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Testing this with ADD_STUNT_JUMP and ADD_STUNT_JUMP_ANGLED both don't cause the CStuntJump pool to fill up for me (when properly deleting the stunt jump entry after adding it).
What happened?
This Native don't delete Stunt Jump
Expected result
Delete the stunt jump
Reproduction steps
Repeat it 65 time and you will have a pool error because max Stunt Jump pool is 64
Importancy
Slight inconvenience
Area(s)
FiveM, Natives, ScRT: Lua
Specific version(s)
FiveM 7990 (and other versions)
Additional information
No response
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