From aa40cc3b0b04a5882167df91197ab64c4d8b6201 Mon Sep 17 00:00:00 2001 From: Laura Date: Fri, 11 Oct 2024 23:23:59 +0200 Subject: [PATCH] add back links --- ENTITY/ApplyForceToEntity.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ENTITY/ApplyForceToEntity.md b/ENTITY/ApplyForceToEntity.md index a8cbb9e81..2051bb615 100644 --- a/ENTITY/ApplyForceToEntity.md +++ b/ENTITY/ApplyForceToEntity.md @@ -8,7 +8,7 @@ ns: ENTITY void APPLY_FORCE_TO_ENTITY(Entity entity, int forceType, float x, float y, float z, float offX, float offY, float offZ, int nComponent, BOOL bLocalForce, BOOL bLocalOffset, BOOL bScaleByMass, BOOL bPlayAudio, BOOL bScaleByTimeWarp); ``` -Apply a force to an entity. +Apply a force to an entity. More research/documentation on the gtaforums can be found [here](https://gtaforums.com/topic/885669-precisely-define-object-physics/) and [here](https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/). ```cpp enum eCommandApplyForceTypes {