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Version control
Learning objectives
Upon completing this module the learner should be able to:
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utilise the versioning management system
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utilise the versioning management system for the learning materials
develop the structure of the RELEASE_NOTES.md file
Slides (new)
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-{"config":{"indexing":"full","lang":["en"],"min_search_length":3,"prebuild_index":false,"separator":"[\\s\\-]+"},"docs":[{"location":"","tags":["FAIR learning materials","FAIR-by-Design methodology","FAIR instructional design","FAIR quality assessment"],"text":"Introducing the FAIR-by-Design Methodology to the CLARIN community Release Notes 1.0.0 (2024-09-19) This is the initial version of the training materials used for the virtual training on the FAIR-by-Design Methodology adapted to the CLARIN community. Workshop Date/Time: Session 1: Fri, 20 Sep 2024 14:00 - 17:00 CEST Session 2: Thu, 26 Sep 2024, 14:00 - 17:00 CEST Location: Online Description When developing learning materials, it is essential to ensure they are FAIR (Findable, Accessible, Interoperable, and Reusable) from both the learners' and trainers' perspectives. Therefore, integrating FAIR principles into the development of learning materials is a crucial element. This training introduces the FAIR-by-Design Methodology, which provides a systematic approach that embeds the FAIR principles into the backward instructional design process. During the training session, the participants will: Gain an in-depth understanding of the FAIR-by-Design workflow where each stage highlights different aspects of the learning materials design process. Learn practical techniques for implementing the methodology to produce high-quality FAIR learning materials. Engage in discussions to explore how these principles can be applied in specific real-world scenarios. This event is organised by CLARIN ERIC, CLARIN-IT and H2IOSC in conjunction with the Skills4EOSC project. Target audience CLARIN Trainers' Network, Ambassadors and members of the CLARIN thematic committees involved in the development of training and learning resources CLARIN-IT members involved in training activities in the H2IOSC project Anyone interested in the topic is welcome to join the session and learn Expertise Level / Skill Level: Beginner Primary Language: English Access Cost: N Prerequisites: Basic knowledge of working with GitHub repositories and MD files Duration: 2 x 3 hrs Training objectives Describe training materials using metadata Structure comprehensive learning materials Develop a facilitation kit Adapt and mix learning materials Publish FAIR-by-Design learning materials Collaborate with other instructors Assess FAIR-ness of learning materials Keywords FAIR learning materials FAIR-by-Design methodology FAIR instructional design FAIR quality assessment Agenda: First session: 20th Sep 2024 Time Topic 14:00 - 14:05 Welcome 14:05 - 14:10 About CLARIN 14:10 - 14:25 About Skills4EOSC 14:25 - 14:55 Overview of the FAIR-by-Design Methodology 14:55 - 15:15 Metadata Schema & Controlled Vocabularies 15:15 - 15:40 Facilitator Kit 15:40 - 15:50 Break 15:50 - 16:15 Rich learning experience 16:15 - 16:30 Citing & Attribution 16:30 - 16:50 Hands-on 16:50 - 17:00 Q&A Second session: 26th Sep 2024 Time Topic 14:00 - 14:05 Welcome 14:05 - 14:20 Session 1 Recap 14:20 - 14:40 Version control 14:40 - 15:05 Recognition framework 15:05 - 15:25 Publishing considerations 15:25 - 15:40 Co-creation 15:40 - 15:50 Break 15:50 - 16:15 Quality assessment 16:15 - 16:40 Hands-on 16:40 - 16:55 Q&A 16:50 - 17:00 Wrap-up Resources and Materials Official event page: All resources and materials can be found at https://github.com/FAIR-by-Design-Methodology/CLARIN-FBD-Training Author(s) Sonja Filiposka, Anastas Mishev, Athina Anastasopoulou, Francesca Frontini, Giulia Pedonese, Iulianna van der Lek Trainer(s) Sonja Filiposka , Anastas Mishev , Athina Anastasopoulou, Francesca Frontini , Giulia Pedonese , Iulianna van der Lek Contact information sonja.filiposka@finki.ukim.mk License This work is licensed under a Creative Commons Attribution 4.0 International License . DOI https://doi.org/10.5281/zenodo.10676532 Accessibility Mission Skills4EOSC is dedicated to ensuring that all produced learning materials are accessible to as many visitors as possible regardless of their ability or technology. We have an active commitment to increasing our learning materials accessibility. The main standards that we aim to comply with are WCAG v.2.1 Level AA criteria and PDF/UA (ISO 14289). Acknowledgement These learning materials have been developed by following the FAIR-by-Design Methodology . The FAIR-by-Design methodology learning materials provided in this training are based on: Filiposka, S., Mishev, A., & Leister, C. (2024, June 10). FAIR-by-Design Microlearning . Zenodo. https://doi.org/10.5281/zenodo.11548062 Filiposka, S., Mishev, A., Kjorveziroski, V., & Leister, C. (2024, July 1). FAIR-by-Design Learning Materials Methodology Training of Trainers . Zenodo. https://doi.org/10.5281/zenodo.12604767 Filiposka, S., Green, D., Mishev, A., Kjorveziroski, V., Corleto, A., Napolitano, E., Paolini, G., Di Giorgio, S., Janik, J., Schirru, L., Gingold, A., Hadrossek, C., Souyioultzoglou, I., Leister, C., Pavone, G., Sharma, S., Mendez Rodriguez, E. M., & Lazzeri, E. (2023). D2.2 Methodology for FAIR-by-Design Training Materials (1.4) . 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Therefore, integrating FAIR principles into the development of learning materials is a crucial element. This training introduces the FAIR-by-Design Methodology, which provides a systematic approach that embeds the FAIR principles into the backward instructional design process. During the training session, the participants will: Gain an in-depth understanding of the FAIR-by-Design workflow where each stage highlights different aspects of the learning materials design process. Learn practical techniques for implementing the methodology to produce high-quality FAIR learning materials. Engage in discussions to explore how these principles can be applied in specific real-world scenarios. 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We have an active commitment to increasing our learning materials accessibility. The main standards that we aim to comply with are WCAG v.2.1 Level AA criteria and PDF/UA (ISO 14289).","title":"Accessibility Mission"},{"location":"#acknowledgement","text":"These learning materials have been developed by following the FAIR-by-Design Methodology . The FAIR-by-Design methodology learning materials provided in this training are based on: Filiposka, S., Mishev, A., & Leister, C. (2024, June 10). FAIR-by-Design Microlearning . Zenodo. https://doi.org/10.5281/zenodo.11548062 Filiposka, S., Mishev, A., Kjorveziroski, V., & Leister, C. (2024, July 1). FAIR-by-Design Learning Materials Methodology Training of Trainers . Zenodo. https://doi.org/10.5281/zenodo.12604767 Filiposka, S., Green, D., Mishev, A., Kjorveziroski, V., Corleto, A., Napolitano, E., Paolini, G., Di Giorgio, S., Janik, J., Schirru, L., Gingold, A., Hadrossek, C., Souyioultzoglou, I., Leister, C., Pavone, G., Sharma, S., Mendez Rodriguez, E. M., & Lazzeri, E. (2023). D2.2 Methodology for FAIR-by-Design Training Materials (1.4) . Zenodo. https://doi.org/10.5281/zenodo.8305540","title":"Acknowledgement"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/","tags":["CLARIN"],"text":"About CLARIN Slides Download the slides here Introduction CLARIN (Common Language Resources and Technology Infrastructure) is a pan-European research infrastructure dedicated to making digital language resources and tools accessible to researchers, educators, and cultural institutions, particularly in the humanities and social sciences. The infrastructure supports a wide range of activities, from the development of linguistic data repositories to the creation of advanced tools for language processing and analysis. CLARIN aims to empower researchers by providing them with the resources and services they need to carry out complex language-related research, whether they are analyzing historical texts, studying spoken language, or exploring multilingual data. The CLARIN community is a collaborative network of national consortia and centers from various European countries. These consortia work together to develop, maintain, and share language resources, such as corpora, lexicons, and annotation tools. The community also provides training, support, and expertise to researchers who use these resources in their work. By fostering collaboration and knowledge exchange, CLARIN enhances the research capabilities of its members and promotes the reuse of language resources across different disciplines and countries. CLARIN ERIC (European Research Infrastructure Consortium) is the governing body that coordinates the efforts of the CLARIN community at the European level. Established as a legal entity in 2012, CLARIN ERIC ensures the sustainability and long-term viability of the infrastructure. It facilitates the integration of national efforts into a unified European framework, allowing researchers to access resources and tools across borders seamlessly. CLARIN ERIC also plays a key role in advocating for the importance of language resources and technologies in research, promoting open access, and supporting the development of standards and best practices in the field. Through its activities, CLARIN ERIC contributes to the advancement of digital humanities, linguistics, and social sciences research across Europe. CLARIN\u2019s goals focus on advancing research in the humanities and social sciences by providing comprehensive access to language resources and tools. The key goals include: Facilitating Access to Language Resources and Tools : CLARIN aims to make a wide range of digital language data, tools, and services easily accessible to researchers, educators, and cultural institutions across Europe. This includes developing a standardized, user-friendly platform where these resources can be accessed and utilized effectively. Promoting Interdisciplinary Research : CLARIN encourages the use of language resources in a variety of disciplines, particularly in the humanities and social sciences. By providing tools that support complex linguistic analyses, CLARIN enables interdisciplinary research that can lead to new insights and discoveries. Fostering Collaboration and Knowledge Sharing : CLARIN seeks to create a collaborative network where researchers, institutions, and national consortia can share resources, tools, and expertise. This collaboration strengthens the research community and ensures the sustainability and advancement of language technologies. Ensuring Sustainability and Long-Term Availability : Through CLARIN ERIC, the organization works to ensure that language resources and tools are preserved and maintained for long-term use. This involves establishing legal frameworks, securing funding, and developing strategies for the continuous updating and enhancement of the infrastructure. Advancing Open Science and Open Access : CLARIN is committed to promoting open science principles by making language resources and tools openly accessible to the research community. This includes advocating for the adoption of open data practices and the development of FAIR (Findable, Accessible, Interoperable, Reusable) data standards. Supporting Multilingualism and Cultural Diversity : One of CLARIN\u2019s goals is to support research in a wide range of languages, including less widely spoken and minority languages. By doing so, CLARIN helps preserve linguistic diversity and promotes the study of languages and cultures that may otherwise be underrepresented in digital research. Enhancing Research Capabilities through Advanced Tools : CLARIN provides state-of-the-art tools and services that enable researchers to perform complex language processing tasks, such as text mining, sentiment analysis, and machine translation. These tools help researchers unlock the full potential of large-scale language data. Developing Standards and Best Practices : CLARIN works to establish and promote standards and best practices for the creation, annotation, and sharing of language resources. This ensures that resources are interoperable, reusable, and of high quality, facilitating their use across different projects and disciplines. Summary CLARIN aims to advance humanities and social sciences research by providing easy access to digital language resources and tools, fostering collaboration, supporting multilingualism, and promoting open science principles. Suggested Reading CLARIN web site Fi\u0161er, Darja and Witt, Andreas. CLARIN: The Infrastructure for Language Resources, Berlin, Boston: De Gruyter, 2022. https://doi.org/10.1515/9783110767377 Learn more learn more about CLARIN by following the Intro to CLARIN tutorial .","title":"About CLARIN"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/#about-clarin","text":"","title":"About CLARIN"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/#slides","text":"Download the slides here","title":"Slides"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/#introduction","text":"CLARIN (Common Language Resources and Technology Infrastructure) is a pan-European research infrastructure dedicated to making digital language resources and tools accessible to researchers, educators, and cultural institutions, particularly in the humanities and social sciences. The infrastructure supports a wide range of activities, from the development of linguistic data repositories to the creation of advanced tools for language processing and analysis. CLARIN aims to empower researchers by providing them with the resources and services they need to carry out complex language-related research, whether they are analyzing historical texts, studying spoken language, or exploring multilingual data. The CLARIN community is a collaborative network of national consortia and centers from various European countries. These consortia work together to develop, maintain, and share language resources, such as corpora, lexicons, and annotation tools. The community also provides training, support, and expertise to researchers who use these resources in their work. By fostering collaboration and knowledge exchange, CLARIN enhances the research capabilities of its members and promotes the reuse of language resources across different disciplines and countries. CLARIN ERIC (European Research Infrastructure Consortium) is the governing body that coordinates the efforts of the CLARIN community at the European level. Established as a legal entity in 2012, CLARIN ERIC ensures the sustainability and long-term viability of the infrastructure. It facilitates the integration of national efforts into a unified European framework, allowing researchers to access resources and tools across borders seamlessly. CLARIN ERIC also plays a key role in advocating for the importance of language resources and technologies in research, promoting open access, and supporting the development of standards and best practices in the field. Through its activities, CLARIN ERIC contributes to the advancement of digital humanities, linguistics, and social sciences research across Europe. CLARIN\u2019s goals focus on advancing research in the humanities and social sciences by providing comprehensive access to language resources and tools. The key goals include: Facilitating Access to Language Resources and Tools : CLARIN aims to make a wide range of digital language data, tools, and services easily accessible to researchers, educators, and cultural institutions across Europe. This includes developing a standardized, user-friendly platform where these resources can be accessed and utilized effectively. Promoting Interdisciplinary Research : CLARIN encourages the use of language resources in a variety of disciplines, particularly in the humanities and social sciences. By providing tools that support complex linguistic analyses, CLARIN enables interdisciplinary research that can lead to new insights and discoveries. Fostering Collaboration and Knowledge Sharing : CLARIN seeks to create a collaborative network where researchers, institutions, and national consortia can share resources, tools, and expertise. This collaboration strengthens the research community and ensures the sustainability and advancement of language technologies. Ensuring Sustainability and Long-Term Availability : Through CLARIN ERIC, the organization works to ensure that language resources and tools are preserved and maintained for long-term use. This involves establishing legal frameworks, securing funding, and developing strategies for the continuous updating and enhancement of the infrastructure. Advancing Open Science and Open Access : CLARIN is committed to promoting open science principles by making language resources and tools openly accessible to the research community. This includes advocating for the adoption of open data practices and the development of FAIR (Findable, Accessible, Interoperable, Reusable) data standards. Supporting Multilingualism and Cultural Diversity : One of CLARIN\u2019s goals is to support research in a wide range of languages, including less widely spoken and minority languages. By doing so, CLARIN helps preserve linguistic diversity and promotes the study of languages and cultures that may otherwise be underrepresented in digital research. Enhancing Research Capabilities through Advanced Tools : CLARIN provides state-of-the-art tools and services that enable researchers to perform complex language processing tasks, such as text mining, sentiment analysis, and machine translation. These tools help researchers unlock the full potential of large-scale language data. Developing Standards and Best Practices : CLARIN works to establish and promote standards and best practices for the creation, annotation, and sharing of language resources. This ensures that resources are interoperable, reusable, and of high quality, facilitating their use across different projects and disciplines.","title":"Introduction"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/#summary","text":"CLARIN aims to advance humanities and social sciences research by providing easy access to digital language resources and tools, fostering collaboration, supporting multilingualism, and promoting open science principles.","title":"Summary"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/#suggested-reading","text":"CLARIN web site Fi\u0161er, Darja and Witt, Andreas. CLARIN: The Infrastructure for Language Resources, Berlin, Boston: De Gruyter, 2022. https://doi.org/10.1515/9783110767377","title":"Suggested Reading"},{"location":"1st%20Session/01%20CLARIN/About%20CLARIN/#learn-more","text":"learn more about CLARIN by following the Intro to CLARIN tutorial .","title":"Learn more"},{"location":"1st%20Session/02%20Skills4EOSC/About%20Skills4EOSC/","tags":["Skills4EOSC","project goals","project oraganisation","project outputs"],"text":"About Skills4EOSC Slides Download the slides here Introduction to Skills4EOSC Skills4EOSC \u2018Skills for the European Open Science commons: creating a training ecosystem for Open and FAIR science\u2019 is funded by the European Commission Horizon Europe programme (GA 101058527). The project is coordinated by Consortium GARR and supported by 44 partners in 18 European countries. The project officially started on the 1st of September 2022 and lasts until 31st of August 2025. The main goals of the Skills4EOSC project are as follows: Define Minimum Viable Skills : Establish a set of essential skills that are crucial for engaging in Open Science, ensuring these skills are aligned with the needs of the European Open Science Cloud (EOSC) ecosystem. Develop Fair-by-Design Learning Materials : Create educational resources and training programs that adhere to the FAIR principles (Findable, Accessible, Interoperable, Reusable), facilitating widespread adoption and use across various educational and research institutions. Establish Recognition Frameworks : Develop frameworks for recognizing and validating Open Science skills, including the use of Open Badges and European Digital Credentials. This recognition aims to provide a formal and credible way to acknowledge the skills acquired by participants. Collaborate with Educational Institutions : Work with universities and other educational bodies to integrate Open Science skills into formal curricula, potentially offering academic credits (ECTS points) for completed training. Promote Sustainability : Ensure the long-term sustainability of Open Science skills development through robust governance structures, continuous updating of skills repositories, and fostering collaboration among key stakeholders. Support Integration of Research Ethics and Integrity : Provide tools and best practices to help integrate ethical, legal, and societal considerations into Open Science, ensuring that research conducted within the EOSC framework adheres to high standards of integrity and ethics. The main project resources such as deliverables and milestones, presentations and videos can be found in the resources part of the SKills4EOSC website . The network part of the Skills4EOSC website provides information about the Network of Competence Centers and the User Support Network. The Skills4EOSC learning platform hosts the already fully developed learning materials within the project on different topics. There is also a registry of the Skills4EOSC training courses that provide a short overview of what is available. All of the deliverables, milestones and other relevant project outputs are developed using a co-creation process . This means that once the initial draft is completed, the material is shared with the public so that comments and opinions can be gathered and included in the final version. The list of materials for community review provides an easy access to the EU surveys which you can use to provide your feedback on a given topic. Summary Skills4EOSC aims to build a comprehensive and sustainable framework for Open Science skills development, ensuring that European researchers and data stewards are well-equipped to contribute to the evolving landscape of Open Science. Suggested Reading Skills4EOSC Website Skills4EOSC Learning Platform Skills4EOSC Zenodo community","title":"About Skills4EOSC"},{"location":"1st%20Session/02%20Skills4EOSC/About%20Skills4EOSC/#about-skills4eosc","text":"","title":"About Skills4EOSC"},{"location":"1st%20Session/02%20Skills4EOSC/About%20Skills4EOSC/#slides","text":"Download the slides here","title":"Slides"},{"location":"1st%20Session/02%20Skills4EOSC/About%20Skills4EOSC/#introduction-to-skills4eosc","text":"Skills4EOSC \u2018Skills for the European Open Science commons: creating a training ecosystem for Open and FAIR science\u2019 is funded by the European Commission Horizon Europe programme (GA 101058527). The project is coordinated by Consortium GARR and supported by 44 partners in 18 European countries. The project officially started on the 1st of September 2022 and lasts until 31st of August 2025. The main goals of the Skills4EOSC project are as follows: Define Minimum Viable Skills : Establish a set of essential skills that are crucial for engaging in Open Science, ensuring these skills are aligned with the needs of the European Open Science Cloud (EOSC) ecosystem. Develop Fair-by-Design Learning Materials : Create educational resources and training programs that adhere to the FAIR principles (Findable, Accessible, Interoperable, Reusable), facilitating widespread adoption and use across various educational and research institutions. Establish Recognition Frameworks : Develop frameworks for recognizing and validating Open Science skills, including the use of Open Badges and European Digital Credentials. This recognition aims to provide a formal and credible way to acknowledge the skills acquired by participants. Collaborate with Educational Institutions : Work with universities and other educational bodies to integrate Open Science skills into formal curricula, potentially offering academic credits (ECTS points) for completed training. Promote Sustainability : Ensure the long-term sustainability of Open Science skills development through robust governance structures, continuous updating of skills repositories, and fostering collaboration among key stakeholders. Support Integration of Research Ethics and Integrity : Provide tools and best practices to help integrate ethical, legal, and societal considerations into Open Science, ensuring that research conducted within the EOSC framework adheres to high standards of integrity and ethics. The main project resources such as deliverables and milestones, presentations and videos can be found in the resources part of the SKills4EOSC website . The network part of the Skills4EOSC website provides information about the Network of Competence Centers and the User Support Network. The Skills4EOSC learning platform hosts the already fully developed learning materials within the project on different topics. There is also a registry of the Skills4EOSC training courses that provide a short overview of what is available. All of the deliverables, milestones and other relevant project outputs are developed using a co-creation process . This means that once the initial draft is completed, the material is shared with the public so that comments and opinions can be gathered and included in the final version. The list of materials for community review provides an easy access to the EU surveys which you can use to provide your feedback on a given topic.","title":"Introduction to Skills4EOSC"},{"location":"1st%20Session/02%20Skills4EOSC/About%20Skills4EOSC/#summary","text":"Skills4EOSC aims to build a comprehensive and sustainable framework for Open Science skills development, ensuring that European researchers and data stewards are well-equipped to contribute to the evolving landscape of Open Science.","title":"Summary"},{"location":"1st%20Session/02%20Skills4EOSC/About%20Skills4EOSC/#suggested-reading","text":"Skills4EOSC Website Skills4EOSC Learning Platform Skills4EOSC Zenodo community","title":"Suggested Reading"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/","tags":["FAIR-by-Design Learning Materials","Backward learning process with FAIR principles","Instructional designers"],"text":"FAIR-by-Design Methodology for Learning Materials Slides Download the slides here Learning objectives Upon completing this module the learner should be able to: identify the goals of the FAIR-by-Design methodology describe the stages of the FAIR-by-Design methodology Introduction The FAIR-by-Design methodology for learning materials refers to an approach where educational resources are created and managed in a way that aligns with the FAIR principles: Findable, Accessible, Interoperable, and Reusable. This methodology ensures that learning materials, such as course content, training modules, and educational resources, are not only well-structured and high-quality but also meet specific criteria that make them easier to discover, use, and adapt within the Open Science ecosystem. In this way the methodology guarantees that the produced materials will be FAIR not just from the point of view of the learners, but also other designers and trainers that would like to reuse and adapt the materials for their own purposes. FAIR-by-Design Methodology Stages The FAIR-by-Design Methodology is created around the popular backward instructional design process that is used to develop high-quality learner-centric materials. We have taken the steps of the backward instruction design process and added additional considerations to ensure that the process will be aimed towards the design of FAIR learning content from both the perspective of the learners and the perspective of the instructional designers and trainers. The methodology is broken down into a number of stages that are connected in a feedback loop thus enabling continuous improvement: Prepare In the Prepare stage the instructional designers need to expand their skillset so that they can practically implement the FAIR principles . This means that in addition to the traditional instructional design skills, they should also be able to work with PIDs, repositories and catalogues, use a corresponding metadata schema, choose a license, and know how to acknowledge reused work with attribution. One of the important tasks in this stage is to familiarize with the RDA minimal metadata schema for learning resources as this is the basis for the description of the FAIR learning materials. This is when the backward learning process begins: Step 1 : What are your desired effects, i.e. learning outcomes? Step 2 : How are you going to assess the learners' achievements? Step 3 : How should you structure the material to reach them? This is the initial stage of the learning materials development process and thus it is important that in this stage the designer clearly defines the purpose of the learning materials, the target audience and the learning objectives while taking into consideration any prerequisites. Purpose When and how the learning materials can be used and for what purposes? Target Audience Is there anything specific that needs to be taken into account, such as cultural context? Prerequisites What does the target audience need to know or understand before starting the learning process? Scope Is it going to be a single learning unit, or a group such as a course? Learning Objectives What competences will be gained after successful completing of the learning process? Objectives should be S pecific, M easurable, A ttainable, R elevant and T ime-bound. Use Blooms Taxonomy: Formulate the objectives as actionable verb + observable knowledge, skill, attitude, behavior or ability. Discover Once the vision of what needs to be created is clear, the next step is to discover any existing learning materials that can be reused or simply serve as inspiration. For these purposes the designer needs to search different types of repositories that might host similar learning materials including OER repositories, learning platforms, general repositories and catalogues, as well as multimedia repositories that can provide sources of audio/visual props that are essential in multi-modal learning. SSH Training Materials CLARIN Learning Hub UPSKILLS Learning Content SSH Open Marketplace DARIAH Campus OER DOAB MERLOT OASIS OER Commons OERTX CORA GALILEO FORRT EOSC_ EOSC Training catalogue on the EOSC Marketplace Most EOSC projects have their own training catalogues and/or platforms... General Creative Commons Search - content provided under a CC license Zenodo - a multi-disciplinary open repository OSF - a free, open research platform Design At this stage the designer has a clear idea of what is needed and what already exists. The next step is to sketch a conceptual map of the learning materials that will help crystalize the ideas and prepare the syllabus for the learning materials. The syllabus is then used as a high-level blueprint for the development of the learning materials. In the design stage the overall structure of the learning materials is defined identifying all modules and learning units necessary together with the information on what can be reused and what needs to be designed from scratch. Careful attention should be put on license compatibility during this work. Tip Create an intuitive logical organisation of all learning materials. Tip The goal is for other people to easily reuse a single item (plan, activity, unit, assessment, ...). Tip Use a hierarchical structure to combine learning units into larger compositions. Upon completing the structure, each learning unit needs to be designed using a modeling technique such as the Hunter's model. The design stage should also take into account the need for development of a facilitation guide that explains in details how to prepare and put the training into practice, as well as a feedback form that should be used to gather feedback after the learning process has finished Produce When the design is complete, it is time to move to the produce stage and choose the tools and file formats necessary to develop all of the content. Care must be taken that the chosen file formats are open so that reusability is supported, and it is recommended that a collaborative, versioning system is used to keep track of all contributions and changes. It is important to consider both the editable files that can be reused by trainers and the final file formats intended for learners. Collaborative environment for team work Choose an environment for producing the learning material that will enable multiple people to work on the same material at one. Two examples are workplace or GitHub (find out more here ). Replicate the folder tree in the environment and start using the provided templates to generate the content. Granular versioning for easy rollback Versioning helps you maintain control over your changes. If the collaborative environment does not provide versioning and history retention then keep a history of the files by adopting a naming convention such as combining the file name with an increasing version number. Open file formats to foster reuse For other people to reuse your materials they should be made available using open file formats (docx, pptx, pdf, md, html, etc.). If you use close file formats then you MUST clearly state the tools that have been used for development in your README file. Multimodal content to reach all audience Don't forget to include different types of multimedia to provide support for different learning modalities: read/write, auditory, visual, kinesthetic. Two file sets: editable + final Always work with and keep a history of your editable files. These are what matters for you and other instructors. The second set of final files should be obtained from the editable when needed (before distributing them to the learners). The final files should be kept on the learning platform only. In this way you don't need to worry about keeping the versions in sync. Don't forget to support co-creation Truly FAIR learning materials should enable co-creation with external parties. If you don't use a collaborative environment that supports this from the start (such as GitHub), then think how are you going to enable this in the future and how are you going to deal with versioning then. One of the most important aspects of the produce stage is accessibility of the developed learning materials . Accessibility standards should be followed so as to maximize the audience for the learning materials. During this stage the designers must not forget to add the human-readable and machine-readable metadata in the developed content as well as to develop the content of all facilitation documents such as the guide, activities description, lesson plans, etc. The final step in the produce stage is to perform an internal Quality Assessment that will check that all elements are present and that the content is adequate. Publish A satisfactory completion of the internal QA leads to the publication steps. Before the actual publication, very important final touches need to be done including activities such as the definition of the content of accompanying files : license, readme, citation, code of conduct and alike. Accompanying files Define the overall license, provide description, instructions on how to cite your materials, define the code of conduct for a co-creation environment, etc. Put into repository Publish the editable package in an appropriate FAIR repository. This record is primarily intended for reuse by other designers and trainers. Provide to learners Provide the final non-editable versions to the learners on a learning platform of your choice. Some additional guidelines on FAIR repositories are available at Find a FAIR repository . One of the available options is to use fairsharing.org to search for a suitable FAIR repository. fair-checker to check the FAIRness of a given repository. It is important to also consider adding a reference to the repo in a corresponding catalogue such as the SSH Open Marketplace if this is not done by automatic harvesting of the chosen repository. Verify The final steps in the methodology is to perform another QA round, this time focusing on external QA . At this stage the overall level of FAIRness of the learning materials needs to be checked and external experts should be used to provide unbiased feedback regarding the quality of the produced materials. A fresh set of eyes Have someone who has not participated in the development of the learning materials review the final work. This will guarantee a review free of cognitive bias. Don't forget to QA the Learning Management System (LMS) The reviewer should play the role of a new learner in the LMS and check everything from the learner perspective. Go through the QA checklists In Skills4EOSC T2.4 has developed a number of QA checklists that you and your external reviewer need to go through so that you can ensure high-quality learning materials (see S\u00e1nchez et al. 2023 ). This stage also focuses on setting up different mechanism for gathering feedback so that the learning materials can be further improved. In this way it fosters the co-creation process that empowers learners and other designers and trainers to actively participate in the development. Continuous Improvement The gathered internal and external feedback should be used as input for the development of a new version of the learning materials. Upon the identification of potential improvements that should be implemented, the development process circles back to the first stage aiming to publish a new improved version of the learning materials. Gather Gather feedback from all available internal & external sources. Analyse Analyse the gathered information in a structured way. Create a list of potential improvements with impact level (high, moderate, low). Improve Select items from the list that will be part of a new version. Choose items that make sense to be in the same new release. Repeat Start a new cycle of the FAIR-by-Design methodology that will implement the selected items. After the Verify stage, you will reenter continuous improvement with newly gathered information.... Summary The FAIR-by-Design methodology proposes six stages that aim to ensure that the end result will be FAIR Learning Materials that are: Findable : Learning materials are indexed in a way that makes them easily discoverable by both humans and machines. This typically involves assigning persistent identifiers, such as DOIs, and providing rich metadata that includes detailed descriptions, keywords, and other information that facilitates search and discovery. Accessible : The materials are available to users under clear conditions, often through open access platforms. This means ensuring that the resources can be accessed by anyone with the appropriate permissions or licenses, without unnecessary barriers like paywalls or restrictive access conditions. Interoperable : Learning materials are designed to be compatible with various systems and tools. This involves using standardized formats, protocols, and vocabularies that enable the integration and use of the materials across different platforms, enhancing the ability to mix, match, and repurpose content. Reusable : The resources are created with reuse in mind, allowing others to easily adapt or repurpose them for different contexts. This requires clear licensing, proper documentation, and a modular design that facilitates modification and customization. Suggested Reading Skills4EOSC FAIR-by-Design Methodology for Learning Materials Development FAIR-by-Design Learning Materials Methodology Training of Trainers on Zenodo FAIR-by-Design Learning Materials Methodology Training of Trainers on LMS FAIR-by-Design Learning Materials Methodology Training of Trainers on GitHub FAIR-by-Design Learning Materials Methodology Training of Trainers GitBook FAIR-by-Design Learning Materials Methodology Templates Repository","title":"FAIR-by-Design Methodology"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#fair-by-design-methodology-for-learning-materials","text":"","title":"FAIR-by-Design Methodology for Learning Materials"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#slides","text":"Download the slides here","title":"Slides"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#learning-objectives","text":"Upon completing this module the learner should be able to: identify the goals of the FAIR-by-Design methodology describe the stages of the FAIR-by-Design methodology","title":"Learning objectives"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#introduction","text":"The FAIR-by-Design methodology for learning materials refers to an approach where educational resources are created and managed in a way that aligns with the FAIR principles: Findable, Accessible, Interoperable, and Reusable. This methodology ensures that learning materials, such as course content, training modules, and educational resources, are not only well-structured and high-quality but also meet specific criteria that make them easier to discover, use, and adapt within the Open Science ecosystem. In this way the methodology guarantees that the produced materials will be FAIR not just from the point of view of the learners, but also other designers and trainers that would like to reuse and adapt the materials for their own purposes.","title":"Introduction"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#fair-by-design-methodology-stages","text":"The FAIR-by-Design Methodology is created around the popular backward instructional design process that is used to develop high-quality learner-centric materials. We have taken the steps of the backward instruction design process and added additional considerations to ensure that the process will be aimed towards the design of FAIR learning content from both the perspective of the learners and the perspective of the instructional designers and trainers. The methodology is broken down into a number of stages that are connected in a feedback loop thus enabling continuous improvement:","title":"FAIR-by-Design Methodology Stages"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#prepare","text":"In the Prepare stage the instructional designers need to expand their skillset so that they can practically implement the FAIR principles . This means that in addition to the traditional instructional design skills, they should also be able to work with PIDs, repositories and catalogues, use a corresponding metadata schema, choose a license, and know how to acknowledge reused work with attribution. One of the important tasks in this stage is to familiarize with the RDA minimal metadata schema for learning resources as this is the basis for the description of the FAIR learning materials. This is when the backward learning process begins: Step 1 : What are your desired effects, i.e. learning outcomes? Step 2 : How are you going to assess the learners' achievements? Step 3 : How should you structure the material to reach them? This is the initial stage of the learning materials development process and thus it is important that in this stage the designer clearly defines the purpose of the learning materials, the target audience and the learning objectives while taking into consideration any prerequisites. Purpose When and how the learning materials can be used and for what purposes? Target Audience Is there anything specific that needs to be taken into account, such as cultural context? Prerequisites What does the target audience need to know or understand before starting the learning process? Scope Is it going to be a single learning unit, or a group such as a course? Learning Objectives What competences will be gained after successful completing of the learning process? Objectives should be S pecific, M easurable, A ttainable, R elevant and T ime-bound. Use Blooms Taxonomy: Formulate the objectives as actionable verb + observable knowledge, skill, attitude, behavior or ability.","title":"Prepare"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#discover","text":"Once the vision of what needs to be created is clear, the next step is to discover any existing learning materials that can be reused or simply serve as inspiration. For these purposes the designer needs to search different types of repositories that might host similar learning materials including OER repositories, learning platforms, general repositories and catalogues, as well as multimedia repositories that can provide sources of audio/visual props that are essential in multi-modal learning. SSH Training Materials CLARIN Learning Hub UPSKILLS Learning Content SSH Open Marketplace DARIAH Campus OER DOAB MERLOT OASIS OER Commons OERTX CORA GALILEO FORRT EOSC_ EOSC Training catalogue on the EOSC Marketplace Most EOSC projects have their own training catalogues and/or platforms... General Creative Commons Search - content provided under a CC license Zenodo - a multi-disciplinary open repository OSF - a free, open research platform","title":"Discover"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#design","text":"At this stage the designer has a clear idea of what is needed and what already exists. The next step is to sketch a conceptual map of the learning materials that will help crystalize the ideas and prepare the syllabus for the learning materials. The syllabus is then used as a high-level blueprint for the development of the learning materials. In the design stage the overall structure of the learning materials is defined identifying all modules and learning units necessary together with the information on what can be reused and what needs to be designed from scratch. Careful attention should be put on license compatibility during this work. Tip Create an intuitive logical organisation of all learning materials. Tip The goal is for other people to easily reuse a single item (plan, activity, unit, assessment, ...). Tip Use a hierarchical structure to combine learning units into larger compositions. Upon completing the structure, each learning unit needs to be designed using a modeling technique such as the Hunter's model. The design stage should also take into account the need for development of a facilitation guide that explains in details how to prepare and put the training into practice, as well as a feedback form that should be used to gather feedback after the learning process has finished","title":"Design"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#produce","text":"When the design is complete, it is time to move to the produce stage and choose the tools and file formats necessary to develop all of the content. Care must be taken that the chosen file formats are open so that reusability is supported, and it is recommended that a collaborative, versioning system is used to keep track of all contributions and changes. It is important to consider both the editable files that can be reused by trainers and the final file formats intended for learners. Collaborative environment for team work Choose an environment for producing the learning material that will enable multiple people to work on the same material at one. Two examples are workplace or GitHub (find out more here ). Replicate the folder tree in the environment and start using the provided templates to generate the content. Granular versioning for easy rollback Versioning helps you maintain control over your changes. If the collaborative environment does not provide versioning and history retention then keep a history of the files by adopting a naming convention such as combining the file name with an increasing version number. Open file formats to foster reuse For other people to reuse your materials they should be made available using open file formats (docx, pptx, pdf, md, html, etc.). If you use close file formats then you MUST clearly state the tools that have been used for development in your README file. Multimodal content to reach all audience Don't forget to include different types of multimedia to provide support for different learning modalities: read/write, auditory, visual, kinesthetic. Two file sets: editable + final Always work with and keep a history of your editable files. These are what matters for you and other instructors. The second set of final files should be obtained from the editable when needed (before distributing them to the learners). The final files should be kept on the learning platform only. In this way you don't need to worry about keeping the versions in sync. Don't forget to support co-creation Truly FAIR learning materials should enable co-creation with external parties. If you don't use a collaborative environment that supports this from the start (such as GitHub), then think how are you going to enable this in the future and how are you going to deal with versioning then. One of the most important aspects of the produce stage is accessibility of the developed learning materials . Accessibility standards should be followed so as to maximize the audience for the learning materials. During this stage the designers must not forget to add the human-readable and machine-readable metadata in the developed content as well as to develop the content of all facilitation documents such as the guide, activities description, lesson plans, etc. The final step in the produce stage is to perform an internal Quality Assessment that will check that all elements are present and that the content is adequate.","title":"Produce"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#publish","text":"A satisfactory completion of the internal QA leads to the publication steps. Before the actual publication, very important final touches need to be done including activities such as the definition of the content of accompanying files : license, readme, citation, code of conduct and alike. Accompanying files Define the overall license, provide description, instructions on how to cite your materials, define the code of conduct for a co-creation environment, etc. Put into repository Publish the editable package in an appropriate FAIR repository. This record is primarily intended for reuse by other designers and trainers. Provide to learners Provide the final non-editable versions to the learners on a learning platform of your choice. Some additional guidelines on FAIR repositories are available at Find a FAIR repository . One of the available options is to use fairsharing.org to search for a suitable FAIR repository. fair-checker to check the FAIRness of a given repository. It is important to also consider adding a reference to the repo in a corresponding catalogue such as the SSH Open Marketplace if this is not done by automatic harvesting of the chosen repository.","title":"Publish"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#verify","text":"The final steps in the methodology is to perform another QA round, this time focusing on external QA . At this stage the overall level of FAIRness of the learning materials needs to be checked and external experts should be used to provide unbiased feedback regarding the quality of the produced materials. A fresh set of eyes Have someone who has not participated in the development of the learning materials review the final work. This will guarantee a review free of cognitive bias. Don't forget to QA the Learning Management System (LMS) The reviewer should play the role of a new learner in the LMS and check everything from the learner perspective. Go through the QA checklists In Skills4EOSC T2.4 has developed a number of QA checklists that you and your external reviewer need to go through so that you can ensure high-quality learning materials (see S\u00e1nchez et al. 2023 ). This stage also focuses on setting up different mechanism for gathering feedback so that the learning materials can be further improved. In this way it fosters the co-creation process that empowers learners and other designers and trainers to actively participate in the development.","title":"Verify"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#continuous-improvement","text":"The gathered internal and external feedback should be used as input for the development of a new version of the learning materials. Upon the identification of potential improvements that should be implemented, the development process circles back to the first stage aiming to publish a new improved version of the learning materials. Gather Gather feedback from all available internal & external sources. Analyse Analyse the gathered information in a structured way. Create a list of potential improvements with impact level (high, moderate, low). Improve Select items from the list that will be part of a new version. Choose items that make sense to be in the same new release. Repeat Start a new cycle of the FAIR-by-Design methodology that will implement the selected items. After the Verify stage, you will reenter continuous improvement with newly gathered information....","title":"Continuous Improvement"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#summary","text":"The FAIR-by-Design methodology proposes six stages that aim to ensure that the end result will be FAIR Learning Materials that are: Findable : Learning materials are indexed in a way that makes them easily discoverable by both humans and machines. This typically involves assigning persistent identifiers, such as DOIs, and providing rich metadata that includes detailed descriptions, keywords, and other information that facilitates search and discovery. Accessible : The materials are available to users under clear conditions, often through open access platforms. This means ensuring that the resources can be accessed by anyone with the appropriate permissions or licenses, without unnecessary barriers like paywalls or restrictive access conditions. Interoperable : Learning materials are designed to be compatible with various systems and tools. This involves using standardized formats, protocols, and vocabularies that enable the integration and use of the materials across different platforms, enhancing the ability to mix, match, and repurpose content. Reusable : The resources are created with reuse in mind, allowing others to easily adapt or repurpose them for different contexts. This requires clear licensing, proper documentation, and a modular design that facilitates modification and customization.","title":"Summary"},{"location":"1st%20Session/03%20FAIR-by-Design%20Methodology/FAIR-by-Design_content/#suggested-reading","text":"Skills4EOSC FAIR-by-Design Methodology for Learning Materials Development FAIR-by-Design Learning Materials Methodology Training of Trainers on Zenodo FAIR-by-Design Learning Materials Methodology Training of Trainers on LMS FAIR-by-Design Learning Materials Methodology Training of Trainers on GitHub FAIR-by-Design Learning Materials Methodology Training of Trainers GitBook FAIR-by-Design Learning Materials Methodology Templates Repository","title":"Suggested Reading"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/","tags":["Metadata","Controlled Vocabularies","Syllabus"],"text":"Metadata and Controlled Vocabularies Slides Download the slides here Learning objectives Upon completing this module the learner should be able to: apply the RDA metadata schema for learning resources use controlled vocabularies define the syllabus and the learning objective of a learning unit Metadata and Metadata Schema Metadata is one of the key ingredients to making learning resources findable, accessible, and reusable. In essence, metadata consists of structured information that describes, explains and locates a resource. The main purpose of the (meta)data about the learning resource is to enable cataloguing and discovery by providing a standard means to report on: WHO created the resource WHAT is the content of the resource WHEN was the resource created WHERE is the location of the resource WHY the data was resource Example metadata for a language dataset Using this information a learner or instructor should be able to: Search and retrieve the information about a learning resource Determine if the learning resource meets certain learning requirements Discover how to acquire and use the learning resource RDA Minimal Metadata for Learning Resources The RDA Education And Training On Handling Of Research Data Interest Group has defined a minimal metadata set for learning resources that has become a de facto standard for describing FAIR learning materials. The following table describes the minimal metadata set elements and their definitions: Element Name Definition Title The human readable name of the resource. Abstract / Description A brief synopsis about or description of the learning resource Author(s) Name of entity(ies) authoring the resource Primary Language Language in which the resource was originally published or made available Keyword(s) Keywords or tags used to describe the resource License A license document that applies to this content, typically indicated by URL Version Date Version date for the most recently published or broadcast resource URL to Resource URL that resolves to the learning resource or to a \"landing page\" for the resource that contains important contextual information including the direct resolvable link to the resource, if applicable. Resource URL Type Designation of the identifier scheme used for the resource URL, e.g., DOI, ARK, Handle Target Group (Audience) Principal users(s) for which the resource was designed Learning Resource Type The predominant type or kind that characterizes the learning resource Learning Outcome Descriptions of what knowledge, skills or abilities a learner should acquire on completion of the resource Access Cost Choice stating whether or not there is a fee for use of the resource (yes, no, maybe) Expertise (Skill) Level Target skill level in the topic being taught; example values include beginner, intermediate, advanced This table is taken from RDA Minimal Metadata for Learning Resources by Hoebelheinrich, Nancy J; Biernacka, Katarzyna; Brazas, Michelle; Castro, Leyla Jael; Fiore, Nicola; Hellstr\u00f6m, Margareta; Lazzeri, Emma; Leenarts, Ellen; Martinez Lavanchy, Paula Maria; Newbold, Elizabeth; Nurnberger, Amy; Plomp, Esther; Vaira, Lucia; van Gelder, Celia W G; Whyte, Angus licensed under the CC BY 4.0 license . These elements need to be standardized so that they are useful when used in practice. This is done by defining a metadata schema that describes the structure of the metadata elements. The metadata schema defines the standards for describing the metadata elements. The metadata schema for learning resources that also defines the type of each element, the allowed values, and constraints is available on the RDA website: RDA Minimal Metadata for Learning Resources Professional and Informal Education Examples Controlled Vocabularies Some of the fields in the proposed RDA metadata schema are based on fixed or suggested controlled vocabularies (CV). The use of controlled vocabularies is to help humans and machines categorize the information while helping to reduce duplication and errors. In essence, controlled vocabularies should be used for any metadata elements with predefined value(s), where in the vocabulary is presented as a list of prescribed items. Such examples are Access Cost with possible values of Y, N and Maybe Primary Language that can be a two letter code from the ISO 639-1:2002 codeset Examples of relevant control vocabularies for the CLARIN community, available at SSH Vocabulary Commons SKOSMOS instance include: SSH Training Discovery Toolkit Formats of training resources Intended audience Status of training resources SSHOC SSHOC Multilingual Data Stewardship Terminology SSHOC Multilingual Metadata CLARIN Service Description CLARIN taxonomy for Linguistic subjects CLARIN taxonomy for tools and services tasks In the Skills4EOSC project, a specific example of using controlled vocabularies are different lists of OS Skills Terms t4FS: 223 'data stewardship activity' terms CSCCE Glossary: 45 terms listed according to 5 dimensions, selecting those included in 'skills wheel' for scientific community managers ResearchComp Note that in many cases controlled vocabularies are suggested, but at this stage they are not strictly defined. Syllabus Once you have identified your learning concepts, the next step is to sequence them into an instructional sequence (agenda). This instructional sequence will become your blueprint for the organisation of the learning materials and the definition of the syllabus. In essence the blueprint takes the input from the creative concept map and organizes it into a more formal outline. Formally, we call this learning materials outline syllabus. Each syllabus should provide information regarding a number of elements (including the ones defined in the step 1 of the backward instructional design): clear, descriptive title description of the purpose or goal target audience prerequisites duration learning objectives agenda (instructional sequence) resources and materials certification information Remember that: The syllabus can present a higher level sequence outline, that can be later broken down into smaller subtopics if necessary. The topics sequence should be defined so that the concepts introduced early help with the ones encountered later. The defined agenda should not be very rigid thus preventing changing the sequence of topics or adding or deleting topics at a later stage. The syllabus is sent to the learners and should provide them with all necessary information to help them decide if they want to follow the training related to the learning materials. Syllabus Elements Within this training we recommend the development of a training syllabus that consists of two groups of information: typical syllabus information additional information related to the RDA minimal metadata schema The following is a list of all required syllabus fields : Clear descriptive Title of the training Type (Course/Workshop/Webinar) Date/Time: when it will be offered (available from date if it is self-paced) Location - where it will be available physical location URL link to resources (and virtual room if online) should lead to the learning platform Training Description - what is the main goal/purpose of this training Target audience: target audience description Expertise Level / Skill Level: Beginner / Intermediate / Advanced Primary Language: English Access Cost: N Prerequisites - if any Duration - total training duration Training objectives - list of specific training objectives Keywords - Keywords or tags used to describe the training Agenda: Training Schedule - Training Structure (time, topic) Resources and Materials - list with locations of available/required resources for the training Certification Information - if any Author(s) - Comma separated List of people involved in preparing the training (Name Surname) Trainer(s) - Comma separated list of people involved in delivering the training (Name Surname ORCID logo link) Contact information - how to reach out to training organizers License PID Accessibility Mission As syllabus is one of the required documents for the FAIR-by-Design learning materials, you must ensure that your syllabus contains all elements provided in this section. Only in this way you will ensure that your learning materials contain all necessary metadata information together with the traditional syllabus information that is provided. Defining learning objectives Learning objectives should describe what new knowledge and skills will be obtained in a specific, measurable, attainable, relevant and time-bound (SMART) way. The learning objectives are used to organize specific topics or individual learning activities so that the learner can most effectively achieve the overall learning outcome. To ensure standardization and wide understanding of the learning objective, it is best practice to define the learning objectives using a well-known taxonomy such as the Bloom\u2019s taxonomy . The Bloom's Taxonomy is a classification of the different objectives and skills that educators set for their students (learning outcomes). The cognitive domain categorizes the human learning process into 6 hierarchical levels: Remember, Understand, Apply, Analyze, Evaluate, and Create. \" Bloom's Revised Taxonomy \" by Vanderbilt University Center for Teaching licensed under the terms of the CC-BY-2.0 . When defining learning objectives using the Bloom's taxonomy, correct verbs should be used for each objective based on the level the learners needs to achieve. For these purposes the example verbs provided in the image can be used. Bloom's taxonomy by Fractus Learning . (2023, July 10). In Wikipedia licensed under the terms of CC BY-SA 4.0 . This approach will significantly improve the findability of the produced resources, as well as the potential reuse of individual learning objects in different aggregations. The number of learning objectives depends on the aggregation level of the learning resource that is being developed. Summary Using metadata has crucial importance when producing learning resources that need to be findable and reusable. Skills4EOSC supports the usage of RDA Minimal Metadata for Learning Resources. In addition the usage of controlled vocabularies helps in standardizing terms for consistency. A syllabus organizes learning concepts into a structured instructional sequence, and learning objectives should be defined clearly using frameworks like Bloom's Taxonomy to ensure they are specific and measurable. Suggested Reading Skills4EOSC FAIR-by-Design Methodology for Learning Materials Development Skills4EOSC FAIR-by-Design Microlearning Stage 1 Skills4EOSC FAIR-by-Design Methodology Describing learning materials Skills4EOSC FAIR-by-Design Methodology Design stage","title":"Metadata and Controlled Vocabularies"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#metadata-and-controlled-vocabularies","text":"","title":"Metadata and Controlled Vocabularies"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#slides","text":"Download the slides here","title":"Slides"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#learning-objectives","text":"Upon completing this module the learner should be able to: apply the RDA metadata schema for learning resources use controlled vocabularies define the syllabus and the learning objective of a learning unit","title":"Learning objectives"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#metadata-and-metadata-schema","text":"Metadata is one of the key ingredients to making learning resources findable, accessible, and reusable. In essence, metadata consists of structured information that describes, explains and locates a resource. The main purpose of the (meta)data about the learning resource is to enable cataloguing and discovery by providing a standard means to report on: WHO created the resource WHAT is the content of the resource WHEN was the resource created WHERE is the location of the resource WHY the data was resource Example metadata for a language dataset Using this information a learner or instructor should be able to: Search and retrieve the information about a learning resource Determine if the learning resource meets certain learning requirements Discover how to acquire and use the learning resource","title":"Metadata and Metadata Schema"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#rda-minimal-metadata-for-learning-resources","text":"The RDA Education And Training On Handling Of Research Data Interest Group has defined a minimal metadata set for learning resources that has become a de facto standard for describing FAIR learning materials. The following table describes the minimal metadata set elements and their definitions: Element Name Definition Title The human readable name of the resource. Abstract / Description A brief synopsis about or description of the learning resource Author(s) Name of entity(ies) authoring the resource Primary Language Language in which the resource was originally published or made available Keyword(s) Keywords or tags used to describe the resource License A license document that applies to this content, typically indicated by URL Version Date Version date for the most recently published or broadcast resource URL to Resource URL that resolves to the learning resource or to a \"landing page\" for the resource that contains important contextual information including the direct resolvable link to the resource, if applicable. Resource URL Type Designation of the identifier scheme used for the resource URL, e.g., DOI, ARK, Handle Target Group (Audience) Principal users(s) for which the resource was designed Learning Resource Type The predominant type or kind that characterizes the learning resource Learning Outcome Descriptions of what knowledge, skills or abilities a learner should acquire on completion of the resource Access Cost Choice stating whether or not there is a fee for use of the resource (yes, no, maybe) Expertise (Skill) Level Target skill level in the topic being taught; example values include beginner, intermediate, advanced This table is taken from RDA Minimal Metadata for Learning Resources by Hoebelheinrich, Nancy J; Biernacka, Katarzyna; Brazas, Michelle; Castro, Leyla Jael; Fiore, Nicola; Hellstr\u00f6m, Margareta; Lazzeri, Emma; Leenarts, Ellen; Martinez Lavanchy, Paula Maria; Newbold, Elizabeth; Nurnberger, Amy; Plomp, Esther; Vaira, Lucia; van Gelder, Celia W G; Whyte, Angus licensed under the CC BY 4.0 license . These elements need to be standardized so that they are useful when used in practice. This is done by defining a metadata schema that describes the structure of the metadata elements. The metadata schema defines the standards for describing the metadata elements. The metadata schema for learning resources that also defines the type of each element, the allowed values, and constraints is available on the RDA website: RDA Minimal Metadata for Learning Resources Professional and Informal Education Examples","title":"RDA Minimal Metadata for Learning Resources"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#controlled-vocabularies","text":"Some of the fields in the proposed RDA metadata schema are based on fixed or suggested controlled vocabularies (CV). The use of controlled vocabularies is to help humans and machines categorize the information while helping to reduce duplication and errors. In essence, controlled vocabularies should be used for any metadata elements with predefined value(s), where in the vocabulary is presented as a list of prescribed items. Such examples are Access Cost with possible values of Y, N and Maybe Primary Language that can be a two letter code from the ISO 639-1:2002 codeset Examples of relevant control vocabularies for the CLARIN community, available at SSH Vocabulary Commons SKOSMOS instance include: SSH Training Discovery Toolkit Formats of training resources Intended audience Status of training resources SSHOC SSHOC Multilingual Data Stewardship Terminology SSHOC Multilingual Metadata CLARIN Service Description CLARIN taxonomy for Linguistic subjects CLARIN taxonomy for tools and services tasks In the Skills4EOSC project, a specific example of using controlled vocabularies are different lists of OS Skills Terms t4FS: 223 'data stewardship activity' terms CSCCE Glossary: 45 terms listed according to 5 dimensions, selecting those included in 'skills wheel' for scientific community managers ResearchComp Note that in many cases controlled vocabularies are suggested, but at this stage they are not strictly defined.","title":"Controlled Vocabularies"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#syllabus","text":"Once you have identified your learning concepts, the next step is to sequence them into an instructional sequence (agenda). This instructional sequence will become your blueprint for the organisation of the learning materials and the definition of the syllabus. In essence the blueprint takes the input from the creative concept map and organizes it into a more formal outline. Formally, we call this learning materials outline syllabus. Each syllabus should provide information regarding a number of elements (including the ones defined in the step 1 of the backward instructional design): clear, descriptive title description of the purpose or goal target audience prerequisites duration learning objectives agenda (instructional sequence) resources and materials certification information Remember that: The syllabus can present a higher level sequence outline, that can be later broken down into smaller subtopics if necessary. The topics sequence should be defined so that the concepts introduced early help with the ones encountered later. The defined agenda should not be very rigid thus preventing changing the sequence of topics or adding or deleting topics at a later stage. The syllabus is sent to the learners and should provide them with all necessary information to help them decide if they want to follow the training related to the learning materials.","title":"Syllabus"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#syllabus-elements","text":"Within this training we recommend the development of a training syllabus that consists of two groups of information: typical syllabus information additional information related to the RDA minimal metadata schema The following is a list of all required syllabus fields : Clear descriptive Title of the training Type (Course/Workshop/Webinar) Date/Time: when it will be offered (available from date if it is self-paced) Location - where it will be available physical location URL link to resources (and virtual room if online) should lead to the learning platform Training Description - what is the main goal/purpose of this training Target audience: target audience description Expertise Level / Skill Level: Beginner / Intermediate / Advanced Primary Language: English Access Cost: N Prerequisites - if any Duration - total training duration Training objectives - list of specific training objectives Keywords - Keywords or tags used to describe the training Agenda: Training Schedule - Training Structure (time, topic) Resources and Materials - list with locations of available/required resources for the training Certification Information - if any Author(s) - Comma separated List of people involved in preparing the training (Name Surname) Trainer(s) - Comma separated list of people involved in delivering the training (Name Surname ORCID logo link) Contact information - how to reach out to training organizers License PID Accessibility Mission As syllabus is one of the required documents for the FAIR-by-Design learning materials, you must ensure that your syllabus contains all elements provided in this section. Only in this way you will ensure that your learning materials contain all necessary metadata information together with the traditional syllabus information that is provided.","title":"Syllabus Elements"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#defining-learning-objectives","text":"Learning objectives should describe what new knowledge and skills will be obtained in a specific, measurable, attainable, relevant and time-bound (SMART) way. The learning objectives are used to organize specific topics or individual learning activities so that the learner can most effectively achieve the overall learning outcome. To ensure standardization and wide understanding of the learning objective, it is best practice to define the learning objectives using a well-known taxonomy such as the Bloom\u2019s taxonomy . The Bloom's Taxonomy is a classification of the different objectives and skills that educators set for their students (learning outcomes). The cognitive domain categorizes the human learning process into 6 hierarchical levels: Remember, Understand, Apply, Analyze, Evaluate, and Create. \" Bloom's Revised Taxonomy \" by Vanderbilt University Center for Teaching licensed under the terms of the CC-BY-2.0 . When defining learning objectives using the Bloom's taxonomy, correct verbs should be used for each objective based on the level the learners needs to achieve. For these purposes the example verbs provided in the image can be used. Bloom's taxonomy by Fractus Learning . (2023, July 10). In Wikipedia licensed under the terms of CC BY-SA 4.0 . This approach will significantly improve the findability of the produced resources, as well as the potential reuse of individual learning objects in different aggregations. The number of learning objectives depends on the aggregation level of the learning resource that is being developed.","title":"Defining learning objectives"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#summary","text":"Using metadata has crucial importance when producing learning resources that need to be findable and reusable. Skills4EOSC supports the usage of RDA Minimal Metadata for Learning Resources. In addition the usage of controlled vocabularies helps in standardizing terms for consistency. A syllabus organizes learning concepts into a structured instructional sequence, and learning objectives should be defined clearly using frameworks like Bloom's Taxonomy to ensure they are specific and measurable.","title":"Summary"},{"location":"1st%20Session/04%20Metadata/Metadata%20and%20Controled%20Vocabularies/#suggested-reading","text":"Skills4EOSC FAIR-by-Design Methodology for Learning Materials Development Skills4EOSC FAIR-by-Design Microlearning Stage 1 Skills4EOSC FAIR-by-Design Methodology Describing learning materials Skills4EOSC FAIR-by-Design Methodology Design stage","title":"Suggested Reading"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/","tags":["Facilitator kit"],"text":"Facilitator Kit Slides Download the slides here Learning objectives Upon completing this module the learner should be able to: define the elements of the learning unit plan develop the instructors kit The Instructor Kit Syllabus is ready You should by now have the first draft of your syllabus . It contains all the fields from the RDA min metadata set plus the high level topics covered by the learning material. The main goal of the instructor kit is to support the trainers and instructors in the delivery of the learning materials. It is also essential for high quality reusability of the learning materials by other trainers and/or instructional designers. The complete instructor kit consists of learning materials that are developed and used to support the learning process, but are not directly visible by learners. These include the following items: learning unit plan activity details quiz question banks quiz strategies facilitation guide feedback questions Structure is everything Create an intuitive logical organisation of all learning materials. The goal is for other people to easily reuse a single item (plan, activity, unit, assessment, ...). Use a hierarchical structure to combine learning units into larger compositions. How to organise the files The diagram shows how to organise all files in folders and subfolders. Click on the links to discover and use pre-prepared templates. To download the file from Github, use the \"Download raw file\" button at the upper right corner graph LR r[root] --> res; r --> rm[README]; r --> l[LICENSE]; r --> c[CITATION.cff]; r --> misc[opt miscellaneous files]; res[resources] --> att[attachments]; att --> mf[multimedia files]; res --> f[Feedback]; f --> fq[Survey Git MD Format Office format]; res --> s1[opt 01 Section Name]; res --> s[Syllabus Git MD format Office format]; res --> fg[Facilitator Guide Git MD format Office format]; s1 --> m1[opt 01 Module Name]; m1 --> lu1[01 Learning Unit Name]; m1 --> lux[...]; m1 --> luN[N Learning Unit Name]; lu1 --> act[Activities]; lu1 --> ass[Assessment]; lu1 --> at[attachments]; at --> mff[multimedia files]; lu1 --> lc[Learning Content Git MD format Office format]; lu1 --> sd[Slide Deck]; lu1 --> lp[Learning Unit Plan Git MD format Office format]; act --> a1[01 activity desc Git MD format Office format]; act --> ax[...]; act --> aK[K activity desc Git MD format Office format]; ass --> qb[Questions Git MD format Office format]; ass --> st[opt strategy]; Don't worry, we got you covered with templates All templates are readily available for use in the specialised templates repository . See the detailed training on how to use it step by step. Learning Unit Plan To ensure rich learning experience it is imperative to develop a learning unit plan. This document incorporates all aspects that should lead to a high quality learning experience as it defines the plan on how to use teaching methods and the learning content together with activities to achieve the defined learning objectives. Note that an effective lesson plan for online trainees may not be the same to the one for traditional workshop settings. Formally, a unit plan refers to a detailed step-by-step guide for a trainer to understand what materials to give to students and how to provide them so students would accomplish their learning goals. There may be different detail levels of the learning unit plan: Detailed: a detailed plan that includes what will be the trainer step-by-step plan and learning activities. Semi-detailed: a semi-detailed plan is less complex and offers a general game plan of what will be covered in the unit. It is recommended that you follow the Hunter's model for developing a learning unit plan: Set Learning Objectives ... what is the goal Identify Needs ... how to get there Plan ... share the agenda Hook ... why is the content important Instruct ... watch how I do it Practise ... you help me do it, I'll watch you do it Wrap-Up ... foster retention and reinforcement Evaluate ... monitor progress Reflect ... how did it go? Read more about the Hunter Model Learning Unit Plan Development In a nutshell, the required information that you need to provide in your learning plan is: Unit Name Purpose of the unit Location Duration Number of attendees Learning objectives Plan including topic, duration, key points, teaching methods, activities and resources Assessment Certification Reflection Remember that although some parts of this information may seem repetitive with the overall syllabus, the plan is much more detailed and the repetition provides the much needed context for reuse. Learning Content Once you have a plan, it is time to start developing the learning content. Remember to design the content so that it appeals learners with different modalities (verbal, audio, read/write, kinesthetic) including different multimedia. The learners notebook is the main learning content that you are aiming to introduce the learners to. The content of each learning unit notebook should include: brief introduction learning objectives target audience duration prerequisites learning tools content summary suggested reading Again, although some items may seem repetitive compared to the syllabus, bear in mind that this is done in order to improve reusability. In this way the learning unit can be reused as a stand alone package. Remember to add different types of media to the content, supporting an integrated multi-modal approach. For pure self-based learning the complete notebook should be enough to present all of the learning content in one place. Slides For trainer led environments, usually a slide deck is also necessary so that the trainer can lead the trainees across the learning content and work with them through the activities. The slide deck should follow the stages of the HUNTER model. What about instructor notes? Need to be detailed enough so that anyone can reuse the slides properly. Don't put them in the slide deck. This is what the learning content file is for. Activity description All activities that are planned to be performed with or by the learners as part of the learning unit plan should be described in enough details so that they can be executed by any trainer or facilitator no matter if they are part of the original instructional design team or not. They could be only tasked with training implementation, or they could be simply reusing the learning material. In addition, this additional documentation related to activity description can serve as a personal reminder long after the training has been completed and it allows for keeping notes on how the activity was implemented as well as any external community feedback. Based on the best practices, each activity should be described in a separate document that contains: activity name short description duration number of people it can be performed with goal materials instructions tips and tricks related sources comments This example of an activity description document related to one of the activities offered in this training can help you visualise the type of information that needs to be included for each activity. A set of well described and reusable activities can be found at the Session lab website . Another source of activities is 25 activities for making lecture-based training active . Assessment Thinking about how you can assess the learners obtained knowledge is part of step 2 of the backward instructional design process. Traditionally, there are many different types of assessments that can be performed, but the most typically used in professional training and certification is the quiz form. In general, quizzes can be used in a large variety of settings, providing opportunities for reflection, knowledge improvement with feedback or assessment. Although they can be setup as formative (after each learning unit) or summative (one exam quiz at the end), from the FAIR-by-design perspective, it is recommended that at least the questions that form the quiz are setup in a formative way, meaning each learning unit comes with a set of questions that are related to that particular learning unit. In this way, it is up to the instructor to setup the assessment: is it going to be multiple quizzes throughout or is it going to be one in the end. When designing the quiz questions one should go back to the Bloom's taxonomy introduced . This time however, you are interested in what type of quiz question can be used to assess the knowledge of a different level of the cognitive domain. This is presented in the table below. T/F MC MS LA SA FIB MAT ORD Create X Evaluate X X X X Analyze X X X Apply X X X X X Understand X X X X Remember X X X X X where T/F - True/False MC - multiple choice MS - multi-select LA - long answer SA - short answer FIB - fill in the blank MAT - Matching ORD - Ordering Assessment Strategy Once you have defined your quiz questions, the next step is to define the quiz strategy. This strategy can be defined separately for each quiz as a common strategy for all formative quizzes, or can be one strategy for the summative final exam In the first case, a separate strategy document needs to be developed for each learning unit, while for the later two options (recommended) the quiz strategy can be described in the main facilitation guide document (see next learning unit for more details). If each learning unit has its own quiz strategy then it should be provided together with the learning unit. Learning Unit Structure To summarise, a complete learning unit consists of several parts: learning unit plan learning unit content optional slide deck or similar type of instructional material activities description assessment quiz and strategy Facilitation Guide As the syllabus represents the learner's view of the learning materials, the facilitation guide is a document that represents the trainers view and aims to enable a smooth and efficient training. Thus the guide aims to help with the general activities regarding the organisation of the training, what needs to be done before, during and after the training, how to setup the training environment, prepare any props and materials, etc. A well-defined facilitation guide should include the following elements: what to do before during after the training where are all of the materials that should be used during the training digital materials location physical resources and equipment needed e.g. projector e.g. activity resources such as card decks etc. how to prepare the materials beforehand e.g. something needs to be written on flip charts how to prepare the learning environment room layout and any other specifics (e.g. name tags, sign-in sheet, etc.) in case of an online training this includes preparation of the virtual room, providing access, sending out or publishing reading materials, etc. In the case of a summative or common quiz strategy it can contain this information as well. For best visibility, the guide should also contain shortcuts to all activities planned. However, any specific details and notes should be available in the learning unit plan. Available facilitation guide kit The facilitation guide should help prepare for the actual training. If you don't want to develop your own, use something that is already available such as the TRIPLE project TRAINING TOOLKIT . Feedback At the end of the learning process you should gather feedback from the learners so that they can provide feedback on what worked well and what should be improved in the training and learning materials. For these purposes a set of feedback questions should be drafted. The feedback can be gathered by enabling the learners to answer the questions using different modalities: physically by filling out a feedback sheet digitally using a feedback form created on the learning platform or using some other survey system Available feedback form The feedback form template is ready to be used as is. All you need to do is change the name of the training. It should be shared with training participants after the training, to gather quantitative and qualitative feedback. Summary Creating an effective learning experience begins with clearly defined learning objectives, which serve as a roadmap for what students should achieve by the end of the course. To support instructors, an Instructor Kit provides all necessary resources and tools to guide the teaching process. However, at the heart of any course, structure is critical\u2014ensuring that learning flows logically and builds on prior knowledge. Central to this is the Learning Unit Plan, a detailed outline of each module, specifying content, activities, and assessments. The process of Learning Unit Plan Development involves designing units that align with the learning objectives, creating a seamless progression from one concept to the next. These units contain curated learning content, which may range from lectures and readings to videos or interactive materials. Equally important are the activity details, where learners engage with the material through discussions, exercises, or hands-on tasks that deepen their understanding. The course\u2019s assessment mechanisms, including both formative and summative strategies, help measure progress and reinforce learning. An effective assessment strategy ensures that learners are evaluated fairly and that the results align with the course\u2019s objectives. Lastly, a facilitation guide is essential for instructors, offering clear guidelines on how to manage the learning environment, deliver content, and support students. Feedback questions provide an opportunity to gather insights from learners, ensuring continuous improvement in both content and delivery. Suggested Reading Skills4EOSC FAIR-by-Design Methodology for Learning Materials Development Skills4EOSC FAIR-by-Design Microlearning Stage 1 Prepare Skills4EOSC FAIR-by-Design Methodology Stage 2 Design","title":"Facilitator kit"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#facilitator-kit","text":"","title":"Facilitator Kit"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#slides","text":"Download the slides here","title":"Slides"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#learning-objectives","text":"Upon completing this module the learner should be able to: define the elements of the learning unit plan develop the instructors kit","title":"Learning objectives"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#the-instructor-kit","text":"Syllabus is ready You should by now have the first draft of your syllabus . It contains all the fields from the RDA min metadata set plus the high level topics covered by the learning material. The main goal of the instructor kit is to support the trainers and instructors in the delivery of the learning materials. It is also essential for high quality reusability of the learning materials by other trainers and/or instructional designers. The complete instructor kit consists of learning materials that are developed and used to support the learning process, but are not directly visible by learners. These include the following items: learning unit plan activity details quiz question banks quiz strategies facilitation guide feedback questions","title":"The Instructor Kit"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#structure-is-everything","text":"Create an intuitive logical organisation of all learning materials. The goal is for other people to easily reuse a single item (plan, activity, unit, assessment, ...). Use a hierarchical structure to combine learning units into larger compositions. How to organise the files The diagram shows how to organise all files in folders and subfolders. Click on the links to discover and use pre-prepared templates. To download the file from Github, use the \"Download raw file\" button at the upper right corner graph LR r[root] --> res; r --> rm[README]; r --> l[LICENSE]; r --> c[CITATION.cff]; r --> misc[opt miscellaneous files]; res[resources] --> att[attachments]; att --> mf[multimedia files]; res --> f[Feedback]; f --> fq[Survey Git MD Format Office format]; res --> s1[opt 01 Section Name]; res --> s[Syllabus Git MD format Office format]; res --> fg[Facilitator Guide Git MD format Office format]; s1 --> m1[opt 01 Module Name]; m1 --> lu1[01 Learning Unit Name]; m1 --> lux[...]; m1 --> luN[N Learning Unit Name]; lu1 --> act[Activities]; lu1 --> ass[Assessment]; lu1 --> at[attachments]; at --> mff[multimedia files]; lu1 --> lc[Learning Content Git MD format Office format]; lu1 --> sd[Slide Deck]; lu1 --> lp[Learning Unit Plan Git MD format Office format]; act --> a1[01 activity desc Git MD format Office format]; act --> ax[...]; act --> aK[K activity desc Git MD format Office format]; ass --> qb[Questions Git MD format Office format]; ass --> st[opt strategy]; Don't worry, we got you covered with templates All templates are readily available for use in the specialised templates repository . See the detailed training on how to use it step by step.","title":"Structure is everything"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#learning-unit-plan","text":"To ensure rich learning experience it is imperative to develop a learning unit plan. This document incorporates all aspects that should lead to a high quality learning experience as it defines the plan on how to use teaching methods and the learning content together with activities to achieve the defined learning objectives. Note that an effective lesson plan for online trainees may not be the same to the one for traditional workshop settings. Formally, a unit plan refers to a detailed step-by-step guide for a trainer to understand what materials to give to students and how to provide them so students would accomplish their learning goals. There may be different detail levels of the learning unit plan: Detailed: a detailed plan that includes what will be the trainer step-by-step plan and learning activities. Semi-detailed: a semi-detailed plan is less complex and offers a general game plan of what will be covered in the unit. It is recommended that you follow the Hunter's model for developing a learning unit plan: Set Learning Objectives ... what is the goal Identify Needs ... how to get there Plan ... share the agenda Hook ... why is the content important Instruct ... watch how I do it Practise ... you help me do it, I'll watch you do it Wrap-Up ... foster retention and reinforcement Evaluate ... monitor progress Reflect ... how did it go? Read more about the Hunter Model","title":"Learning Unit Plan"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#learning-unit-plan-development","text":"In a nutshell, the required information that you need to provide in your learning plan is: Unit Name Purpose of the unit Location Duration Number of attendees Learning objectives Plan including topic, duration, key points, teaching methods, activities and resources Assessment Certification Reflection Remember that although some parts of this information may seem repetitive with the overall syllabus, the plan is much more detailed and the repetition provides the much needed context for reuse.","title":"Learning Unit Plan Development"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#learning-content","text":"Once you have a plan, it is time to start developing the learning content. Remember to design the content so that it appeals learners with different modalities (verbal, audio, read/write, kinesthetic) including different multimedia. The learners notebook is the main learning content that you are aiming to introduce the learners to. The content of each learning unit notebook should include: brief introduction learning objectives target audience duration prerequisites learning tools content summary suggested reading Again, although some items may seem repetitive compared to the syllabus, bear in mind that this is done in order to improve reusability. In this way the learning unit can be reused as a stand alone package. Remember to add different types of media to the content, supporting an integrated multi-modal approach. For pure self-based learning the complete notebook should be enough to present all of the learning content in one place. Slides For trainer led environments, usually a slide deck is also necessary so that the trainer can lead the trainees across the learning content and work with them through the activities. The slide deck should follow the stages of the HUNTER model. What about instructor notes? Need to be detailed enough so that anyone can reuse the slides properly. Don't put them in the slide deck. This is what the learning content file is for.","title":"Learning Content"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#activity-description","text":"All activities that are planned to be performed with or by the learners as part of the learning unit plan should be described in enough details so that they can be executed by any trainer or facilitator no matter if they are part of the original instructional design team or not. They could be only tasked with training implementation, or they could be simply reusing the learning material. In addition, this additional documentation related to activity description can serve as a personal reminder long after the training has been completed and it allows for keeping notes on how the activity was implemented as well as any external community feedback. Based on the best practices, each activity should be described in a separate document that contains: activity name short description duration number of people it can be performed with goal materials instructions tips and tricks related sources comments This example of an activity description document related to one of the activities offered in this training can help you visualise the type of information that needs to be included for each activity. A set of well described and reusable activities can be found at the Session lab website . Another source of activities is 25 activities for making lecture-based training active .","title":"Activity description"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#assessment","text":"Thinking about how you can assess the learners obtained knowledge is part of step 2 of the backward instructional design process. Traditionally, there are many different types of assessments that can be performed, but the most typically used in professional training and certification is the quiz form. In general, quizzes can be used in a large variety of settings, providing opportunities for reflection, knowledge improvement with feedback or assessment. Although they can be setup as formative (after each learning unit) or summative (one exam quiz at the end), from the FAIR-by-design perspective, it is recommended that at least the questions that form the quiz are setup in a formative way, meaning each learning unit comes with a set of questions that are related to that particular learning unit. In this way, it is up to the instructor to setup the assessment: is it going to be multiple quizzes throughout or is it going to be one in the end. When designing the quiz questions one should go back to the Bloom's taxonomy introduced . This time however, you are interested in what type of quiz question can be used to assess the knowledge of a different level of the cognitive domain. This is presented in the table below. T/F MC MS LA SA FIB MAT ORD Create X Evaluate X X X X Analyze X X X Apply X X X X X Understand X X X X Remember X X X X X where T/F - True/False MC - multiple choice MS - multi-select LA - long answer SA - short answer FIB - fill in the blank MAT - Matching ORD - Ordering","title":"Assessment"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#assessment-strategy","text":"Once you have defined your quiz questions, the next step is to define the quiz strategy. This strategy can be defined separately for each quiz as a common strategy for all formative quizzes, or can be one strategy for the summative final exam In the first case, a separate strategy document needs to be developed for each learning unit, while for the later two options (recommended) the quiz strategy can be described in the main facilitation guide document (see next learning unit for more details). If each learning unit has its own quiz strategy then it should be provided together with the learning unit.","title":"Assessment Strategy"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#learning-unit-structure","text":"To summarise, a complete learning unit consists of several parts: learning unit plan learning unit content optional slide deck or similar type of instructional material activities description assessment quiz and strategy","title":"Learning Unit Structure"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#facilitation-guide","text":"As the syllabus represents the learner's view of the learning materials, the facilitation guide is a document that represents the trainers view and aims to enable a smooth and efficient training. Thus the guide aims to help with the general activities regarding the organisation of the training, what needs to be done before, during and after the training, how to setup the training environment, prepare any props and materials, etc. A well-defined facilitation guide should include the following elements: what to do before during after the training where are all of the materials that should be used during the training digital materials location physical resources and equipment needed e.g. projector e.g. activity resources such as card decks etc. how to prepare the materials beforehand e.g. something needs to be written on flip charts how to prepare the learning environment room layout and any other specifics (e.g. name tags, sign-in sheet, etc.) in case of an online training this includes preparation of the virtual room, providing access, sending out or publishing reading materials, etc. In the case of a summative or common quiz strategy it can contain this information as well. For best visibility, the guide should also contain shortcuts to all activities planned. However, any specific details and notes should be available in the learning unit plan. Available facilitation guide kit The facilitation guide should help prepare for the actual training. If you don't want to develop your own, use something that is already available such as the TRIPLE project TRAINING TOOLKIT .","title":"Facilitation Guide"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#feedback","text":"At the end of the learning process you should gather feedback from the learners so that they can provide feedback on what worked well and what should be improved in the training and learning materials. For these purposes a set of feedback questions should be drafted. The feedback can be gathered by enabling the learners to answer the questions using different modalities: physically by filling out a feedback sheet digitally using a feedback form created on the learning platform or using some other survey system Available feedback form The feedback form template is ready to be used as is. All you need to do is change the name of the training. It should be shared with training participants after the training, to gather quantitative and qualitative feedback.","title":"Feedback"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#summary","text":"Creating an effective learning experience begins with clearly defined learning objectives, which serve as a roadmap for what students should achieve by the end of the course. To support instructors, an Instructor Kit provides all necessary resources and tools to guide the teaching process. However, at the heart of any course, structure is critical\u2014ensuring that learning flows logically and builds on prior knowledge. Central to this is the Learning Unit Plan, a detailed outline of each module, specifying content, activities, and assessments. The process of Learning Unit Plan Development involves designing units that align with the learning objectives, creating a seamless progression from one concept to the next. These units contain curated learning content, which may range from lectures and readings to videos or interactive materials. Equally important are the activity details, where learners engage with the material through discussions, exercises, or hands-on tasks that deepen their understanding. The course\u2019s assessment mechanisms, including both formative and summative strategies, help measure progress and reinforce learning. An effective assessment strategy ensures that learners are evaluated fairly and that the results align with the course\u2019s objectives. Lastly, a facilitation guide is essential for instructors, offering clear guidelines on how to manage the learning environment, deliver content, and support students. Feedback questions provide an opportunity to gather insights from learners, ensuring continuous improvement in both content and delivery.","title":"Summary"},{"location":"1st%20Session/05%20Facilitator%20kit/Facilitator%20kit/#suggested-reading","text":"Skills4EOSC FAIR-by-Design Methodology for Learning Materials Development Skills4EOSC FAIR-by-Design Microlearning Stage 1 Prepare Skills4EOSC FAIR-by-Design Methodology Stage 2 Design","title":"Suggested Reading"},{"location":"1st%20Session/06%20Rich%20learning%20exp/Rich%20learning%20experience/","tags":["Multimedia","Learning modality","Accessibility"],"text":"Rich learning experience Slides Download the slides here Learning objectives Upon completing this module the learner should be able to: identify different learning modalities design multimedia rich content develop accessible learning content Learning modalities Effective learning experience is crucial for application of the obtained knowledge and skills in real world context. To achieve this, not only the learning objectives, but all content, activities, assignments and assessments must be learner-centered. Learners perform best when they are engaged in authentic activities, collaborate with peers to share and deepen their understanding, and apply their existing skills to different contexts and new problems. Rich learning experiences can be supported by inquiry-based learning structures, such as projects and performance tasks thoughtfully interwoven direct instruction opportunities to practice and apply learning It is important that learners are given meaningful tasks that build on their prior knowledge together with a safe positive environment in which they can receive timely and helpful feedback. Units should be well structured so as to reduce the unnecessary cognitive load, and based on multiple modalities and tools for accessing information and expressing learning to support different types of learners. Learning modalities refer to the different ways individuals process and retain information. These modalities highlight the diverse preferences and strengths people have when it comes to learning. The most commonly recognized learning modalities include: Visual Learners who prefer visual modalities understand and remember information better when it is presented in a visual format, such as diagrams, charts, graphs, and images. They benefit from seeing concepts and ideas. Auditory Auditory learners process information most effectively when it is heard. They learn well through lectures, discussions, podcasts, and verbal instructions. Reading/Writing These learners prefer interacting with text-based information. They excel in reading and writing tasks, such as taking notes, reading books, and writing essays or reports. Kinesthetic Kinesthetic learners are hands-on learners who grasp concepts best through physical activity and movement. They benefit from experiments, role-playing, and using objects or tools. Some theories and frameworks expand on learning modalities, recognizing that people often use a combination of these modalities rather than relying on a single one. Understanding and catering to different learning modalities can enhance teaching strategies and improve learning outcomes by providing varied methods of instruction that align with learners\u2019 preferences. Adding multimedia to the learning content Incorporating multimedia into learning content is directly related to learning modalities because it allows educators to address and engage different types of learners more effectively. Multimedia aligns with various learning modalities: Visual Learners: Multimedia can include videos, infographics, animations, and diagrams that visually represent concepts. This appeals to visual learners by providing clear and engaging ways to understand and remember information. Auditory Learners: By adding audio elements such as narrations, podcasts, or sound effects, multimedia caters to auditory learners who benefit from hearing information. This can include explanations, discussions, or even background music that reinforces the learning material. Reading/Writing Learners: Multimedia can integrate text-based elements, such as subtitles, captions, or interactive reading materials, which appeal to learners who prefer to read and write. Hyperlinks to additional reading, digital flashcards, or interactive eBooks also support this modality. Kinesthetic Learners: Interactive multimedia, such as simulations, virtual labs, or drag-and-drop activities, allows kinesthetic learners to engage with the content through physical interaction. This hands-on approach helps them better grasp and retain the material. By integrating multimedia, educators can create a richer, more inclusive learning environment that accommodates different learning preferences. It also helps to reinforce concepts through multiple channels, increasing the likelihood that learners will understand and retain the material. Adding multimedia to MD content While Markdown itself is quite simple, it can be enhanced with multimedia by incorporating various elements such as images, videos, audio, and interactive content. Different types of multimedia can be added to Markdown content by: Images To add images, use the following syntax: ![Alt text](image-url) such as ![A beautiful sunset](https://example.com/sunset.jpg) or if it is a local file ![Alt text](./path/to/image.jpg) Images in MD One of the most important things to remember is that the \"alt text\" is alternative text for the image that is used for accessibility purposes. It will be read by a screen reader that helps learners with visual impairments. Icons add visual interest and can help convey meaning quickly. While Markdown itself doesn\u2019t support icons natively, you can use HTML or rely on Markdown extensions or themes that support icons. Example This is an informational icon. Videos While Markdown doesn\u2019t natively support embedding videos, you can use HTML to embed videos from platforms like YouTube or use a link to direct users to the video. Using HTML (embedded video): Using a link (linked video): [Watch this video](https://www.youtube.com/watch?v=dQw4w9WgXcQ) Videos in MD As in the examples, it is best practice to put the video on a video streaming provider and then link or embed it. This helps keep the repo lean as video files are quite big, plus it allows you to use some advanced features such as auto captioning, chapters, playlists, etc. GIFs Another option is to use embedded GIFs as short videos. In this case it is as if you are adding an image ![Funny cat](https://example.com/funny-cat.gif) Audio To include audio, you can also use HTML: for an example Your browser does not support the audio element. Accessible multimedia Provide transcripts and captions for audio and video content to make them accessible to all users. Interactive elements For more complex interactive elements, one might use HTML or specialized tools that support enhanced Markdown (like Jupyter notebooks or MkDocs): Interactive Maps, Charts, or Widgets: You can embed these by using