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Radio station tracks are not synced between clients #2820

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Jarrrk opened this issue Sep 26, 2024 · 2 comments
Open

Radio station tracks are not synced between clients #2820

Jarrrk opened this issue Sep 26, 2024 · 2 comments
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bug triage Needs a preliminary assessment to determine the urgency and required action

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@Jarrrk
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Jarrrk commented Sep 26, 2024

What happened?

When multiple players attempt to listen to the same radio station the currently playing track is not synced.

I've asked about this years ago but it's always been a low on the priority list, submitting for visibility as it's one of the few base game features that do not function correctly within FiveM.

Expected result

Radios stations to be synced between clients.

Reproduction steps

  1. Enter a vehicle and tune the radio station to a specific station
  2. Second player enter the vehicle and will not be hearing the same currently playing track

Importancy

Slight inconvenience

Area(s)

FiveM

Specific version(s)

10005/beta / latest

Additional information

N/A

@Jarrrk Jarrrk added bug triage Needs a preliminary assessment to determine the urgency and required action labels Sep 26, 2024
@d22tny
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d22tny commented Sep 29, 2024

with a setter for _GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME you can do it with a script. you can get and set the radio, track, and i saw some undocumented natives for tuning forward, so pretty sure you can sync them with a script. a setter for the current playback time would just be easier, setting the time directly

@FabianTerhorst FabianTerhorst changed the title Radio stations are not synced between clients Radio station tracks are not synced between clients Oct 2, 2024
@Jarrrk
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Jarrrk commented Oct 14, 2024

with a setter for _GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME you can do it with a script. you can get and set the radio, track, and i saw some undocumented natives for tuning forward, so pretty sure you can sync them with a script. a setter for the current playback time would just be easier, setting the time directly

From when this was spoken about some time ago, even if a setter method was added it still wouldn't match the functionality as seen within the base game (mainly advertisements etc)

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