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M56 Tackling bug #8162

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cm13-issue-bot opened this issue Jan 19, 2025 · 0 comments
Open

M56 Tackling bug #8162

cm13-issue-bot opened this issue Jan 19, 2025 · 0 comments
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Bug Admin events aren't bugs

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Testmerges

#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit 8459e1eaef
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit dfe0d3845b
#8061: 'Revives sunset pr (#6400)' by Git-Nivrak at commit 344b82d847
#7614: 'Loadout Customization - Items expanded & more...' by Zenith00000 at commit 7bfc411369
#7650: 'Yet Another Attempt To Fix Vamp' by ihatethisengine at commit 78dfa03bb5
#8079: 'Moves chempoint gain away from biomatter. Second try.' by TheManWithNoHands at commit 2db59fa138
#8007: 'Frozen's Rat Competition Reward' by realforest2001 at commit e85c527528
#8140: 'WY Goon Tweaks' by realforest2001 at commit 85519264d8

Round ID

25997

Description of the bug

Tackling someone buckled to the m56 always puts them on the tile behind them, even if the tile is unvaultable (example: barbed cades)

What's the difference with what should have happened?

I expected to be let down on the same tile instead of being sent past a tile that I can't climb over

How do we reproduce this bug?

Step 1) Set up the m56
Step 2) Buckle yourself to the m56, with a barbed cade behind you
Step 3) Get tackled off of it
Step 4) See yourself on the other side of unvaultable cades

Attached logs

N/A

Additional details

  • Author: Joca2511
  • Admin: Cyberdie
  • Note: Im dead sure this isnt intended.
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jan 19, 2025
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