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segment_queue.h
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segment_queue.h
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// Copyright (c) 2012, the Scal project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// Implementing the segment queue from:
//
// Y. Afek, G. Korland, and E. Yanovsky. Quasi-linearizability: Relaxed
// consistency for improved concurrency. In Proc. Conference on Principles of
// Distributed Systems (OPODIS), pages 395–410. Springer, 2010.
#ifndef SCAL_DATASTRUCTURES_SEGMENT_QUEUE_H_
#define SCAL_DATASTRUCTURES_SEGMENT_QUEUE_H_
#include <inttypes.h>
#include "datastructures/queue.h"
#include "util/allocation.h"
#include "util/atomic_value_new.h"
#include "util/random.h"
namespace scal {
namespace detail {
template<typename T>
class Pair : public ThreadLocalMemory<64> {
public:
_always_inline explicit Pair(T value)
: deleted(false) {
this->value = value;
}
T value;
bool deleted;
};
template<typename T>
class Node : public ThreadLocalMemory<64> {
public:
typedef TaggedValue<Node*> NodePtr;
typedef AtomicTaggedValue<Node*, 0, 64> AtomicNodePtr;
_always_inline Node(uint64_t s)
: segment(static_cast<Pair<T>**>(
ThreadLocalAllocator::Get().CallocAligned(
s, sizeof(Pair<T>*), 64)))
, next_(NodePtr(NULL, 0)) {
for (uint64_t i = 0; i < s; i++) {
segment[i] = new Pair<T>((T)NULL);
}
}
_always_inline NodePtr next() { return next_.load(); }
_always_inline bool atomic_set_next(
const NodePtr& old_next, const NodePtr& new_next) {
return next_.swap(old_next, new_next);
}
_always_inline T item(uint64_t index) {
return segment[index]->value;
}
_always_inline bool atomic_set_item(
uint64_t index, T old_item, T new_item) {
return __sync_bool_compare_and_swap(
&segment[index]->value, old_item, new_item);
}
_always_inline bool mark_deleted(uint64_t index) {
return __sync_bool_compare_and_swap(
&segment[index]->deleted, false, true);
}
private:
Pair<T>** segment;
AtomicNodePtr next_;
};
} // namespace detail
template<typename T>
class SegmentQueue : public Queue<T> {
public:
explicit SegmentQueue(uint64_t s);
bool enqueue(T item);
bool dequeue(T* item);
private:
typedef detail::Node<T> Node;
typedef typename detail::Node<T>::NodePtr NodePtr;
typedef AtomicTaggedValue<Node*, 4*128, 4*128> AtomicNodePtr;
NodePtr get_tail();
NodePtr get_head();
void tail_segment_create(const typename detail::Node<T>::NodePtr& my_tail);
void head_segment_remove(const typename detail::Node<T>::NodePtr& my_head);
AtomicNodePtr* head_;
AtomicNodePtr* tail_;
uint64_t s_;
};
template<typename T>
SegmentQueue<T>::SegmentQueue(uint64_t s)
: s_(s) {
const NodePtr new_node(new Node(s), 0);
head_ = new AtomicNodePtr(new_node);
tail_ = new AtomicNodePtr(new_node);
}
template<typename T>
bool SegmentQueue<T>::enqueue(T item) {
NodePtr tail = get_tail();
while (tail.value() == NULL) {
tail_segment_create(tail);
tail = get_tail();
}
uint64_t item_index;
uint64_t rand;
while (true) {
rand = hwrand() % s_;
for (uint64_t i = 0; i <= s_; i++) {
item_index = (i + rand) % s_;
if (tail.value()->item(item_index) != (T)NULL) { // optimization
continue;
}
if (tail.value()->atomic_set_item(item_index, (T)NULL, item)) {
return true;
}
}
do {
tail_segment_create(tail);
tail = get_tail();
} while (tail.value() == NULL);
}
}
template<typename T>
bool SegmentQueue<T>::dequeue(T* item) {
NodePtr head;
uint64_t rand;
uint64_t item_index;
bool found_null = false;
while (true) {
head = get_head();
if (head.value() == NULL) {
return false;
}
rand = hwrand() % s_;
for (uint64_t i = 0; i < s_; i++) {
item_index = (i + rand) % s_;
if (head.value()->item(item_index) == (T)NULL) {
found_null = true;
continue;
}
if (head.value()->mark_deleted(item_index)) {
*item = head.value()->item(item_index);
return true;
}
}
if (found_null) {
return false;
}
head_segment_remove(head);
}
}
template<typename T>
typename detail::Node<T>::NodePtr SegmentQueue<T>::get_tail() {
NodePtr next;
NodePtr head_old;
NodePtr tail_old;
while (true) {
head_old = head_->load();
tail_old = tail_->load();
next = tail_old.value()->next();
if ((tail_old == tail_->load()) &&
(head_old == head_->load())) {
if (next.value() == NULL) {
if (head_old == tail_old) {
return NodePtr(NULL, tail_old.tag()); // only sentinel left
}
return tail_old;
}
NodePtr tmp(next.value(), tail_old.tag());
tail_->swap(tail_old, tmp);
}
}
}
template<typename T>
typename detail::Node<T>::NodePtr SegmentQueue<T>::get_head() {
NodePtr next;
NodePtr head_old;
NodePtr tail_old;
while (true) {
head_old = head_->load();
tail_old = tail_->load();
next = head_old.value()->next();
if (head_old == head_->load()) {
if (head_old == tail_old) {
if (next.value() == NULL) {
return NodePtr(NULL, 0);
}
}
return next;
}
}
}
template<typename T>
void SegmentQueue<T>::tail_segment_create(
const typename detail::Node<T>::NodePtr& my_tail) {
NodePtr tail_old;
NodePtr next;
while (true) {
tail_old = tail_->load();
next = tail_old.value()->next();
if (tail_old == tail_->load()) {
if (next.value() == NULL) {
if ((my_tail.value() == NULL && my_tail.tag() == tail_old.tag()) ||
tail_old == my_tail) {
const NodePtr new_next(new Node(s_), 0);
if (tail_old.value()->atomic_set_next(next, new_next)) {
break;
}
}
return; // somebody else made it
} else {
const NodePtr tmp(next.value(), tail_old.tag() + 1);
tail_->swap(tail_old, tmp);
return;
}
}
}
}
template<typename T>
void SegmentQueue<T>::head_segment_remove(
const typename detail::Node<T>::NodePtr& my_head) {
NodePtr head_old;
NodePtr tail_old;
NodePtr next;
while (true) {
head_old = head_->load();
tail_old = tail_->load();
next = head_old.value()->next();
if (head_old == head_->load()) {
if (head_old == tail_old) {
if (next.value() == NULL) {
return; // We don't remove sentinel node.
}
NodePtr new_tail(next.value(), tail_old.tag() + 1);
tail_->swap(tail_old, new_tail);
} else {
if (next == my_head) {
// Still the same, let's push the sentinel by one.
NodePtr new_head(next.value(), head_old.tag() + 1);
head_->swap(head_old, new_head);
}
return; // someone else made it
}
}
}
}
} // namespace scal
#endif // SCAL_DATASTRUCTURES_SEGMENT_QUEUE_H_