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ModOptions.lua
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ModOptions.lua
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-- $Id: ModOptions.lua 4642 2009-05-22 05:32:36Z carrepairer $
-- Custom Options Definition Table format
-- NOTES:
-- - using an enumerated table lets you specify the options order
--
-- These keywords must be lowercase for LuaParser to read them.
--
-- key: the string used in the script.txt
-- name: the displayed name
-- desc: the description (could be used as a tooltip)
-- type: the option type ('list','string','number','bool')
-- def: the default value
-- min: minimum value for number options
-- max: maximum value for number options
-- step: quantization step, aligned to the def value
-- maxlen: the maximum string length for string options
-- items: array of item strings for list options
-- section: so lobbies can order options in categories/panels
-- scope: 'all', 'player', 'team', 'allyteam' <<< not supported yet >>>
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Example ModOptions.lua
--
local options = {
-- do deployment and tactics even work?
{
key = 'a_important',
name = 'Important',
desc = 'Commonly used options.',
type = 'section',
},
{
key = 'silly', -- lava, fun, zombies
name = 'Silly',
desc = 'Silly options for trolling.',
type = 'section',
},
{
key = 'zkmode',
name = 'Game Mode',
desc = 'Change the game mode.',
type = 'list',
section= 'silly',
def = 'normal',
items = {
{
key = 'normal',
name = 'Normal',
desc = 'Normal game mode',
},
{
key = 'lavarise',
name = 'Lava Rising',
desc = 'Endlessly rising lava! Fiery fun for the whole family!',
},
},
},
{
key = 'commends',
name = 'Team Commander Ends',
desc = 'Causes an allyteam to lose if they have no commanders left on their team',
type = 'bool',
def = false,
section= 'modifiers',
},
{
key = "noelo",
name = "No Elo",
desc = "Prevent battle from affecting Elo rankings",
type = "bool",
section= 'a_important',
def = false,
},
{
key = 'mutespec',
name = 'Mute Spectators',
desc = 'Determines whether spectators can talk to players.',
type = 'list',
section = 'a_important',
def = 'autodetect',
items = {
{ key='mute', name = "Mute", desc = 'Mutes spectators.' },
{ key='autodetect', name = "Autodetect", desc = 'Mutes spectators in FFA (more than two teams).' },
{ key='nomute', name = "No Mute", desc = 'Does not mute spectators.' },
},
},
{
key = 'mutelobby',
name = 'Mute Lobby',
desc = 'Determines whether chat in the lobby is visible ingame.',
type = 'list',
section = 'a_important',
def = 'autodetect',
items = {
{ key='mute', name = "Mute", desc = 'Mutes the lobby.' },
{ key='autodetect', name = "Autodetect", desc = 'Mutes the lobby in FFA (more than two teams).' },
{ key='nomute', name = "No Mute", desc = 'Does not mute the lobby.' },
},
},
{
key='lavarisecycles',
name='Number of cycles',
desc='Set how many cycles before map floods completely. The more cycles, the slower the map floods. ',
type='number',
def=7,
min=1,
max=2000,
step=1.0,
section='silly',
},
{
key='lavariseperiod',
name='Length of lava cycle',
desc='How long each rise will wait for the next in seconds. ',
type='number',
def=120,
min=1,
max=6000,
step=1,
section='silly',
},
{
key = 'zombies',
name = 'Enable zombies',
desc = "All features self-resurrect.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'zombies_delay',
name = 'Zombie min spawn time',
desc = "In seconds, unit will resurrection no faster than this.",
type = 'number',
section= 'silly',
def=10,
min=1,
max=600,
step=1,
},
{
key = 'zombies_rezspeed',
name = 'Zombie resurrection speed',
desc = "In metal per second.",
type = 'number',
section= 'silly',
def=12,
min=1,
max=10000,
step=1,
},
{
key = 'zombies_permaslow',
name = 'Zombie permaslow modifier',
desc = "If more than 0 zombies are permaslowed to half of that amount, so 1 means 50% slow.",
type = 'number',
section= 'silly',
def=1,
min=0,
max=1,
step=0.01,
},
{
key = "forcejunior",
name = "Force Junior",
desc = "Choose whether everyone gets a standard Junior Comm chassis.",
type = "bool",
section= 'startconds',
def = false,
},
{
key = "disabledunits",
name = "Disable units",
desc = "Prevents specified units from being built ingame. Specify multiple units by using + ",
section = 'startconds',
type = "string",
def = nil,
},
{
key = "overdrivesharingscheme",
name = "Overdrive Resource Distribution Scheme",
desc = "Different scheme designed for distributing overdrive share.",
type = "list",
section= 'a_important',
def = "investmentreturn",
items = {
{
key = "investmentreturn",
name = "Investment Return",
desc = "Extra income is given to active players who built economy structure until the cost of the structure is paid.",
},
{
key = "investmentreturn_od",
name = "Overdrive Return",
desc = "Extra overdrive is given to active players who built energy structure until the cost of the structure is paid.",
},
{
key = "investmentreturn_base",
name = "Extractor Return",
desc = "Extra income is given to active players who built metal extractor until the cost of the structure is paid.",
},
{
key = "communism",
name = "Equal Sharing",
desc = "All overdrive is shared equally among active players at all time.",
},
},
},
{
key = "allyreclaim",
name = "Reclaimable allies",
desc = "Allows reclaiming allied units and structures",
type = "bool",
section = "modifiers",
def = false,
},
{
key = "shuffle",
name = "Shuffle Start Boxes",
desc = "Shuffles start boxes.",
type = "list",
section= 'startconds',
def = "off",
items = {
{
key = "off",
name = "Off",
desc = "Do nothing.",
},
{
key = "shuffle",
name = "Shuffle",
desc = "Shuffle among boxes that would be used.",
},
{
key = "allshuffle",
name = "All Shuffle",
desc = "Shuffle all present boxes.",
},
},
},
{
key = 'noceasefire',
name = 'Disable ceasefire panel',
desc = 'Disable ceasefire control panel (When "Fixed ingame alliances" is off).',
type = 'bool',
section = 'diplomacy',
def = false,
},
{
key='typemapsetting',
name='Terrain Speed Boost',
desc='Choose which map Speed Boost to use',
type='list',
section= 'mapsettings',
def='auto',
items = {
{ key='auto', name="Automatic", desc='Use one of the other options based on a mod-defined list, defaulting to Keep Equal' },
{ key='mapdefault', name="Map Default", desc='Use map speed boost' },
{ key='average', name="Average", desc='Each terrain types speed boost is averaged' },
{ key='keepequal', name="Keep Equal", desc='Non-equal speedboost removed' },
{ key='onlyimpassable', name="Only Impassable", desc='Override all speedboost except impassable terrain' },
{ key='alloff', name="All Off", desc='Disable all speed boost' },
},
},
{
key = 'waterlevel',
name = 'Water Level',
desc = 'Adjusts the water level of the map',
type = 'number',
section= 'mapsettings',
def = 0,
min = -2000,
max = 2000,
step = 1,
},
{
key = 'metalmult',
name = 'Metal Extraction Multiplier',
desc = 'Multiplies metal extraction rate. For use in large team games when there are fewer mexes per player.',
type = 'number',
section= 'mapsettings',
def = 1,
min = 0,
max = 100,
step = 0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'energymult',
name = 'Energy Production Multiplier',
desc = 'Useful for speed games without relying on map units.',
type = 'number',
section= 'mapsettings',
def = 1,
min = 0,
max = 100,
step = 0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'experimental',
name = 'Experimental Settings',
desc = 'Experimental settings.',
type = 'section',
},
{
key = 'marketandbounty',
name = 'Enable MarketPlace and Bounties (dysfunctional)',
desc = 'Adds option to sell your units, buy units from allies (including temporary allies). Also allows you to place a bounty on a unit.',
type = 'bool',
section= 'experimental',
def = false,
},
{
key = 'terracostmult',
name = 'Terraform Cost Multiplier',
desc = 'Multiplies the cost of terraform.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 100,
step = 0.01,
},
{
key = 'terrarestoreonly',
name = 'Terraform Restore Only',
desc = 'Restore is the only terraform option available.',
type = 'bool',
section= 'experimental',
def = false,
},
--[[
{
key = 'damagemult',
name = 'Damage Multiplier',
desc = 'Multiplies the damage dealt by all weapons, except for D-guns; autoheal; repair; and capture.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
{
key = 'unitspeedmult',
name = 'Unit Speed Multiplier',
desc = 'Multiplies the speed, acceleration, and turn rate of all units.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
]]--
{
key = 'cratermult',
name = 'Cratering Multiplier',
desc = 'Multiplies the depth of craters.',
type = 'number',
section= 'experimental',
def = 1,
min = 0,
max = 1000,
step = 0.01,
},
{
key = 'defeatmode',
name = 'Defeat Mode',
desc = "Method of handling defeated alliances",
type = 'list',
section= 'experimental',
def = 'destroy',
items = {
{ key='debug', name="Debug", desc='Does nothing; game is endless.' },
{ key='destroy', name="Destroy Alliance", desc='Destroys the alliance if they are defeated"' },
{ key='losecontrol', name="Lose Control", desc='Alliance loses control of their units if they are defeated.' },
},
},
{
key = 'xmas',
name = 'Enable festive units',
desc = "Zero K units get into the spirit of the season with a festive new look.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'iwinbutton',
name = 'Enable giant expensive "I Win" button',
desc = "For speed games. Race to build it!",
type = 'bool',
section= 'silly',
def = false,
},
{
key = "coop",
name = "Cooperation Mode",
desc = "Cooperation Mode",
type = "bool",
section= "startconds",
def = false,
},
--{
-- key = "enableunlocks",
-- name = "Enable unlock system",
-- desc = "Enables the unlock system (disabling will enable all units by default)",
-- type = "bool",
-- def = true,
-- section = "experimental",
--},
{
key = "impulsejump",
name = "Impulses Jump",
desc = "Allow jumps that is effected by Newton and can jump anywhere (no restriction). Compatible for Spring 93.2 and above",
type = "bool",
def = false,
section = "experimental",
},
{
key = "pathfinder",
name = "Pathfinder type",
desc = "Sets the pathfinding system used by units.",
type = "list",
def = "standard",
section = "experimental",
items = {
{
key = 'standard',
name = 'Standard',
desc = 'Standard pathfinder',
},
{
key = 'qtpfs',
name = 'QTPFS',
desc = 'New Quadtree Pathfinding System (experimental)',
},
-- {
-- key = 'classic',
-- name = 'Classic',
-- desc = 'An older pathfinding system without turninplace or reverse',
-- }
},
},
{
key = 'chicken',
name = 'Chicken',
desc = 'Settings for Chicken: Custom',
type = 'section',
},
{
key = "playerchickens",
name = "Players as chickens",
desc = "Shared chickens with players, take commanders away",
type = "bool",
def = false,
section = 'chicken',
},
{
key = "eggs",
name = "Chicken Eggs",
desc = "Enables eggs mode (applies to all chicken difficulties); metal extractors are disabled but chickens drop twice as many eggs",
type = "bool",
def = false,
section = 'chicken',
},
{
key = "speedchicken",
name = "Speed Chicken",
desc = "Game lasts half as long; no miniqueens (applies to all chicken difficulties)",
type = "bool",
def = false,
section = 'chicken',
},
{
key = 'chickenspawnrate',
name = 'Chicken Spawn Rate',
desc = 'Sets the frequency of chicken waves in seconds.',
type = 'number',
section= 'chicken',
def = 50,
min = 20,
max = 200,
step = 1,
},
{
key = 'burrowspawnrate',
name = 'Burrow Spawn Rate',
desc = 'Sets the frequency of burrow spawns in seconds (modified by playercount and number of existing burrows).',
type = 'number',
section= 'chicken',
def = 45,
min = 20,
max = 200,
step = 1,
},
{
key = 'queentime',
name = 'Queen Time',
desc = 'How soon the queen appears on her own, minutes.',
type = 'number',
section= 'chicken',
def = 60,
min = 1,
max = 200,
step = 1,
},
{
key = 'graceperiod',
name = 'Grace Period',
desc = 'Delay before the first wave appears, minutes.',
type = 'number',
section= 'chicken',
def = 2.5,
min = 0,
max = 120,
step = 0.5,
},
{
key = 'miniqueentime',
name = 'Dragon Time',
desc = 'Time when the White Dragons appear, as a proportion of queen time. 0 disables.',
type = 'number',
section= 'chicken',
def = 0.6,
min = 0,
max = 1,
step = 0.05,
},
{
key = 'techtimemult',
name = 'Tech Time Mult',
desc = 'Multiplier for the appearance times of advanced chickens.',
type = 'number',
section= 'chicken',
def = 1,
min = 0,
max = 5,
step = 0.05,
},
--[[
{
key = 'burrowtechtime',
name = 'Burrow Tech Time',
desc = 'How much time each burrow shaves off chicken appearance times per wave (divided by playercount), seconds',
type = 'number',
section= 'chicken',
def = 12,
min = 0,
max = 60,
step = 1,
},
]]--
{
key = 'burrowqueentime',
name = 'Burrow Queen Time',
desc = 'How much time each burrow death subtracts from queen appearance time, seconds',
type = 'number',
section= 'chicken',
def = 15,
min = 0,
max = 120,
step = 1,
},
}
--// add key-name to the description (so you can easier manage modoptions in springie)
for i=1,#options do
local opt = options[i]
opt.desc = opt.desc .. '\nkey: ' .. opt.key
end
return options