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shu-var-negative.js
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shu-var-negative.js
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Prediction = void 0;
/**
* 易數當以零(坤)爲始作減法,相應的數值爲零或負數(或其補碼,卽同餘的正數)。其牠進制的(如三進制的太玄經)同此。
* 與 shu-var 的實現的區別在於01數字串:shu-var-negative 以左起爲低位(初爻),而 shu-var 以左起爲高位。
*/
var tu2 = '⚋⚊㐅○';
var tiangan = '甲乙丙丁戊己庚辛壬癸';
var dizhi = '子丑寅卯辰巳午未申酉戌亥';
var relation6 = ['兄弟', '子孫', '妻財', '官鬼', '父母'];
Object.freeze(relation6);
var shen6 = ['青龍', '朱雀', '勾陳', '螣蛇', '白虎', '玄武'];
Object.freeze(shen6);
var shen6startAt = ['甲乙', '丙丁', '戊', '己', '庚辛', '壬癸'];
Object.freeze(shen6startAt);
//爲了方便混合搜索定位,使用一維數組,不使用對象 {key:value} 或二維數組。
var infoWuxingWidth = 5;
//成數卽生數加五
var infoWuxing = ['3', '木', '甲', '乙', '東', '2', '火', '南', '丙', '丁', '5', '土', '中', '戊', '己', '4', '金', '西', '庚', '辛', '1', '水', '北', '壬', '癸'];
Object.freeze(infoWuxing); // js 中,數據使用 Object.freeze() 函數禁止更改
//const infoDizhiWidth = 3;
//const infoDizhi = ['子','鼠','水','丑','牛','土','寅','虎','木','卯','兔','木','辰','龍','土','巳','蛇','火','午','馬','火','未','羊','土','申','猴','金','酉','雞','金','戌','狗','土','亥','豬','水']; Object.freeze(infoDizhi);
var infoDizhiWidth = 4; //第四位是地支循藏
var infoDizhi = ['子', '鼠', '水', '癸', '丑', '牛', '土', '癸辛己', '寅', '虎', '木', '甲丙戊', '卯', '兔', '木', '乙', '辰', '龍', '土', '乙戊癸', '巳', '蛇', '火', '庚丙戊', '午', '馬', '火', '丁己', '未', '羊', '土', '乙己丁', '申', '猴', '金', '戊庚壬', '酉', '雞', '金', '辛', '戌', '狗', '土', '辛丁戊', '亥', '豬', '水', '甲壬'];
Object.freeze(infoDizhi);
var base8bits = [63, 9, 18, 36, 0, 54, 45, 27];
Object.freeze(base8bits); //數值左起爲低位(初爻)
var base8mask = [0, 32, 48, 56, 60, 62, 58, 2];
Object.freeze(base8mask); //數值左起爲低位(初爻)
var base8shiying = [[5, 2], [0, 3], [1, 4], [2, 5], [3, 0], [4, 1], [3, 0], [2, 5]];
Object.freeze(base8shiying); //世應在數組中的位置
var base8name = ['乾爲天', '艮爲山', '坎爲水', '震爲雷', '坤爲地', '兌爲澤', '離爲火', '巽爲風'];
Object.freeze(base8name);
var base8wuxing = ['金', '土', '水', '木', '土', '金', '火', '木'];
Object.freeze(base8wuxing);
var infoBase8Width = 9;
var infoBase8 = [
63,
'乾', '䷀', '甲子水', '甲寅木', '甲辰土', '壬午火', '壬申金', '壬戌土',
9,
'艮', '䷳', '丙辰土', '丙午火', '丙申金', '丙戌土', '丙子水', '丙寅木',
18,
'坎', '䷜', '戊寅木', '戊辰土', '戊午火', '戊申金', '戊戌土', '戊子水',
36,
'震', '䷲', '庚子水', '庚寅木', '庚辰土', '庚午火', '庚申金', '庚戌土',
0,
'坤', '䷁', '乙未土', '乙巳火', '乙卯木', '癸丑土', '癸亥水', '癸酉金',
54,
'兌', '䷹', '丁巳火', '丁卯木', '丁丑土', '丁亥水', '丁酉金', '丁未土',
45,
'離', '䷝', '己卯木', '己丑土', '己亥水', '己酉金', '己未土', '己巳火',
27,
'巽', '䷸', '辛丑土', '辛亥水', '辛酉金', '辛未土', '辛巳火', '辛卯木'
];
Object.freeze(infoBase8);
var info64Width = 3;
var info64 = [
63,
'䷀', '乾爲天',
31,
'䷫', '天風姤',
15,
'䷠', '天山遁',
7,
'䷋', '天地否',
3,
'䷓', '風地觀',
1,
'䷖', '山地剝',
5,
'䷢', '火地晉',
61,
'䷍', '火天大有',
9,
'䷳', '艮爲山',
41,
'䷕', '山火賁',
57,
'䷙', '山天大畜',
49,
'䷨', '山澤損',
53,
'䷥', '火澤睽',
55,
'䷉', '天澤履',
51,
'䷼', '風澤中孚',
11,
'䷴', '風山漸',
18,
'䷜', '坎爲水',
50,
'䷻', '水澤節',
34,
'䷂', '水雷屯',
42,
'䷾', '水火既濟',
46,
'䷰', '澤火革',
44,
'䷶', '雷火豐',
40,
'䷣', '地火明夷',
16,
'䷆', '地水師',
36,
'䷲', '震爲雷',
4,
'䷏', '雷地豫',
20,
'䷧', '雷水解',
28,
'䷟', '雷風恆',
24,
'䷭', '地風升',
26,
'䷯', '水風井',
30,
'䷛', '澤風大過',
38,
'䷐', '澤雷隨',
0,
'䷁', '坤爲地',
32,
'䷗', '地雷復',
48,
'䷒', '地澤臨',
56,
'䷊', '地天泰',
60,
'䷡', '雷天大壯',
62,
'䷪', '澤天夬',
58,
'䷄', '水天需',
2,
'䷇', '水地比',
54,
'䷹', '兌爲澤',
22,
'䷮', '澤水困',
6,
'䷬', '澤地萃',
14,
'䷞', '澤山咸',
10,
'䷦', '水山蹇',
8,
'䷎', '地山謙',
12,
'䷽', '雷山小過',
52,
'䷵', '雷澤歸妹',
45,
'䷝', '離爲火',
13,
'䷷', '火山旅',
29,
'䷱', '火風鼎',
21,
'䷿', '火水未濟',
17,
'䷃', '山水蒙',
19,
'䷺', '風水渙',
23,
'䷅', '天水訟',
47,
'䷌', '天火同人',
27,
'䷸', '巽爲風',
59,
'䷈', '風天小畜',
43,
'䷤', '風火家人',
35,
'䷩', '風雷益',
39,
'䷘', '天雷无妄',
37,
'䷔', '火雷噬嗑',
33,
'䷚', '山雷頤',
25,
'䷑', '山風蠱'
];
Object.freeze(info64);
/**
*
*/
function getListShen6(dayTiangan) {
var index = shen6startAt.findIndex(function (element) { return element.includes(dayTiangan); });
var retArray = [];
for (var i = 0; i < 6; i++) {
retArray.push(shen6[(index + i) % 6]);
}
return retArray;
}
/**
* 旬空計算法
* 甲子:子-甲=0,癸酉,酉-癸=0,戌亥 11,12
* 甲戌:戌-甲=10,癸未,未-癸=-2,申酉 9,10
* 甲申:申-甲=8,癸巳,巳-癸=-4,午未 7,8
* 甲午:午-甲=6,癸卯,卯-癸=-6,辰巳 5,6
* 甲辰:辰-甲=4,癸丑,丑-癸=-8,寅卯 3,4
* 甲寅:寅-甲=2,癸亥,亥-癸=2,子丑 1,2
*
* 計算公式是:(地支+11-天干)%12 得到的餘數確定旬空起始位置,這樣就不需要判斷是否餘數是否負數
* 判斷任意干支是否在六十花甲中
* 干支配是陽干配陽支,陰干配陰支,而且是完全匹配,干支差若得到奇數,則說明輸入的干支有誤
* 由于數組是從零開始,所以上述公式改爲(地支+11-天干)%12-1
* 或 (地支+10-天干)%12
*/
function getXunkong(ganzhi) {
if (ganzhi === null)
return '';
var resultSub = dizhi.indexOf(ganzhi[1]) - tiangan.indexOf(ganzhi[0]); //沒有進行很嚴格的檢查
if ((resultSub % 2) !== 0)
return '干支有誤';
//let offset = (resultSub+11)%12-1;
var offset = (resultSub + 10) % 12;
return "".concat(dizhi[offset]).concat(dizhi[offset + 1], "\u7A7A");
}
/**
* 輸入:五行之一
* 輸出:用神(卽輸入),我生,我克,克我(忌神),生我(元神)
* 我克成仇。仇神,生忌神克元神,也許這就是反克的原理。木,生木者水,克木者金,克水生金者土,應是木克土,卻成土爲仇。
*/
function getInfoWuxing(value) {
var index = infoWuxing.indexOf(value);
return [
value,
infoWuxing[(index + infoWuxingWidth) % (5 * infoWuxingWidth)],
infoWuxing[(index + 2 * infoWuxingWidth) % (5 * infoWuxingWidth)],
infoWuxing[(index + 3 * infoWuxingWidth) % (5 * infoWuxingWidth)],
infoWuxing[(index + 4 * infoWuxingWidth) % (5 * infoWuxingWidth)],
];
}
/**
* 爻變:由某卦因爻變得到新卦,可用于從八純卦變化得到宮內其餘各卦
* 輸入:卦數値,變爻
* 輸出:爻變後的卦數値
*/
function changeBits(bitsInput, bitsMask) {
var bitsA = (Number.MAX_SAFE_INTEGER ^ bitsMask) & bitsInput;
var bitsB = (Number.MAX_SAFE_INTEGER ^ bitsInput) & bitsMask;
return bitsA ^ bitsB;
}
/**
* 輸入:數象名皆可
* 輸出:卦信息第一字段指鍼
*/
function getOffset64(value) {
return Math.floor(info64.indexOf(value) / info64Width) * info64Width;
}
/**
* 輸入:數
* 輸出:八純卦的數 及 宮中位置 (注意:八純卦宮位設爲零)
* 原理:任意卦與八純卦計算(位異或)掩碼値,可確定該卦在何宮何卦(通過定位掩碼在數組 base8mask 中的位置得知)。
*
* 取出時使用 ES6 的析構法分解返回値,非常方便:let [base,index] = returnVal
* 析構賦値有一點很重要:要模擬被析構的目標,析構數組就要模擬數組,析構對象就要模擬對象
* 卽:let [a,b] = [val1,val2]; let {x,y} = {x:val1,y:val2};
* 同樣的,析構賦値可以嵌套模擬
*/
function getGroup(value) {
for (var i = 0; i < 8; i++) {
var index = base8mask.indexOf(base8bits[i] ^ value);
if (index !== -1) {
return [info64[getOffset64(base8bits[i]) + 1], base8wuxing[i], index];
}
}
return ['', '', -1];
}
/**
* @bits6: 六爻的數值
* 納甲配天干要領:乾內甲外壬,三男丙戊庚;坤內乙外癸,三女丁己辛。
* 納甲配地支要領:乾內初子繼,艮坎震進二。坤外四丑還,兌離巽退一。
* 納天干地支總領:陽卦配陽干陽支﹐陰卦配陰干陰支。乾艮進二﹐坤兌退一。艮坎震退一﹐兌離巽退一。陽先內﹐陰先外﹐次三爻﹐天干同﹐地支異﹐陽進一﹐陰退一。
* 「乾艮進二﹐坤兌退一。」或者說:乾金震木,震子比陽進;坤土巽木,巽未沖陰退。以此定長男長女的地支。
* 其實查表法最簡單,編程更應查表。上述要領是爲了無表助記。六爻卜易不用天干,可省。
* 乾金甲子外壬午﹝子寅辰﹐午申戌﹞﹐坤土乙未加癸丑﹝未巳卯﹐丑亥酉﹞﹐
* 震木庚子庚午臨﹝子寅辰﹐午申戌﹞﹐巽木辛丑並辛未﹝丑亥酉﹐未巳卯﹞。
* 坎水戊寅外戊申﹝寅辰午﹐申戌子﹞﹐離火己卯己酉尋﹝卯丑亥﹐酉未巳﹞﹐
* 艮土丙辰外丙戌﹝辰午申﹐戌子寅﹞﹐兌金丁巳丁亥憑﹝巳卯丑﹐亥酉未﹞。
*/
function getDetail6(bits6) {
var ooo = 63 & bits6; //不檢查輸入錯誤,只取最低六位二進制値
var info6 = [];
switch (56 & ooo) { //內卦
//乾三男
case 56:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('子'); i < 3; i++, d += infoDizhiWidth * 2) {
info6[i] = '甲';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 32:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('子'); i < 3; i++, d += infoDizhiWidth * 2) {
info6[i] = '庚';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 16:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('寅'); i < 3; i++, d += infoDizhiWidth * 2) {
info6[i] = '戊';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 8:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('辰'); i < 3; i++, d += infoDizhiWidth * 2) {
info6[i] = '丙';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
//坤三女
case 0:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('未'); i < 3; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '乙';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 24:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('丑'); i < 3; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '辛';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 40:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('卯'); i < 3; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '己';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 48:
for (var i = 0, d = infoDizhiWidth * dizhi.indexOf('巳'); i < 3; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '丁';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
}
switch (7 & ooo) { //外卦
//乾三男
case 7:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('午'); i < 6; i++, d += infoDizhiWidth * 2) {
info6[i] = '壬';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 4:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('午'); i < 6; i++, d += infoDizhiWidth * 2) {
info6[i] = '庚';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 2:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('申'); i < 6; i++, d += infoDizhiWidth * 2) {
info6[i] = '戊';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 1:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('戌'); i < 6; i++, d += infoDizhiWidth * 2) {
info6[i] = '丙';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
//坤三女
case 0:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('丑'); i < 6; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '癸';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 3:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('未'); i < 6; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '辛';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 5:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('酉'); i < 6; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '己';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
case 6:
for (var i = 3, d = infoDizhiWidth * dizhi.indexOf('亥'); i < 6; i++, d += infoDizhiWidth * 10) {
//with base 12 to convert -2 to (-2+12)%12
info6[i] = '丁';
info6[i] += infoDizhi[d % (infoDizhiWidth * 12)];
}
break;
}
for (var i = info6.length - 1; i >= 0; i--) {
info6[i] += infoDizhi[infoDizhi.indexOf(info6[i][1]) + 2];
}
return info6;
}
/**
* 輸入:干支時間,本卦(數),變爻位置(用二進制表示),目的,備注
* 爲減少外部依賴,時間傳入干支紀年月日時,最多八字最少六字,卽年月日的干支
* @time8: 需包含干支時間,如「甲子月甲子日」。
* @original: 左起低位(初爻)的六爻數值。
* @mask: 左起低位(初爻)的變爻數值,如「0b001000」。
* @memo: 備注,如問卜目的。
*/
var Prediction = /** @class */ (function () {
//@original, @mask 僅接受 any 不接受 number|string, 解決方法:使用彊制轉換
function Prediction(time8, original, mask) {
var memo = [];
for (var _i = 3; _i < arguments.length; _i++) {
memo[_i - 3] = arguments[_i];
}
this.offsetInGroup = -1;
this.shi = -1;
this.ying = -1;
this.time8 = time8;
if (Number.isInteger(original)) {
this.original = 63 & original; //only types of: any, number, bigint, enum
}
else {
this.original = 63 & parseInt(original, 2); //cannot be types of: string
}
if (Number.isInteger(mask)) {
this.mask = 63 & mask;
}
else {
this.mask = 63 & parseInt(mask, 2);
}
this.memo = memo || [];
}
Prediction.prototype.getInfo = function () {
var _a, _b;
if ((typeof this.time8) === 'string') {
//取旬空
this.time8 += ' ' + getXunkong(this.time8.match(new RegExp("[".concat(tiangan, "][").concat(dizhi, "]\u65E5"), 'g')).toString());
this.oooShen6 = getListShen6(this.time8.match(new RegExp("[".concat(tiangan, "][").concat(dizhi, "]\u65E5"), 'g')).toString()[0]);
}
_a = getGroup(this.original), this.group = _a[0], this.groupWuxing = _a[1], this.offsetInGroup = _a[2];
_b = base8shiying[this.offsetInGroup], this.shi = _b[0], this.ying = _b[1]; //世應
this.oooShu = info64[getOffset64(this.original)];
this.oooTu = info64[getOffset64(this.original) + 1];
this.oooName = info64[getOffset64(this.original) + 2];
this.ooo6 = getDetail6(this.original);
var w5 = getInfoWuxing(this.groupWuxing);
for (var i = 0; i <= 5; i++) {
switch (this.ooo6[i][2]) {
case w5[0]:
this.ooo6[i] += relation6[0];
break;
case w5[1]:
this.ooo6[i] += relation6[1];
break;
case w5[2]:
this.ooo6[i] += relation6[2];
break;
case w5[3]:
this.ooo6[i] += relation6[3];
break;
case w5[4]:
this.ooo6[i] += relation6[4];
break;
}
}
// this.ooo6[this.shi] += '世'; this.ooo6[this.ying] += '應';
if ((63 & this.mask) === 0)
return this; //無變爻
var var6 = changeBits(this.original, this.mask);
this.oooVarShu = info64[getOffset64(var6)];
this.oooVarTu = info64[getOffset64(var6) + 1];
this.oooVarName = info64[getOffset64(var6) + 2];
this.oooVar6 = getDetail6(var6);
for (var i = 0; i <= 5; i++) {
switch (this.oooVar6[i][2]) {
case w5[0]:
this.oooVar6[i] += relation6[0];
break;
case w5[1]:
this.oooVar6[i] += relation6[1];
break;
case w5[2]:
this.oooVar6[i] += relation6[2];
break;
case w5[3]:
this.oooVar6[i] += relation6[3];
break;
case w5[4]:
this.oooVar6[i] += relation6[4];
break;
}
}
return this;
};
Prediction.prototype.print = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
var callback = console.log;
if (args.length === 1) {
if (typeof args[args.length - 1] === 'function') {
callback = args.pop();
}
}
if (this.group === undefined)
this.getInfo();
callback(this.time8);
callback();
callback(this.memo);
callback();
var outStr = ' ' + this.oooName + this.oooTu;
if (this.mask !== 0)
outStr += ' 之 ' + this.oooVarName + this.oooVarTu;
callback(outStr);
callback();
//從高位(右)開始打印
for (var i = 5, varBit = 1; i >= 0; i--, varBit = varBit << 1) {
outStr = this.oooShen6[i] + ' ';
//outStr += this.ooo6[i]; //打印天干
outStr += this.ooo6[i].slice(1, this.ooo6[i].length); //不打印天干
if ((this.oooShu & varBit) === 0) {
outStr += tu2[0];
}
else {
outStr += tu2[1];
}
if ((this.mask & varBit) !== 0) {
switch (outStr[outStr.length - 1]) {
case tu2[0]:
outStr = outStr.replace(tu2[0], tu2[2]);
break;
case tu2[1]:
outStr = outStr.replace(tu2[1], tu2[3]);
break;
}
}
if (i === this.shi)
outStr += '世';
if (i === this.ying)
outStr += '應';
if (this.mask !== 0) {
if ((i === this.shi) || (i === this.ying)) {
//outStr += ' ' + this.oooVar6[i];
outStr += ' ' + this.oooVar6[i].slice(1, this.oooVar6[i].length);
}
else {
//outStr += ' ' + this.oooVar6[i];
outStr += ' ' + this.oooVar6[i].slice(1, this.oooVar6[i].length);
}
if ((this.oooVarShu & varBit) === 0) {
outStr += tu2[0];
}
else {
outStr += tu2[1];
}
}
callback(outStr);
}
};
return Prediction;
}());
exports.Prediction = Prediction;
//export = Prediction;
//export default Prediction;