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It looks like the pong frames sent on websocket connections do not have the same payload as their corresponding incoming ping
Full repro: https://github.com/threepointone/workerd-ping-pong-repro
Wireshark:
The text was updated successfully, but these errors were encountered:
Fix at capnproto/capnproto#2161
Sorry, something went wrong.
Fix at #2930
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It looks like the pong frames sent on websocket connections do not have the same payload as their corresponding incoming ping
Full repro: https://github.com/threepointone/workerd-ping-pong-repro
Wireshark:
The text was updated successfully, but these errors were encountered: