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Globals.hpp
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#pragma once
#include <cstdint>
//typedef struct
//{
// DWORD Address;
// int Hits;
//
// bool operator==(const DWORD& addr)
// {
// return (addr == this->Address);
// }
//
//} RET_ADDR_DATA;
//
//extern std::vector< RET_ADDR_DATA > rets;
namespace Globals
{
namespace Pointer
{
extern DWORD dwLTClientShell;
extern DWORD dwLTModelClient;
extern DWORD dwLTClient;
};
namespace Offset
{
extern DWORD uPlayerSize;
extern DWORD uPlayerOffset;
};
namespace Address
{
extern DWORD FnIntersectSegment;
extern DWORD dwSetGlowStrenght;
extern DWORD FnSetGlowActive;
extern DWORD FnSetGlowOutline;
extern DWORD FnUpdateGlowOutine;
extern DWORD FnGetLocalPlayerIndex;
extern DWORD FnGetWeaponByID;
extern DWORD FnGetBPIByID;
extern DWORD FnGetNodeByID;
};
namespace Module
{
extern DWORD CrossFire, CrossFireSize;
extern DWORD CShell, CShellSize;
extern DWORD OwnModule, OwnModuleSize;
};
extern bool g_bInterfaceInitialized;
extern bool g_bSpyModeActive;
extern bool g_bIsSafeToHook;
}