Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make info_camp be a gentity like target_location ? #31

Open
zturtleman opened this issue Apr 17, 2013 · 0 comments
Open

Make info_camp be a gentity like target_location ? #31

zturtleman opened this issue Apr 17, 2013 · 0 comments

Comments

@zturtleman
Copy link
Member

In Quake3's botlib's BotInitInfoEntities, target_location and info_camp are loaded and stored in dynamic memory. Spearmint moves that function to game VM and uses gentities directly for target_location, which are used for non-bot stuff too. (saves memory and processing time.)

Should the same be done to info_camp? It's only used by bot stuff and doesn't need to be a gentity, but probably would have if was in game VM to begin with.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant