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using binos show you color gradients instead of things and tank your frame rate
when you reconnect using the relay thingy it crashes the game
this is based off one round I played, and I don't know if it'll be the same next round https://youtu.be/WlK2MfbcBpc
What's the difference with what should have happened?
visibility
How do we reproduce this bug?
1 - use binos
2 - permanent blindness
Attached logs
N/A
Additional details
Author: Dryramen
Admin: SmellyHippie
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit fefc64ac94
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7bfc411369
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit eaf54699e6
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit b4b2e681c0
#8197: 'Colors some lights' by nauticall at commit 2dac672d37
#6191: '(WIP) Project ARES: AI Service Technician' by realforest2001 at commit 7218281160
#8194: 'Temperature Standardization and Fixes' by Drulikar at commit eeb95170e2
#8078: 'Stacks inserted into storages will now try to fill other stacks first' by Git-Nivrak at commit c9fae7c4af
Round ID
26063
Description of the bug
using binos show you color gradients instead of things and tank your frame rate
when you reconnect using the relay thingy it crashes the game
this is based off one round I played, and I don't know if it'll be the same next round
https://youtu.be/WlK2MfbcBpc
What's the difference with what should have happened?
visibility
How do we reproduce this bug?
1 - use binos
2 - permanent blindness
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: