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Development Roadmap
C.J. Kimberlin edited this page Apr 6, 2015
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#Unity 2D Platformer Controller v0.4.0 Features Plan#
Crossed out items means this feature has been implemented and is now available in the develop branch.
Remove dependency on velocity and use MovePosition for all movement.Add time scale setting for individual slow downs/speed ups.- Add customizeable tween for jumps.
- Add support for slopes
- Add support for moving platforms.
- Remove assumption that gravity is always -y.
- Add support to set individual gravity for the motor.
- More demo scenes that show different ways that Unity 2D Platformer Controller can be used.
- Add slight (tweakable) grace period after walking off an edge that a player can still jump.
#Future Feature Ideas#
- Create more customizable default controllers for people to drop in their game for immediate support.
- Add in a point driven controller. Could be used for touch or by AI to make the motor go to a certain point.