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Description
This game as provided shows delaying in eating time of the apple. The apple disappears lately after been eaten by the snake. To resolve the issue the following code might help.
import pygame
import sys
import random
Initialize Pygame
pygame.init()
Constants
WIDTH, HEIGHT = 600, 400
GRID_SIZE = 20
SNAKE_SIZE = 20
FPS = 10
Colors
WHITE = (255, 255, 255)
RED = (255, 0, 0)
Snake class
class Snake:
def init(self):
self.body = [(100, 100), (90, 100), (80, 100)]
self.direction = (1, 0) # Initial direction (right)
def move(self, food):
# Check for collisions with the food
if self.body[0] == food.position:
self.body.insert(0, food.position)
food.spawn()
else:
# Move the snake
self.body.pop()
new_head = (self.body[0][0] + self.direction[0] * SNAKE_SIZE,
self.body[0][1] + self.direction[1] * SNAKE_SIZE)
self.body.insert(0, new_head)
def change_direction(self, new_direction):
# Prevent the snake from reversing direction
if (new_direction[0] * -1, new_direction[1] * -1) != self.direction:
self.direction = new_direction
def draw(self, surface):
for segment in self.body:
pygame.draw.rect(surface, WHITE, (segment[0], segment[1], SNAKE_SIZE, SNAKE_SIZE))
Food class
class Food:
def init(self):
self.position = (0, 0)
self.spawn()
def spawn(self):
# Spawn food at a random position
x = random.randint(0, (WIDTH - SNAKE_SIZE) // SNAKE_SIZE) * SNAKE_SIZE
y = random.randint(0, (HEIGHT - SNAKE_SIZE) // SNAKE_SIZE) * SNAKE_SIZE
self.position = (x, y)
def draw(self, surface):
pygame.draw.rect(surface, RED, (self.position[0], self.position[1], SNAKE_SIZE, SNAKE_SIZE))
Initialize game window
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake = Snake()
food = Food()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
snake.change_direction((0, -1))
elif event.key == pygame.K_DOWN:
snake.change_direction((0, 1))
elif event.key == pygame.K_LEFT:
snake.change_direction((-1, 0))
elif event.key == pygame.K_RIGHT:
snake.change_direction((1, 0))
snake.move(food)
# Draw everything
screen.fill((0, 0, 0))
snake.draw(screen)
food.draw(screen)
pygame.display.flip()
clock.tick(FPS)