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The scene is very large. It may be possible to set clipping plains to reduce polycount based on distance. Check for LOD components if they exist. Find other ways to optimize the scene for better FPS and drawcall performance.
The text was updated successfully, but these errors were encountered:
The scene is very large. It may be possible to set clipping plains to reduce polycount based on distance. Check for LOD components if they exist. Find other ways to optimize the scene for better FPS and drawcall performance.
The text was updated successfully, but these errors were encountered: