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Nitro exhaust backfire on 3095 #2482

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CeebDev opened this issue Apr 23, 2024 · 1 comment
Closed

Nitro exhaust backfire on 3095 #2482

CeebDev opened this issue Apr 23, 2024 · 1 comment
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@CeebDev
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CeebDev commented Apr 23, 2024

What happened?

On build 2944, backfire nitro exhaust works fine.
On 3095, flames are not showing up

Expected result

It should display fire on exhausts

Ex: On build 2944

g3l7r

Reproduction steps

local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
SetVehicleNitroEnabled(vehicle, true)
SetVehicleBoostActive(vehicle, true)
SetVehicleRocketBoostActive(vehicle, true)

Importancy

Slight inconvenience

Area(s)

FiveM, FXServer

Specific version(s)

FiveM build 3095

Additional information

No response

@CeebDev CeebDev added bug triage Needs a preliminary assessment to determine the urgency and required action labels Apr 23, 2024
@PsychoShock
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Hello,

You neeed to call

RequestNamedPtfxAsset('veh_xs_vehicle_mods')

This is not a issue. I am currently using boost natives on 3095 without any issue. If you want more support, I don't mind helping you in the CFX Discord. Note that this is just my personnal experience and do not represent anyone here :)

Thanks

@CeebDev CeebDev closed this as completed Apr 23, 2024
@github-actions github-actions bot removed the triage Needs a preliminary assessment to determine the urgency and required action label Apr 23, 2024
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