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ski.py
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ski.py
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'''
Function:
滑雪小游戏
Author:
Charles
微信公众号:
Charles的皮卡丘
'''
import os
import pygame
import random
from ...utils import QuitGame
from ..base import PygameBaseGame
'''配置类'''
class Config():
# 根目录
rootdir = os.path.split(os.path.abspath(__file__))[0]
# FPS
FPS = 40
# 屏幕大小
SCREENSIZE = (640, 640)
# 标题
TITLE = '滑雪游戏 —— Charles的皮卡丘'
# 游戏图片路径
IMAGE_PATHS_DICT = {
'skier': [
os.path.join(rootdir, 'resources/images/skier_forward.png'),
os.path.join(rootdir, 'resources/images/skier_right1.png'),
os.path.join(rootdir, 'resources/images/skier_right2.png'),
os.path.join(rootdir, 'resources/images/skier_left2.png'),
os.path.join(rootdir, 'resources/images/skier_left1.png'),
os.path.join(rootdir, 'resources/images/skier_fall.png')
],
'tree': os.path.join(rootdir, 'resources/images/tree.png'),
'flag': os.path.join(rootdir, 'resources/images/flag.png'),
}
# 背景音乐路径
BGM_PATH = os.path.join(rootdir, 'resources/audios/bgm.mp3')
# 字体路径
FONT_PATHS_DICT = {
'1/5screenwidth': {'name': os.path.join(rootdir.replace('ski', 'base'), 'resources/fonts/simkai.ttf'), 'size': SCREENSIZE[0] // 5},
'1/20screenwidth': {'name': os.path.join(rootdir.replace('ski', 'base'), 'resources/fonts/simkai.ttf'), 'size': SCREENSIZE[0] // 20},
'default': {'name': os.path.join(rootdir.replace('ski', 'base'), 'resources/fonts/simkai.ttf'), 'size': 30},
}
'''滑雪者类'''
class SkierSprite(pygame.sprite.Sprite):
def __init__(self, images):
pygame.sprite.Sprite.__init__(self)
# 滑雪者的朝向(-2到2)
self.direction = 0
self.image_fall = images[-1]
self.images = images[:-1]
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.speed = [self.direction, 6 - abs(self.direction) * 2]
'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
def turn(self, num):
self.direction += num
self.direction = max(-2, self.direction)
self.direction = min(2, self.direction)
center = self.rect.center
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.center = center
self.speed = [self.direction, 6-abs(self.direction)*2]
return self.speed
'''移动滑雪者'''
def move(self):
self.rect.centerx += self.speed[0]
self.rect.centerx = max(20, self.rect.centerx)
self.rect.centerx = min(620, self.rect.centerx)
'''设置为摔倒状态'''
def setFall(self):
self.image = self.image_fall
'''设置为站立状态'''
def setForward(self):
self.direction = 0
self.image = self.images[self.direction]
'''障碍物类'''
class ObstacleSprite(pygame.sprite.Sprite):
def __init__(self, image, location, attribute):
pygame.sprite.Sprite.__init__(self)
self.image = image
self.location = location
self.rect = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed = False
'''移动'''
def move(self, num):
self.rect.centery = self.location[1] - num
'''滑雪小游戏'''
class SkiGame(PygameBaseGame):
game_type = 'ski'
def __init__(self, **kwargs):
self.cfg = Config()
super(SkiGame, self).__init__(config=self.cfg, **kwargs)
'''运行游戏'''
def run(self):
# 初始化
screen, resource_loader, cfg = self.screen, self.resource_loader, self.cfg
# 播放背景音乐
resource_loader.playbgm()
# 游戏开始界面
self.ShowStartInterface(screen)
# 实例化游戏精灵
# --滑雪者
skier = SkierSprite(resource_loader.images['skier'])
# --创建障碍物
obstacles0 = self.createObstacles(20, 29)
obstacles1 = self.createObstacles(10, 19)
obstaclesflag = 0
obstacles = self.AddObstacles(obstacles0, obstacles1)
# 游戏clock
clock = pygame.time.Clock()
# 记录滑雪的距离
distance = 0
# 记录当前的分数
score = 0
# 记录当前的速度
speed = [0, 6]
# 游戏主循环
while True:
# --事件捕获
for event in pygame.event.get():
if event.type == pygame.QUIT:
QuitGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
speed = skier.turn(1)
# --更新当前游戏帧的数据
skier.move()
distance += speed[1]
if distance >= 640 and obstaclesflag == 0:
obstaclesflag = 1
obstacles0 = self.createObstacles(20, 29)
obstacles = self.AddObstacles(obstacles0, obstacles1)
if distance >= 1280 and obstaclesflag == 1:
obstaclesflag = 0
distance -= 1280
for obstacle in obstacles0:
obstacle.location[1] = obstacle.location[1] - 1280
obstacles1 = self.createObstacles(10, 19)
obstacles = self.AddObstacles(obstacles0, obstacles1)
for obstacle in obstacles:
obstacle.move(distance)
# --碰撞检测
hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
if hitted_obstacles:
if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
score -= 50
skier.setFall()
self.updateFrame(screen, obstacles, skier, score)
pygame.time.delay(1000)
skier.setForward()
speed = [0, 6]
hitted_obstacles[0].passed = True
elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
score += 10
obstacles.remove(hitted_obstacles[0])
# --更新屏幕
self.updateFrame(screen, obstacles, skier, score)
clock.tick(cfg.FPS)
'''创建障碍物'''
def createObstacles(self, s, e, num=10):
obstacles = pygame.sprite.Group()
locations = []
for i in range(num):
row = random.randint(s, e)
col = random.randint(0, 9)
location = [col * 64 + 20, row * 64 + 20]
if location not in locations:
locations.append(location)
attribute = random.choice(['tree', 'flag'])
image = self.resource_loader.images[attribute]
obstacle = ObstacleSprite(image, location, attribute)
obstacles.add(obstacle)
return obstacles
'''合并障碍物'''
def AddObstacles(self, obstacles0, obstacles1):
obstacles = pygame.sprite.Group()
for obstacle in obstacles0:
obstacles.add(obstacle)
for obstacle in obstacles1:
obstacles.add(obstacle)
return obstacles
'''显示游戏开始界面'''
def ShowStartInterface(self, screen):
screen.fill((255, 255, 255))
tfont = self.resource_loader.fonts['1/5screenwidth']
cfont = self.resource_loader.fonts['1/20screenwidth']
title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
trect = title.get_rect()
trect.midtop = (self.cfg.SCREENSIZE[0] / 2, self.cfg.SCREENSIZE[1] / 5)
crect = content.get_rect()
crect.midtop = (self.cfg.SCREENSIZE[0] / 2, self.cfg.SCREENSIZE[1] / 2)
screen.blit(title, trect)
screen.blit(content, crect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
QuitGame()
elif event.type == pygame.KEYDOWN:
return
pygame.display.update()
'''显示分数'''
def showScore(self, screen, score, pos=(10, 10)):
font = self.resource_loader.fonts['default']
score_text = font.render("Score: %s" % score, True, (0, 0, 0))
screen.blit(score_text, pos)
'''更新当前帧的游戏画面'''
def updateFrame(self, screen, obstacles, skier, score):
screen.fill((255, 255, 255))
obstacles.draw(screen)
screen.blit(skier.image, skier.rect)
self.showScore(screen, score)
pygame.display.update()