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Development Roadmap
C.J. Kimberlin edited this page Jun 9, 2015
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#Unity 2D Platformer Controller v0.4.0 Features Plan#
Crossed out items means this feature has been implemented and is now available in the develop branch.
Remove dependency of Rigidbody2D.Add time scale setting for individual slow downs/speed ups.- Add support for slopes
Add support for moving platforms.Add support for one way platforms- More demo scenes that show different ways that Unity 2D Platformer Controller can be used.
Add slight (tweakable) grace period after walking off an edge that a player can still jump (without using an air jump).- Add toggle to change between time or frames for determining durations in the editor.
Add minimum distance to keep from catching on edges (like skin width on Character Controller).- Add read only useful information based off current settings. Such as max horizontal jump distance.
#Future Feature Ideas#
- Fix over shooting due to always moving the allowed time step.
- Create more customizable default controllers for people to drop in their game for immediate support.
- Add in a point driven controller. Could be used for touch or by AI to make the motor go to a certain point.
- Remove assumption that gravity is always -y.
- Add support to set individual gravity for the motor.
- Add customizeable tween for jumps.