From d54c64748723e2f589b1ce135e8078107c0faec7 Mon Sep 17 00:00:00 2001 From: Dillon Skaggs Date: Wed, 7 Aug 2024 22:10:54 -0500 Subject: [PATCH] tweak(natives/player): document that the recharge multiplier gets reset on player ped change --- PLAYER/SetPlayerHealthRechargeMultiplier.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/PLAYER/SetPlayerHealthRechargeMultiplier.md b/PLAYER/SetPlayerHealthRechargeMultiplier.md index 88508b670..6d7c819b9 100644 --- a/PLAYER/SetPlayerHealthRechargeMultiplier.md +++ b/PLAYER/SetPlayerHealthRechargeMultiplier.md @@ -8,6 +8,12 @@ ns: PLAYER void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(Player player, float regenRate); ``` +This multiplier is reset to `1.0` every time the player ped is changed, often times via [`SET_PLAYER_MODEL`](#_0x00A1CADD00108836) or [`CHANGE_PLAYER_PED`](#_0x048189FAC643DEEE). + +## Parameters +* **player**: The local player ID, see [PLAYER_ID](#_0x4F8644AF03D0E0D6). +* **regenRate**: The recharge multiplier, this value needs to be a positive float value to work. + ## Examples ```lua -- To disable the health recharge completely: @@ -17,6 +23,3 @@ SetPlayerHealthRechargeMultiplier(PlayerId(), 0.0) SetPlayerHealthRechargeMultiplier(PlayerId(), 1.0) ``` -## Parameters -* **player**: The local player ID. -* **regenRate**: The recharge multiplier, a value between 0.0 and 1.0.