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Convert IM pixel enum sprites to the infernal format #220

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rexim opened this issue Feb 7, 2016 · 0 comments
Open

Convert IM pixel enum sprites to the infernal format #220

rexim opened this issue Feb 7, 2016 · 0 comments

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@rexim
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rexim commented Feb 7, 2016

Subtask of #41
Extracted from #216

It still makes sense because IM pixel enum files are pretty big. Storing sprites in the infernal format will reduce distro size and improve image load performance.

This issue should be resolved at the optimization phase of #41

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