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game.c
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game.c
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/*
*
* Author: Raul Crespo
* Create date: 27 november 2018
* Description: simple minesweeper
* Name: Half-Minesweeper
* Link: https://snipsave.com/raulcrespo/#/snippet/z814n424l8m6QyKmxr
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <locale.h>
#include <time.h>
/*
Variables
*/
int bomb_counter = 0, move_counter = 0, bombs_around = 0;
int i = 0, j = 0, k = 0, pos = 0;
int end_game = 0;
int r, x, y, grid = 5;
int taken_space[5][5]=
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
};
int blank_space[5][5] =
{
{-1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1}
};
int bombs[5][5];
void spread_bombs(){
/*
Distribute the bombs in the matrix bombs, where 1 is bomb, 0 isnt
*/
srand(time(NULL)); // Resets the time, doing real random generator and not pseudorandom number generator (PNRG)
for(j = 0; j < grid; j++){
for(i = 0; i < grid; i++){
r = rand()%100;
if (r > 40)
bombs[i][j] = 0;
else
bombs[i][j] = 1;
}
}
}
void template(){
printf("\n\n||||||||-template-||||||||\n");
/*
Reading the matrix
*/
for(j = 0; j < grid; j++){
for(k = 0; k < grid; k++)
printf(" ");
printf("\n ");
for(i = 0; i < grid; i++){
bombs_around = 0;
if(bombs[i][j] == 0){
y = i;
x = j;
count_bombs();
printf(" <%d> ", bombs_around);
bombs_around = 0;
}
else
printf(" <*> ");
}
printf("\n");
}
}
void update(){
/*
Read the entire minesweeper's matrix and shows the spaces chosen by the user
If the user chooses a space where has bomb, the procedure ends the game
*/
if(bombs[y][x] == 0){
blank_space[y][x] = bombs_around;
printf("x\n");
/*
Reading the matrix
*/
for(j = 0; j < grid; j++){
for(k = 0; k < grid; k++)
printf(" ");
printf("\n");
printf("%d", j);
for(i = 0; i < grid; i++){
if(blank_space[i][j] != -1){
printf(" <%d> ", blank_space[i][j]);
}
else
printf(" < > ");
}
printf("\n");
}
linha_y();
printf("\tBombs: %d", bomb_counter);
}
else{
printf("x\n");
/*
Reading the matrix
*/
for(j = 0; j < grid; j++){
for(k = 0; k < grid; k++)
printf(" ");
printf("\n");
printf("%d", j);
for(i = 0; i < grid; i++){
if(blank_space[i][j] != -1)
printf(" <%d> ", blank_space[i][j]);
else
printf(" < > ");
if(i == y && j == x){
printf("\b\b\b\b\b <*> ");
end_game = 1;
}
}
printf("\n");
}
linha_y();
printf("\tBombs: %d", bomb_counter);
printf("\n\n\t\t\tYOU LOSE!!!");
}
}
void count_bombs(){
/*
Accounting the quantity of bombs around the position user's selected
*/
if(x != 0)
if(bombs[y][x-1] == 1)
bombs_around++;
if(y != 0)
if(bombs[y-1][x] == 1)
bombs_around++;
if(x!= grid-1)
if(bombs[y][x+1] == 1)
bombs_around++;
if(y!= grid-1)
if(bombs[y+1][x] == 1)
bombs_around++;
if(x != 0 && y!= grid-1)
if(bombs[y+1][x-1] == 1)
bombs_around++;
if(x != 0 && y != 0)
if(bombs[y-1][x-1] == 1)
bombs_around++;
if(x != grid-1 && y != grid-1)
if(bombs[y+1][x+1] == 1)
bombs_around++;
if(x != grid-1 && y != 0)
if(bombs[y-1][x+1] == 1)
bombs_around++;
}
void linha_y(){
/*
Shows the positions of Y
*/
printf("\n ");
for (j = 0; j < grid; j++)
printf("%d ", j);
printf("\by\n\n");
}
void minesweeper(){
spread_bombs();
/*
Account the quantity of bombs
*/
for(j = 0; j < grid; j++){
for(i = 0; i < grid; i++){
if (bombs[j][i] == 1)
bomb_counter++;
}
}
/*
Defines the game's grid
*/
printf("x\n");
for(j = 0; j < grid; j++){
for(k = 0; k < grid; k++)
printf(" ");
printf("\n");
printf("%d", j);
for(i = 0; i < grid; i++){
printf(" < > ");
}
printf("\n");
}
linha_y();
printf("\tBombs: %d", bomb_counter);
/*
Game's loop
*/
do{
bombs_around = 0;
/*
Remove the comment below to show the template
*/
//template();
printf("\nType the line that you want to select (x): ");
scanf("%d", &x);
printf("\nType the column that you want to select (y): ");
scanf("%d", &y);
system("cls");
count_bombs();
update();
if(taken_space[y][x] == 0)
move_counter++;
taken_space[y][x] = 1;
if (move_counter == (25 - bomb_counter) && end_game == 0){
printf("\n\n\t\t\tYOU WIN!!!");
end_game = 1;
}
}
while (end_game == 0);
getch();
}
int main()
{
setlocale(LC_ALL, "English");
minesweeper();
}