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When s_useOpenAL is 1, sounds are not heard through extra splitscreen players.
The OpenAL sound system (from what I've read) needs to be changed to use multiple context, one for each player. Might only be supported by OpenAL Soft. Might need to keep track of which player 'hears' the sound if the source limit applies to all contexts.
One benefit of multiple contexts is you can have multiple output devices, so each player could have a separate headset.
When s_useOpenAL is 1, sounds are not heard through extra splitscreen players.
The OpenAL sound system (from what I've read) needs to be changed to use multiple context, one for each player. Might only be supported by OpenAL Soft. Might need to keep track of which player 'hears' the sound if the source limit applies to all contexts.
One benefit of multiple contexts is you can have multiple output devices, so each player could have a separate headset.
http://permalink.gmane.org/gmane.comp.lib.openal/5962
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