-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sprites flickering #117
Comments
Double-buffering? |
@ForNeVeR please tell us how to do that on Emacs Lisp. :) |
I think #114 may help, but partially... |
There are no any limitations on doing double-buffering in either elisp or cobol. It's just a common language-agnostic technique. |
@ForNeVeR you sure, you're right. I mean we need to do some research on that first. :) |
The real question here is how to properly integrate the double-buffering or any other solution with the way you render the game field. I think it can be done with small additional research. Just keep that in mind. |
@ForNeVeR yep, I'll do. Thank you very much for your wisdom! :) |
Maybe we can find something useful in this chapter https://www.gnu.org/software/emacs/manual/html_node/elisp/Display.html |
Just noticed that my Emacs tend to flicker quite often on Windows. Even when I'm just scrolling a text it flickers sometimes. %) |
They do on Windows a lot, and sometimes on Linux too. We have to think how we can solve that.
The text was updated successfully, but these errors were encountered: