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console_windows.go
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/*
Copyright The containerd Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package console
import (
"errors"
"fmt"
"os"
"golang.org/x/sys/windows"
)
var vtInputSupported bool
func (m *master) initStdios() {
// Note: We discard console mode warnings, because in/out can be redirected.
//
// TODO: Investigate opening CONOUT$/CONIN$ to handle this correctly
m.in = windows.Handle(os.Stdin.Fd())
if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil {
// Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil {
vtInputSupported = true
}
// Unconditionally set the console mode back even on failure because SetConsoleMode
// remembers invalid bits on input handles.
windows.SetConsoleMode(m.in, m.inMode)
}
m.out = windows.Handle(os.Stdout.Fd())
if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil {
if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
} else {
windows.SetConsoleMode(m.out, m.outMode)
}
}
m.err = windows.Handle(os.Stderr.Fd())
if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil {
if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
} else {
windows.SetConsoleMode(m.err, m.errMode)
}
}
}
type master struct {
in windows.Handle
inMode uint32
out windows.Handle
outMode uint32
err windows.Handle
errMode uint32
}
func (m *master) SetRaw() error {
if err := makeInputRaw(m.in, m.inMode); err != nil {
return err
}
// Set StdOut and StdErr to raw mode, we ignore failures since
// windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of
// Windows.
windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
return nil
}
func (m *master) Reset() error {
var errs []error
for _, s := range []struct {
fd windows.Handle
mode uint32
}{
{m.in, m.inMode},
{m.out, m.outMode},
{m.err, m.errMode},
} {
if err := windows.SetConsoleMode(s.fd, s.mode); err != nil {
// we can't just abort on the first error, otherwise we might leave
// the console in an unexpected state.
errs = append(errs, fmt.Errorf("unable to restore console mode: %w", err))
}
}
if len(errs) > 0 {
return errs[0]
}
return nil
}
func (m *master) Size() (WinSize, error) {
var info windows.ConsoleScreenBufferInfo
err := windows.GetConsoleScreenBufferInfo(m.out, &info)
if err != nil {
return WinSize{}, fmt.Errorf("unable to get console info: %w", err)
}
winsize := WinSize{
Width: uint16(info.Window.Right - info.Window.Left + 1),
Height: uint16(info.Window.Bottom - info.Window.Top + 1),
}
return winsize, nil
}
func (m *master) Resize(ws WinSize) error {
return ErrNotImplemented
}
func (m *master) ResizeFrom(c Console) error {
return ErrNotImplemented
}
func (m *master) DisableEcho() error {
mode := m.inMode &^ windows.ENABLE_ECHO_INPUT
mode |= windows.ENABLE_PROCESSED_INPUT
mode |= windows.ENABLE_LINE_INPUT
if err := windows.SetConsoleMode(m.in, mode); err != nil {
return fmt.Errorf("unable to set console to disable echo: %w", err)
}
return nil
}
func (m *master) Close() error {
return nil
}
func (m *master) Read(b []byte) (int, error) {
return os.Stdin.Read(b)
}
func (m *master) Write(b []byte) (int, error) {
return os.Stdout.Write(b)
}
func (m *master) Fd() uintptr {
return uintptr(m.in)
}
// on windows, console can only be made from os.Std{in,out,err}, hence there
// isnt a single name here we can use. Return a dummy "console" value in this
// case should be sufficient.
func (m *master) Name() string {
return "console"
}
// makeInputRaw puts the terminal (Windows Console) connected to the given
// file descriptor into raw mode
func makeInputRaw(fd windows.Handle, mode uint32) error {
// See
// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
// Disable these modes
mode &^= windows.ENABLE_ECHO_INPUT
mode &^= windows.ENABLE_LINE_INPUT
mode &^= windows.ENABLE_MOUSE_INPUT
mode &^= windows.ENABLE_WINDOW_INPUT
mode &^= windows.ENABLE_PROCESSED_INPUT
// Enable these modes
mode |= windows.ENABLE_EXTENDED_FLAGS
mode |= windows.ENABLE_INSERT_MODE
mode |= windows.ENABLE_QUICK_EDIT_MODE
if vtInputSupported {
mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
}
if err := windows.SetConsoleMode(fd, mode); err != nil {
return fmt.Errorf("unable to set console to raw mode: %w", err)
}
return nil
}
func checkConsole(f File) error {
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil {
return err
}
return nil
}
func newMaster(f File) (Console, error) {
if f != os.Stdin && f != os.Stdout && f != os.Stderr {
return nil, errors.New("creating a console from a file is not supported on windows")
}
m := &master{}
m.initStdios()
return m, nil
}