Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Want Cocos2d-x v4 Mac to use openGL rendering,what can i do #20768

Open
Tannnyong opened this issue Feb 22, 2023 · 2 comments
Open

Want Cocos2d-x v4 Mac to use openGL rendering,what can i do #20768

Tannnyong opened this issue Feb 22, 2023 · 2 comments

Comments

@Tannnyong
Copy link

Want Cocos2d-x v4 Mac to use openGL rendering,what can i do
I change CMAKE file But build Error

@minggo
Copy link
Contributor

minggo commented Feb 22, 2023

Then you can use v3.x. v4 is for metal.

@rh101
Copy link
Contributor

rh101 commented Mar 2, 2023

Want Cocos2d-x v4 Mac to use openGL rendering,what can i do I change CMAKE file But build Error

A developer posted a PR a while back against the Axmol fork of Cocos2d-x v4, which allows you to select OpenGL or Metal at runtime:
axmolengine/axmol#287

You may be able to merge the changes back into your own fork of Cocos2d-x v4.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants