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#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64ac94#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 296aba1a20#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit afa885b43d#8197: 'Colors some lights' by nauticall at commit 2dac672d37#8194: 'Temperature Standardization and Fixes' by Drulikar at commit 9aebed8795#8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c4af#8224: 'multifaction crew monitor' by realforest2001 at commit 29d55448f6#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit aaf15dae03#8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 041e5843de#8217: 'First pass on subsysteming datacore related updates' by spookydonut at commit bd5796b743
26094
Paradropping while in a wheelchair destroys the wheelchair and permanently makes your sprite float up and down.
Wheelchair should be preserved and your sprite shouldn't be having the "floating in space" animation afterwards.
N/A
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64ac94
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 296aba1a20
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit afa885b43d
#8197: 'Colors some lights' by nauticall at commit 2dac672d37
#8194: 'Temperature Standardization and Fixes' by Drulikar at commit 9aebed8795
#8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c4af
#8224: 'multifaction crew monitor' by realforest2001 at commit 29d55448f6
#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit aaf15dae03
#8226: 'Project ARES: Turret IFF Controls' by realforest2001 at commit 041e5843de
#8217: 'First pass on subsysteming datacore related updates' by spookydonut at commit bd5796b743
Round ID
26094
Description of the bug
Paradropping while in a wheelchair destroys the wheelchair and permanently makes your sprite float up and down.
What's the difference with what should have happened?
Wheelchair should be preserved and your sprite shouldn't be having the "floating in space" animation afterwards.
How do we reproduce this bug?
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: