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In Quake3's botlib's BotInitInfoEntities, target_location and info_camp are loaded and stored in dynamic memory. Spearmint moves that function to game VM and uses gentities directly for target_location, which are used for non-bot stuff too. (saves memory and processing time.)
Should the same be done to info_camp? It's only used by bot stuff and doesn't need to be a gentity, but probably would have if was in game VM to begin with.
The text was updated successfully, but these errors were encountered:
In Quake3's botlib's BotInitInfoEntities, target_location and info_camp are loaded and stored in dynamic memory. Spearmint moves that function to game VM and uses gentities directly for target_location, which are used for non-bot stuff too. (saves memory and processing time.)
Should the same be done to info_camp? It's only used by bot stuff and doesn't need to be a gentity, but probably would have if was in game VM to begin with.
The text was updated successfully, but these errors were encountered: