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MusicManager.mm
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//
// MusicManager.mm
// Core3D
//
// Created by CoreCode on 08.09.11
// Copyright 2011 - 2012 CoreCode. Licensed under the MIT License, see LICENSE.txt
//
#import "Core3D.h"
MusicManager *mm = NULL;
void musicDone();
@implementation MusicManager
- (id)initWithSongs:(NSArray *)_songs andSongChangeBlock:(StringInBlock)_songChangeBlock
{
if ((self = [super init]))
{
mm = self;
songs = [[NSMutableArray alloc] initWithArray:_songs];
songChangeBlock = [_songChangeBlock copy];
#ifdef TARGET_OS_MAC
[(NSNotificationCenter *)[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playSongInBackground) name:QTMovieDidEndNotification object:nil];
#endif
[self startPlayingWithDelay:3.0];
}
return self;
}
- (NSString *)cleanFilename:(NSString *)filename
{
NSString *ret = [filename stringByReplacingOccurrencesOfString:@" " withString:@"_"];
ret = [ret stringByReplacingOccurrencesOfString:@"*" withString:@"_"];
ret = [ret stringByReplacingOccurrencesOfString:@"'" withString:@"_"];
ret = [ret stringByReplacingOccurrencesOfString:@"(" withString:@"_"];
ret = [ret stringByReplacingOccurrencesOfString:@")" withString:@"_"];
return ret;
}
#ifdef SDL
- (void)playSongInBackground
{
if (music)
{
//NSLog(@"music, halting and freeing");
Mix_HaltMusic();
Mix_FreeMusic(music);
music = NULL;
}
if ([songs count])
{
NSString *song = [songs objectAtIndex:cml::random_integer(0, [songs count]-1)];
//NSLog(@"Info: playing song %@ %s", song, [[[NSBundle mainBundle] pathForResource:[self cleanFilename:song] ofType:@"ogg"] fileSystemRepresentation]);
/* Actually loads up the music */
music = Mix_LoadMUS([[[NSBundle mainBundle] pathForResource:[self cleanFilename:song] ofType:@"ogg"] fileSystemRepresentation]);
/* This begins playing the music - the first argument is a
pointer to Mix_Music structure, and the second is how many
times you want it to loop (use -1 for infinite, and 0 to
have it just play once) */
Mix_PlayMusic(music, 0);
/* We want to know when our music has stopped playing so we
can free it up and set 'music' back to NULL. SDL_Mixer
provides us with a callback routine we can use to do
exactly that */
Mix_HookMusicFinished(musicDone);
Mix_VolumeMusic(MIX_MAX_VOLUME * $defaultf(kMusicVolumeKey));
// NSLog(@"Setting music volume to %i %f %i", MIX_MAX_VOLUME, $defaultf(kMusicVolumeKey), MIX_MAX_VOLUME * $defaultf(kMusicVolumeKey));
[songs removeObject:song];
songChangeBlock(song);
}
}
- (void)pauseMusic
{
Mix_PauseMusic();
}
- (void)unpauseMusic
{
Mix_ResumeMusic();
}
//#elif defined(GNUSTEP)
//
//- (void)playSongInBackground
//{
// [currentSong setDelegate:nil];
// [currentSong release];
// currentSong = nil;
//
//
// if ([songs count])
// {
//
// NSString *song = [songs objectAtIndex:cml::random_integer(0, [songs count]-1)];
//
// NSLog(@"playing song %@", song);
// currentSong = [[NSSound alloc] initWithContentsOfURL:[[NSBundle mainBundle] URLForResource:[self cleanFilename:song] withExtension:@"ogg"] byReference: NO];
//
//
// [currentSong setVolume:$defaultf(kMusicVolumeKey)];
// [currentSong play];
// [songs removeObject:song];
//
// [currentSong setDelegate:self];
//
//
//
// songChangeBlock(song);
// }
//
//}
//
//- (void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedPlaying
//{
// [self playSongInBackground];
//}
//
//- (void)pauseMusic
//{
// [currentSong pause];
//}
//
//- (void)unpauseMusic
//{
// [currentSong play];
//}
//
//#elif defined(__COCOTRON__)
#elif defined(TARGET_OS_IPHONE)
- (void)playSong
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// NSLog(@"waiting to playSong");
@synchronized (scene)
{
// NSLog(@"playSong");
[currentSong release];
currentSong = nil;
if ([songs count])
{
NSString *song = [songs objectAtIndex:(NSUInteger) cml::random_integer(0, [songs count] - 1)];
// NSLog(@"playing song %@", song);
currentSong = [[AVAudioPlayer alloc] initWithContentsOfURL:[[NSBundle mainBundle] URLForResource:[self cleanFilename:song] withExtension:@"aac"] error:nil];
[currentSong setVolume:$defaultf(kMusicVolumeKey)];
[currentSong play];
[currentSong setDelegate:self];
[songs removeObject:song];
songChangeBlock(song);
}
// else
// NSLog(@"no song anymore");
// TODO: test memory
}
// NSLog(@"end song sync");
[pool release];
}
- (void)playSongInBackground
{
// NSLog(@"playSongInBackground");
// [self performSelectorInBackground:@selector(playSongReal) withObject:nil];
dispatch_async(dispatch_get_global_queue(0, 0), ^
{[self playSong];});
}
- (void)pauseMusic
{
[currentSong pause];
}
- (void)unpauseMusic
{
[currentSong play];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
[self playSongInBackground];
}
#elif defined(TARGET_OS_MAC)
- (void)playSong
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// NSLog(@"waiting to playSong");
@synchronized(scene)
{
// NSLog(@"playSong");
[currentSong release];
currentSong = nil;
if ([songs count])
{
NSString *song = [songs objectAtIndex:cml::random_integer(0, [songs count]-1)];
// NSLog(@"playing song %@", song);
currentSong = [[QTMovie alloc] initWithURL:[[NSBundle mainBundle] URLForResource:[self cleanFilename:song] withExtension:@"aac"] error:nil];
[currentSong setVolume:$defaultf(kMusicVolumeKey)];
[currentSong play];
[songs removeObject:song];
NSTimeInterval timeInterval;
QTGetTimeInterval([currentSong duration], &timeInterval);
// NSLog(@"scheduling next song for %f", timeInterval);
songChangeBlock(song);
}
// else
// NSLog(@"no song anymore");
// TODO: test memory
}
// NSLog(@"end song sync");
[pool release];
}
- (void)playSongInBackground
{
// NSLog(@"playSongInBackground");
// [self performSelectorInBackground:@selector(playSongReal) withObject:nil];
dispatch_async(dispatch_get_global_queue(0, 0), ^{ [self playSong]; });
}
- (void)pauseMusic
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[currentSong stop];
}
- (void)unpauseMusic
{
[(NSNotificationCenter *)[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playSongInBackground) name:QTMovieDidEndNotification object:nil];
[currentSong play];
}
#endif
- (void)startPlayingWithDelay:(float)delay
{
#ifdef __BLOCKS__
[[scene simulator] performBlockAfterDelay:delay block:^
{[self playSongInBackground];}];
#endif
}
- (void)dealloc
{
//NSLog(@"music manager dealloc");
[songs release];
#ifdef TARGET_OS_MAC
[[NSNotificationCenter defaultCenter] removeObserver:self];
#endif
@synchronized (scene)
{
#ifdef SDL
Mix_HaltMusic();
Mix_FreeMusic(music);
music = NULL;
#else
[currentSong release];
currentSong = nil;
#endif
}
[super dealloc];
mm = NULL;
}
@end
#ifdef SDL
void musicDone()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[mm startPlayingWithDelay:0.1f];
[pool release];
}
#endif