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MagicWandDuell.md

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Magic wand duell

Types:

  • attak
  • defense
  • parry

Spells

Taken from https://harrypotter.fandom.com/wiki/Book_of_Spells

Lumos

The Wand-Lighting Charm (Lumos) was a charm that illuminated the tip of the caster's wand, allowing the caster to see in the dark. The counter-charm for the spell was the Wand-Extinguishing Charm (Nox), which was used to extinguish the light from the caster's wand

Spongify !

The Softening Charm (Spongify) was a charm that softens objects, making them rubbery and bouncy.

Diffindo

The Severing Charm (Diffindo) was a charm used to precisely and accurately cut something. It was taught in second year charms classes and Fourth year classes, and if used inappropriately can cause death or injury.

Alohomora

The Unlocking Charm (Alohomora), also known as the Thief's Friend, was a charm that unlocked objects such as doors or windows.It was also able to open doors locked by the Locking Spell (Colloportus), and as such, acted as its counter-charm. The Anti-Alohomora Charm could be used to prevent this charm from working on a locked target.

Wingardium Leviosa

The Levitation Charm (Wingardium Leviosa) was a charm used to make objects fly, or levitate. It was taught to first years at Hogwarts School of Witchcraft and Wizardry.There were a number of lesser variations of the Levitation Charm, such as: the Hover Charm, the Rocket Charm, and the Floating Charm, but the Levitation Charm remained the original and best.

Colloportus

The Locking Spell (Colloportus) was a charm that locked doors, making it so that they could not be opened manually.This charm was featured in The Standard Book of Spells, Grade 1 and its counter-charm was the Unlocking Charm (Alohomora).

Reparo

The Mending Charm,also known as the Repairing Charm (Reparo), was a charm that could be used to seamlessly repair a broken object and worked on most materials. This incredibly useful and practical charm was invented by Orabella Nuttley, in or before 1754.

Avis

The Bird-Conjuring Charm (Avis) was a charm that conjured a flock of birds. Out of all of the spells used to conjure living things, The Bird-Conjuring Charm was the among the easiest, alongside the Snake Summons Spell.

Expelliarmus !

The Disarming Charm (Expelliarmus) was a charm that forced whatever an opponent was holding to fly out of their hand. It was common to see this spell used in duels to make an opponent lose their wand.

Engorgio

The Engorgement Charm (Engorgio), also known as Growing Charm, is a charm that causes the target to swell immensely. It is the counter-charm for the Shrinking Charm, causing shrunken objects to return to their original size.

If the caster attempts to engorge the target beyond a certain point it will violently explode. Although this spell is safe to use on animals, its use is not recommended until the counter-charm has been perfected.

A variation of this spell is Engorgio Skullus, which makes the head of a person bigger.

Incendio

The Fire-Making Spell, also known as the Fire-Making Charm (Incendio) was a charm that conjured a jet of flames that could be used to set things alight

Defodio

The Gouging Spell (Defodio) was a charm used to gouge out specific areas of material, such as earth or stone.

Duro !

The Hardening Charm (Duro) was a charm that turned an object to stone.

Impedimenta !

The Impediment Jinx (Impedimenta), also known as the Impediment Hex, was a jinx that hindered the movement of the target, slowing it down or stopping it in its tracks. It was a common spell used in duelling.

Expecto Patronum

The Patronus Charm (Expecto Patronum) was the most famous and one of the most powerful defensive charms known to wizardkind. It was an immensely complicated and an extremely difficult spell, that evoked a partially-tangible positive energy force known as a Patronus (pl. Patronuses) or spirit guardian. It was the primary protection against Dementors and Lethifolds, against which there were no other defence.

There are two types of Patronuses: corporeal which means a Patronus with a particular shape and form and incorporeal Patronus. Incorporeal Patronuses have no particular shape and do not protect against dementors the way corporeal Patronuses do. However, some wizards like Remus Lupin choose to cast incorporeal Patronuses to hide their identity.

Reducto

The Reductor Curse (Reducto) was a curse that blasted solid objects to pieces. It was rather easy to reduce a target to a fine mist or a pile of ashes. Harry Potter taught this curse to Dumbledore's Army during the 1995–1996 school year.

Aparecium

The Revealing Charm (Aparecium) was a charm that revealed secret messages written in invisible ink, or any other hidden markings written using other means such as Concealing charms.

Scourgify

The Scouring Charm (Scourgify) was a cleaning charm used to make an object clean. It could also be used to clean out smaller infestations of bundimun.This spell was listed in the third chapter of Book of Spells by Miranda Goshawk. Many wizarding families used this spell, both for cleaning and punishing people who swore, as the spell caused human mouths to be filled with soap.

Protego !

The Shield Charm (Protego) was a charm that protected the caster with an invisible shield that reflected spells and blocks physical entities. There were multiple variations of the Shield Charm.

Reducio !

The Shrinking Charm (Reducio) was a charm that caused an object to shrink.[2] It was the counter-charm to the Engorgement Charm, causing enlarged objects to return to their original size. The Shrinking Charm was also used as the potion-making spell for the Shrinking Solution.

The use of a Shrinking Charm on a human was considered both complicated and dangerous.

Stupefy !

The Stunning Spell (Stupefy), also known as the Stupefying Charm, or Stunner for short, was a charm that stunned the target, rendering them unconscious. This charm was exceptionally useful in duelling, as it can quickly end a duel without causing lasting damage. The spell also had the ability to halt moving objects. The counter-charm to the Stunning Spell was the Reviving Spell. Stupefy Duo was a more powerful variant of the spell.

Stupefy Duo !

Accio

The Summoning Charm (Accio) was a charm that summoned an object toward the caster. It was able to summon objects in direct line of sight of the caster, as well as things out of view, by calling the object aloud after the incantation (unless the spell is cast nonverbally). This spell needs thought behind it, and the object must be clear in the caster's mind before trying to summon it. The opposite charm of the Summoning Charm was the Banishing Charm.

Depulso

The Banishing Charm (Depulso) was a charm that sends the target away from the caster. It could send a target towards a specific location and worked on both living and inanimate things. The Banishing Charm was opposite of the Summoning Charm. Unlike the Summoning Charm, which could summon specific objects from anywhere, the Banishing Charm only banished whatever the wand is aimed at. It also worked on living beings.

Aguamenti

The Water-Making Spell (Aguamenti) was a charm that conjured a jet of clean, drinkable water from the tip of the caster's wand. This spell, in addition to being a charm, can also be classified as conjuration, an advanced form of Transfiguration.

Geminio

The Doubling Charm (Geminio) is a charm used to duplicate an object, creating an exact replica of that object. It can also be used to curse an object into multiplying repeatedly when touched, where it is called the Gemino Curse.

Oppugno !

The Oppugno Jinx (Oppugno) was a jinx that directed an object or individual to attack the victim. This spell would cause conjured creatures or other movable objects under the control of the caster to attack the target.

Rictusempra !

The Tickling Charm (Rictusempra) was a charm that caused the target to buckle with laughter, weakening them. It also had at least one other side effect.

  1. Spongify !
  2. Expelliarmus !
  3. Duro !
  4. Impedimenta !
  5. Protego !
  6. Reducio !
  7. Stupefy !
  8. Stupefy Duo !
  9. Oppugno !
  10. Rictusempra !
  11. Lumos
  12. Diffindo
  13. Alohomora
  14. Wingardium Leviosa
  15. Colloportus
  16. Reparo
  17. Avis
  18. Engorgio
  19. Incendio
  20. Defodio
  21. Expecto Patronum
  22. Reducto
  23. Aparecium
  24. Scourgify
  25. Accio
  26. Depulso
  27. Aguamenti
  28. Geminio

Spell Matrix

Clicks Move Type Spell
1 rotate anticlockwise attack
2 rotate clockwise defence
3 flick upwards defence
4 flick downwards defence
5 flick left defence
6 flick right defence
7 tab on top defence
8 tab on side defence
9 big switch defence
10 push forward defence
11 double tap on top defence
12 double tap on side defence
13 pull back defence

Spell Sequences