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skyFogVars allow having exponential fog on the sky. (Last parsed skyFogVars effects all sky shaders.)
surfaceFogVars would all setting per-shader fog vars (exp and linear). Useful for having multiple fogged skies and having fog effect on random shaders for whatever reason. It would over-ride global/sky fog.
The text was updated successfully, but these errors were encountered:
skyFogVars allow having exponential fog on the sky. (Last parsed skyFogVars effects all sky shaders.)
surfaceFogVars would all setting per-shader fog vars (exp and linear). Useful for having multiple fogged skies and having fog effect on random shaders for whatever reason. It would over-ride global/sky fog.
The text was updated successfully, but these errors were encountered: