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#Start
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pygame .init ()
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#Game Data
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+ # 0 = Wall
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+ #1 = Empty space
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+ #2 = where cheese needs to go
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+ #3 = cheese,4 = mouse
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+ #5 = cheese on destination
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Lv1 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,2 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,1 ,3 ,2 ,0 ,0 ,2 ,1 ,3 ,4 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,2 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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Lv2 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,4 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,3 ,1 ,0 ,0 ,0 ,2 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,2 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1 ,2 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,1 ,1 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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Lv3 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,3 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,4 ,1 ,3 ,1 ,1 ,3 ,1 ,0 ,0 ,1 ,2 ,2 ,0 ,1 ,3 ,1 ,0 ,0 ,0 ,0 ,2 ,2 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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Lv9 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,2 ,2 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,2 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,3 ,2 ,0 ,0 ,0 ,0 ,1 ,3 ,1 ,1 ,0 ,0 ,0 ,1 ,1 ,0 ,3 ,3 ,1 ,0 ,0 ,1 ,1 ,4 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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Lv10 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,4 ,0 ,0 ,0 ,1 ,1 ,3 ,2 ,1 ,0 ,0 ,0 ,1 ,1 ,2 ,3 ,2 ,1 ,0 ,0 ,0 ,0 ,1 ,5 ,3 ,1 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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Lv11 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,3 ,2 ,2 ,3 ,1 ,0 ,0 ,4 ,3 ,2 ,5 ,1 ,0 ,0 ,0 ,1 ,3 ,2 ,2 ,3 ,1 ,0 ,0 ,1 ,1 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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+ Lv12 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,3 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,1 ,3 ,1 ,0 ,0 ,1 ,0 ,0 ,2 ,2 ,2 ,1 ,3 ,1 ,1 ,1 ,0 ,0 ,2 ,2 ,2 ,3 ,0 ,3 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,1 ,3 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,4 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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+ Lv13 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,3 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,0 ,2 ,2 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,2 ,2 ,3 ,1 ,0 ,0 ,0 ,1 ,4 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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+ Lv14 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,2 ,1 ,0 ,0 ,0 ,0 ,1 ,1 ,3 ,2 ,2 ,2 ,0 ,0 ,0 ,1 ,1 ,3 ,1 ,0 ,5 ,2 ,0 ,0 ,0 ,1 ,0 ,0 ,3 ,0 ,1 ,0 ,0 ,0 ,1 ,1 ,1 ,3 ,1 ,1 ,3 ,1 ,0 ,0 ,1 ,1 ,1 ,0 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,4 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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+ Lv15 = [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,2 ,2 ,2 ,2 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,2 ,2 ,2 ,3 ,0 ,0 ,0 ,0 ,1 ,1 ,3 ,0 ,3 ,1 ,3 ,1 ,0 ,0 ,1 ,3 ,3 ,1 ,1 ,0 ,3 ,1 ,0 ,0 ,1 ,1 ,1 ,1 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,4 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ]
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+ Lv16 = []
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+ Lv17 = []
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+ Lv18 = []
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#Position/Game variables
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X = 400
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Y = 400
@@ -287,7 +299,7 @@ def checkifwon():
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if started :
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started = False
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if level == []:
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- #setnewlevel(Lv11,8 )
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+ #setnewlevel(Lv15,10 )
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setnewlevel (Lv1 ,8 )
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elif level == Lv1 :
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setnewlevel (Lv2 ,9 )
@@ -309,6 +321,10 @@ def checkifwon():
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setnewlevel (Lv10 ,8 )
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elif level == Lv10 :
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setnewlevel (Lv11 ,8 )
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+ elif level == Lv11 :
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+ setnewlevel (Lv12 ,10 )
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+ elif level == Lv12 :
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+ setnewlevel (Lv13 ,9 )
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else :
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if paused :
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reset = True
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