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I died from being blown up by miscalculation and mixed over 300 units of ANFO, which caused the mixture to blow up and instantly kill me. However, after I was revived, I tried to push a reagent tank and realised I could phase through certain 'low' objects such as handrails, tables, reagent tanks.
What's the difference with what should have happened?
I should normally not be able to phase through objects such as reagent tanks and instead of walking through it, I should have pushed it instead. Or be unable to walk into the same tile as the low objects.
How do we reproduce this bug?
Mix over 300 units of ANFO which causes an explosion as OT.
Ghost while your body is dead. (I have also observed other marines planetside while my body was still being treated on the almayer)
Get revived
Walk through reagent tanks, handrails.etc with no object collission
Attached logs
You fill the janitorial bucket with 30 units of the contents of the polytrinic acid tank.
The solution begins to bubble.
x2
You fill the janitorial bucket with 30 units of the contents of the ammoniatank.
You fill the janitorial bucket with 30 units of the contents of the fueltank.
The fueltank falls apart as its contents spill everywhere!
You are on fire! Use Resist to put yourself out!
PVT Hadrianna 'Hades' Greywood screams!
Augh! You are roasted by the flames!
You notice you can't hear anything... you're deaf!
... You can almost hear someone talking ...
x8
You are burned!
Hadrianna 'Hades' Greywood has died to chemical explosion at the Ordnance Workshop
Someone is trying to revive your body. Return to it if you want to be resurrected! (Verbs -> Ghost -> Re-enter corpse, or click here!)
Duke 'Blueblood' King starts setting up the paddles on Hadrianna 'Hades' Greywood's chest
Additional details
Author: Huskymaru
Admin: SmellyHippie
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 22dcde564c
#6071: '[V] Sorokyne Strata: Expanded Small corridors, removed 3000 unused tiles, Xenos can now weed everything except LZ's and surrounding of LZ's, allow LAZ for CAS inside structures with light blue Areas on Tacmap (glass ceiling hallways)' by Venuska1117 at commit 300a41768f
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#7106: 'Flexible Job Icons' by realforest2001 at commit a490c79b43
#7061: 'Project ARES: Interface Data Proc' by realforest2001 at commit dfe5291875
#6860: 'Mentor New Player Markers' by realforest2001 at commit 1457cbadfe
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit a4970c3e4c
#7165: 'Fax Responders & Paperwork Prefabs hybrid TM' by realforest2001 at commit db516d2e08
#7110: 'Refactors launching into a subsystem' by boskoramen at commit efb698e5ac
Round ID
24017
Description of the bug
I died from being blown up by miscalculation and mixed over 300 units of ANFO, which caused the mixture to blow up and instantly kill me. However, after I was revived, I tried to push a reagent tank and realised I could phase through certain 'low' objects such as handrails, tables, reagent tanks.
What's the difference with what should have happened?
I should normally not be able to phase through objects such as reagent tanks and instead of walking through it, I should have pushed it instead. Or be unable to walk into the same tile as the low objects.
How do we reproduce this bug?
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: