From 79b3001fa7c875a39eb056c945c7854c311064eb Mon Sep 17 00:00:00 2001 From: Space V <40030799+ahcenezdh@users.noreply.github.com> Date: Fri, 13 Sep 2024 19:50:02 +0200 Subject: [PATCH] Update VEHICLE/SetVehicleLights.md Co-authored-by: Dillon Skaggs --- VEHICLE/SetVehicleLights.md | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/VEHICLE/SetVehicleLights.md b/VEHICLE/SetVehicleLights.md index 9fc198ccd..51cb9613d 100644 --- a/VEHICLE/SetVehicleLights.md +++ b/VEHICLE/SetVehicleLights.md @@ -15,15 +15,24 @@ NativeDB Introduced: v323 ``` ```c -enum vehicleLightSetting { - NO_VEHICLE_LIGHT_OVERRIDE = 0, // Normal light behavior. Lights cycle through off, then low beams, then high beams. Note: It's affected by day or night; high beams don't exist in daytime. - FORCE_VEHICLE_LIGHTS_OFF = 1, // Vehicle doesn't have lights, always off. - FORCE_VEHICLE_LIGHTS_ON = 2, // Vehicle has always-on lights. During day: Cycles between low beams and high beams. At night: Cycles between low beams, low beams, and high beams. - SET_VEHICLE_LIGHTS_ON = 3, // Sets vehicle lights on. Behaves like normal lights (same as 0). - SET_VEHICLE_LIGHTS_OFF = 4 // Sets vehicle lights off. Behaves like normal lights (same as 0). +enum eVehicleLightSetting { + // Normal light behavior. Lights cycle through off, then low beams, then high beams. + // Note: It's affected by day or night; high beams don't exist in daytime. + NO_VEHICLE_LIGHT_OVERRIDE = 0, + // Vehicle doesn't have lights, always off. + FORCE_VEHICLE_LIGHTS_OFF = 1, + // Vehicle has always-on lights. + // During day: Cycles between low beams and high beams. + // At night: Cycles between low beams, low beams, and high beams. + FORCE_VEHICLE_LIGHTS_ON = 2, + // Sets vehicle lights on. Behaves like normal lights (same as 0). + SET_VEHICLE_LIGHTS_ON = 3, + // Sets vehicle lights off. Behaves like normal lights (same as 0). + SET_VEHICLE_LIGHTS_OFF = 4 }; ``` + ## Parameters * **vehicle**: The target vehicle. * **state**: A value from `vehicleLightSetting` representing the desired light setting.