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progressView.lua
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progressView.lua
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-- Abstract: widget.newProgressView() unit test
-- Code is MIT licensed; see https://www.coronalabs.com/links/code/license
---------------------------------------------------------------------------------------
local widget = require( "widget" )
local composer = require( "composer" )
local scene = composer.newScene()
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
--Forward reference for test function timer
local testTimer = nil
function scene:create( event )
local group = self.view
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
local fontColor = 0
local background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
if widget.USE_IOS_THEME then
if isGraphicsV1 then background:setFillColor( 197, 204, 212, 255 )
else background:setFillColor( 197/255, 204/255, 212/255, 1 ) end
elseif widget.USE_ANDROID_HOLO_LIGHT_THEME then
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
elseif widget.USE_ANDROID_HOLO_DARK_THEME then
if isGraphicsV1 then background:setFillColor( 34, 34, 34, 255 )
else background:setFillColor( 34/255, 34/255, 34/255, 1 ) end
fontColor = 0.5
else
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
end
group:insert( background )
local backButtonPosition = 5
local backButtonSize = 34
--Button to return to unit test listing
local returnToListing = widget.newButton{
id = "returnToListing",
left = display.contentWidth * 0.5,
top = backButtonPosition,
label = "Exit",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() composer.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute automated tests.
local TEST_REMOVE_PROGRESS_VIEW = false
local TEST_RESET_PROGRESS_VIEW = false
local TEST_RESIZE_PROGRESS_VIEW = false
local TEST_DELAY = 1000
-- Create a new progress view object
local newProgressView = widget.newProgressView
{
left = 0,
top = 20,
width = 150,
isAnimated = true,
}
newProgressView.x = display.contentWidth * 0.5
newProgressView.y = display.contentCenterY
if TEST_RESIZE_PROGRESS_VIEW then
newProgressView:resizeView( 250 )
end
group:insert( newProgressView )
local currentProgress = 0.0
testTimer = timer.performWithDelay( 100, function( event )
currentProgress = currentProgress + 0.01
newProgressView:setProgress( currentProgress )
if TEST_RESET_PROGRESS_VIEW then
if newProgressView:getProgress() >= 0.5 then
newProgressView:setProgress( 0 )
currentProgress = 0.0
end
end
--print( newProgressView:getProgress() )
end, 0 )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test removing the progress view
if TEST_REMOVE_PROGRESS_VIEW then
testTimer = timer.performWithDelay( 100, function()
display.remove( newProgressView )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end )
end
end
function scene:hide( event )
if ( "did" == event.phase ) then
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
composer.removeHidden( false )
end
end
scene:addEventListener( "create", scene )
scene:addEventListener( "hide", scene )
return scene