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…etter vars (#8332)
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# About the pull request
fixes#8326
# Explain why it's good for the game
bug fix
# Testing Photographs and Procedure
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# Changelog
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:cl:
fix:Synthetic backpack light now properly turns off on death.
code: Removes some one letter vars from smartpack code.
/:cl:
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Co-authored-by: InsaneRed <[email protected]>
Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 267636ef4a
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit af402858bf
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 87114a46ac
#8026: 'Xenomorph Endgame changes' by Git-Nivrak at commit 3c6c29654b
#7320: 'Intel Detector fix' by blackcrystall at commit 5eef44e852
#8277: 'Adds a shotgun choke for the M37A2' by VileBeggar at commit 8d8b7b042c
#7816: 'Hostile Survivor Rework Revival' by BOBAMAx at commit bfdf948c31
Round ID
26197
Description of the bug
Synths don't turn their light off when dead.
What's the difference with what should have happened?
It should have turned off like it does with others.
How do we reproduce this bug?
be synth with light
turn it on (armor or flashlight)
Die
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: