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keeping ghost tab after becoming larva and not having xeno tab
What's the difference with what should have happened?
remove ghost tab, give xeno tab
How do we reproduce this bug?
1)get chosen as larva (in this case for body in stazis in medevac, prop irelevant)
2) do not move at all
3) get force bursed by timer
4) have wrong tabs
Attached logs
N/A
Additional details
Author: Cuberound
Admin: X31stOverlord
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 267636ef4a
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit af402858bf
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 87114a46ac
#7023: 'Research Rework Part Two: The Contract System.' by kiVts at commit e627cc877a
#7816: 'Hostile Survivor Rework Revival' by BOBAMAx at commit cdd857804b
#8026: 'Xenomorph Endgame changes' by Git-Nivrak at commit 3c6c29654b
#7320: 'Intel Detector fix' by blackcrystall at commit 5eef44e852
#8281: 'Stat logging improvements' by Zonespace27 at commit 59ae256ed2
#8294: 'Marine Death Tracking' by Zonespace27 at commit 1b40968c7b
#8277: 'Adds a shotgun choke for the M37A2' by VileBeggar at commit b6a60c4b0d
Round ID
26169
Description of the bug
keeping ghost tab after becoming larva and not having xeno tab
What's the difference with what should have happened?
remove ghost tab, give xeno tab
How do we reproduce this bug?
1)get chosen as larva (in this case for body in stazis in medevac, prop irelevant)
2) do not move at all
3) get force bursed by timer
4) have wrong tabs
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: