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Development Roadmap
C.J. Kimberlin edited this page Jun 3, 2015
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#Unity 2D Platformer Controller v0.4.0 Features Plan#
Crossed out items means this feature has been implemented and is now available in the develop branch.
Remove dependency on velocity and use MovePosition for all movement.Add time scale setting for individual slow downs/speed ups.- Add support for slopes
Add support for moving platforms.- Add support for one way platforms
- More demo scenes that show different ways that Unity 2D Platformer Controller can be used.
Add slight (tweakable) grace period after walking off an edge that a player can still jump (without using an air jump).- Add toggle to change between time or frames for determining durations in the editor.
- Add minimum distance to keep from catching on edges (like skin width on Character Controller).
- Add read only useful information based off current settings. Such as max vertical jump distance.
#Future Feature Ideas#
- Create more customizable default controllers for people to drop in their game for immediate support.
- Add in a point driven controller. Could be used for touch or by AI to make the motor go to a certain point.
- Remove assumption that gravity is always -y.
- Add support to set individual gravity for the motor.
- Add customizeable tween for jumps.