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Synth light #8326

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cm13-issue-bot opened this issue Feb 2, 2025 · 0 comments · Fixed by #8332
Closed

Synth light #8326

cm13-issue-bot opened this issue Feb 2, 2025 · 0 comments · Fixed by #8332
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Bug Admin events aren't bugs Confirmed Bug We have the same at home!

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Testmerges

#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 267636ef4a
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit af402858bf
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 87114a46ac
#8026: 'Xenomorph Endgame changes' by Git-Nivrak at commit 3c6c29654b
#7320: 'Intel Detector fix' by blackcrystall at commit 5eef44e852
#8277: 'Adds a shotgun choke for the M37A2' by VileBeggar at commit 8d8b7b042c
#7816: 'Hostile Survivor Rework Revival' by BOBAMAx at commit bfdf948c31

Round ID

26197

Description of the bug

Synths don't turn their light off when dead.

What's the difference with what should have happened?

It should have turned off like it does with others.

How do we reproduce this bug?

be synth with light
turn it on (armor or flashlight)
Die

Attached logs

N/A

Additional details

  • Author: BorisTheLove
  • Admin: Joooks
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Feb 2, 2025
@Red-byte3D Red-byte3D added the Confirmed Bug We have the same at home! label Feb 4, 2025
github-merge-queue bot pushed a commit that referenced this issue Feb 4, 2025
…etter vars (#8332)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->

# About the pull request

fixes #8326

# Explain why it's good for the game

bug fix


# Testing Photographs and Procedure
<!-- Include any screenshots/videos/debugging steps of the modified code
functioning successfully, ideally including edge cases. -->

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<summary>Screenshots & Videos</summary>

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screenshots and the `<details>` tags.

</details>


# Changelog

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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
label your changes in the changelog. Please note that maintainers freely
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<!-- If you add a name after the ':cl', that name will be used in the
changelog. You must add your CKEY after the CL if your GitHub name
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tags should they deem it appropriate. -->

:cl:
fix:Synthetic backpack light now properly turns off on death.
code: Removes some one letter vars from smartpack code.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! -->

Co-authored-by: InsaneRed <[email protected]>
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