forked from NVIDIA/spark-rapids
-
Notifications
You must be signed in to change notification settings - Fork 0
/
NOTICE-binary
571 lines (403 loc) · 38.7 KB
/
NOTICE-binary
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
RAPIDS plugin for Apache Spark
Copyright (c) 2019-2021, NVIDIA CORPORATION
// ------------------------------------------------------------------
// NOTICE file corresponding to the section 4d of The Apache License,
// Version 2.0, in this case for
// ------------------------------------------------------------------
Apache Spark
Copyright 2014 and onwards The Apache Software Foundation
This product includes software developed at
The Apache Software Foundation (http://www.apache.org/).
--------------------------------------------------------------------------------
This project includes software from the Delta Lake project (www.github.com/delta-io/delta).
Delta Lake
Copyright (2021) The Delta Lake Project Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
This project includes software licensed by the Apache Software Foundation (Apache 2.0)
from the Apache Spark project (www.github.com/apache/spark)
--------------------------------------------------------------------------------
This project includes software from the Apache Iceberg project (www.github.com/apache/iceberg).
Apache Iceberg
Copyright 2017-2022 The Apache Software Foundation
This product includes software developed at
The Apache Software Foundation (http://www.apache.org/).
--------------------------------------------------------------------------------
This project includes code from Kite, developed at Cloudera, Inc. with
the following copyright notice:
| Copyright 2013 Cloudera Inc.
|
| Licensed under the Apache License, Version 2.0 (the "License");
| you may not use this file except in compliance with the License.
| You may obtain a copy of the License at
|
| http://www.apache.org/licenses/LICENSE-2.0
|
| Unless required by applicable law or agreed to in writing, software
| distributed under the License is distributed on an "AS IS" BASIS,
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
| See the License for the specific language governing permissions and
| limitations under the License.
--------------------------------------------------------------------------------
UCF Consortium - Unified Communication X (UCX)
Copyright (c) 2014-2015 UT-Battelle, LLC. All rights reserved.
Copyright (c) 2014-2020 NVIDIA corporation & affiliates. All rights reserved.
Copyright (C) 2014-2015 The University of Houston System. All rights reserved.
Copyright (C) 2015 The University of Tennessee and The University
of Tennessee Research Foundation. All rights reserved.
Copyright (C) 2016-2020 ARM Ltd. All rights reserved.
Copyright (c) 2016 Los Alamos National Security, LLC. All rights reserved.
Copyright (C) 2016-2020 Advanced Micro Devices, Inc. All rights reserved.
Copyright (C) 2019 UChicago Argonne, LLC. All rights reserved.
Copyright (C) 2020 Huawei Technologies Co., Ltd. All rights reserved.
Copyright (C) 2016-2020 Stony Brook University. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------
This software includes the nvCOMP SDK with the following licenses:
LICENSE AGREEMENT FOR NVIDIA SOFTWARE DEVELOPMENT KITS
This license agreement("Agreement”) is a legal agreement between you and NVIDIA Corporation
("NVIDIA") and governs your use of the NVIDIA nvCOMP software development kit as available at
NVIDIA’s discretion (each, a “SDK”).
Each SDK has its own set of software and materials, but here is a description of the types of items
that may be included in a SDK: source code, header files, APIs, data sets and assets (examples
include images, textures, models, scenes, videos, native API input/output files), binary software,
sample code, libraries, utility programs, programming code and documentation.
This Agreement can be accepted only by an adult of legal age of majority in the country in which the
SDK is used.
If you are entering into this Agreement on behalf of a company or other legal entity, you represent
that you have the legal authority to bind the entity to this Agreement, in which case “you” will
mean the entity you represent.
If you don’t have the required age or authority to accept this Agreement, or if you don’t accept all
the terms and conditions of this Agreement, do not download, install or use the SDK.
You agree to use the SDK only for purposes that are permitted by (a) this Agreement, and (b) any
applicable law, regulation or generally accepted practices or guidelines in the relevant
jurisdictions.
1. License.
1.1 Grant
Subject to the terms of this Agreement, NVIDIA hereby grants you a non-exclusive, non-transferable
license, without the right to sublicense (except as expressly provided in this Agreement) to:
(i) Install and use the SDK,
(ii) Modify and create derivative works of sample source code delivered in the SDK, and
(ii) Distribute the binary files, files identified as samples, and headers as incorporated into a
software application that meets the distribution requirements indicated in this Agreement.
1.2 Distribution Requirements
These are the distribution requirements for you to exercise the distribution grant:
(i) Your application must have material additional functionality, beyond the included portions of
the SDK.
(ii) The distributable portions of the SDK shall only be accessed by your application.
(iii) The following notice shall be included in modifications and derivative works of sample source
code distributed: “This software contains source code provided by NVIDIA Corporation.”
(iv) Unless a developer tool is identified in this Agreement as distributable, it is delivered for
your internal use only.
(v) The terms under which you distribute your application must be consistent with the terms of this
Agreement, including (without limitation) terms relating to the license grant and license
restrictions and protection of NVIDIA’s intellectual property rights. Additionally, you agree that
you will protect the privacy, security and legal rights of your application users.
(vi) You agree to notify NVIDIA in writing of any known or suspected distribution or use of the SDK
not in compliance with the requirements of this Agreement, and to enforce the terms of your
agreements with respect to distributed SDK.
1.3 Authorized Users
You may allow employees and contractors of your entity or of your subsidiary(ies) to access and use
the SDK from your secure network to perform work on your behalf.
If you are an academic institution you may allow users enrolled or employed by the academic
institution to access and use the SDK from your secure network.
You are responsible for the compliance with the terms of this Agreement by your authorized users. If
you become aware that your authorized users didn’t follow the terms of this Agreement, you agree to
take reasonable steps to resolve the non-compliance and prevent new occurrences.
1.4 Pre-Release SDK
The SDK versions identified as alpha, beta, preview or otherwise as pre-release, may not be fully
functional, may contain errors or design flaws, and may have reduced or different security, privacy,
accessibility, availability, and reliability standards relative to commercial versions of NVIDIA
software and materials. Use of a pre-release SDK may result in unexpected results, loss of data,
project delays or other unpredictable damage or loss.
You may use a pre-release SDK at your own risk, understanding that pre-release SDKs are not intended
for use in production or business-critical systems.
NVIDIA may choose not to make available a commercial version of any pre-release SDK. NVIDIA may also
choose to abandon development and terminate the availability of a pre-release SDK at any time
without liability.
1.5 Updates
NVIDIA may, at its option, make available patches, workarounds or other updates to this SDK. Unless
the updates are provided with their separate governing terms, they are deemed part of the SDK
licensed to you as provided in this Agreement.
You agree that the form and content of the SDK that NVIDIA provides may change without prior notice
to you. While NVIDIA generally maintains compatibility between versions, NVIDIA may in some cases
make changes that introduce incompatibilities in future versions of the SDK.
1.6 Components Under Other Licenses.
The SDK may include NVIDIA or third-party components with separate legal notices or terms as may be
described in proprietary notices accompanying the SDK, such as components governed by open source
software licenses. If and to the extent there is a conflict between the terms in this license and
the license terms associated with a component, the license terms associated with the components
control only to the extent necessary to resolve the conflict.
1.7 Reservation of Rights
NVIDIA reserves all rights, title and interest in and to the SDK not expressly granted to you under
this Agreement.
2. Limitations.
The following license limitations apply to your use of the SDK:
2.1 The SDK is licensed for you to develop applications only for use in systems with NVIDIA GPUs.
2.2 You may not reverse engineer, decompile or disassemble, or remove copyright or other proprietary
notices from any portion of the SDK or copies of the SDK.
2.3 Except as expressly provided in this Agreement, you may not copy, sell, rent, sublicense,
transfer, distribute, modify, or create derivative works of any portion of the SDK.
2.4 Unless you have an agreement with NVIDIA for this purpose, you may not indicate that an
application created with the SDK is sponsored or endorsed by NVIDIA.
2.5 You may not bypass, disable, or circumvent any encryption, security, digital rights management
or authentication mechanism in the SDK.
2.6 You may not use the SDK in any manner that would cause it to become subject to an open source
software license. As examples, licenses that require as a condition of use, modification, and/or
distribution that the SDK be (i) disclosed or distributed in source code form; (ii) licensed for the
purpose of making derivative works; or (iii) redistributable at no charge.
2.7 You acknowledge that the SDK as delivered is not tested or certified by NVIDIA for use in
connection with the design, construction, maintenance, and/or operation of any system where the use
or failure of such system could result in a situation that threatens the safety of human life or
results in catastrophic damages (each, a “Critical Application”). Examples of Critical Applications
include use in avionics, navigation, autonomous vehicle applications, ai solutions for automotive
products, military, medical, life support or other life critical applications. NVIDIA shall not be
liable to you or any third party, in whole or in part, for any claims or damages arising from such
uses. You are solely responsible for ensuring that any product or service developed with the SDK as
a whole includes sufficient features to comply with all applicable legal and regulatory standards
and requirements.
2.8 You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and their respective
employees, contractors, agents, officers and directors, from and against any and all claims,
damages, obligations, losses, liabilities, costs or debt, fines, restitutions and expenses
(including but not limited to attorney’s fees and costs incident to establishing the right of
indemnification) arising out of or related to products or services that use the SDK in or for
Critical Applications, and for use of the SDK outside of the scope of this Agreement, or not in
compliance with its terms.
3. Ownership.
3.1 NVIDIA or its licensors hold all rights, title and interest in and to the SDK and its
modifications and derivative works, including their respective intellectual property rights, subject
to your rights under Section 3.2. This SDK may include software and materials from NVIDIA’s
licensors, and these licensors are intended third party beneficiaries that may enforce this
Agreement with respect to their intellectual property rights.
3.2 You hold all rights, title and interest in and to your applications and your derivative works of
the sample source code delivered in the SDK, including their respective intellectual property
rights, subject to NVIDIA’s rights under section 3.1.
3.3 You may, but don’t have to, provide to NVIDIA suggestions, feature requests or other feedback
regarding the SDK, including possible enhancements or modifications to the SDK. For any feedback
that you voluntarily provide, you hereby grant NVIDIA and its affiliates a perpetual, non-exclusive,
worldwide, irrevocable license to use, reproduce, modify, license, sublicense (through multiple
tiers of sublicensees), and distribute (through multiple tiers of distributors) it without the
payment of any royalties or fees to you. NVIDIA will use feedback at its choice.
4. No Warranties.
THE SDK IS PROVIDED BY NVIDIA “AS IS” AND “WITH ALL FAULTS.” TO THE MAXIMUM EXTENT PERMITTED BY LAW,
NVIDIA AND ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS,
IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR
A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT
OR PATENT. NO WARRANTY IS MADE ON THE BASIS OF TRADE USAGE, COURSE OF DEALING OR COURSE OF TRADE.
5. Limitations of Liability.
TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS AFFILIATES SHALL NOT BE LIABLE FOR ANY
SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY LOST PROFITS, LOSS OF USE, LOSS OF
DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN
CONNECTION WITH THIS AGREEMENT OR THE USE OR PERFORMANCE OF THE SDK, WHETHER SUCH LIABILITY ARISES
FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE),
PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA’S AND
ITS AFFILIATES TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS AGREEMENT EXCEED
US$10.00. THE NATURE OF THE LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND
THIS LIMIT.
These exclusions and limitations of liability shall apply regardless if NVIDIA or its affiliates
have been advised of the possibility of such damages, and regardless of whether a remedy fails its
essential purpose. These exclusions and limitations of liability form an essential basis of the
bargain between the parties, and, absent any of these exclusions or limitations of liability, the
provisions of this Agreement, including, without limitation, the economic terms, would be
substantially different.
6. Termination.
6.1 This Agreement will continue to apply until terminated by either you or NVIDIA as described
below.
6.2 If you want to terminate this Agreement, you may do so by stopping to use the SDK.
6.3 NVIDIA may, at any time, terminate this Agreement if: (i) you fail to comply with any term of
this Agreement and the non-compliance is not fixed within thirty (30) days following notice from
NVIDIA (or immediately if you violate NVIDIA’s intellectual property rights); (ii) you commence or
participate in any legal proceeding against NVIDIA with respect to the SDK; or (iii) NVIDIA decides
to no longer provide the SDK in a country or, in NVIDIA’s sole discretion, the continued use of it
is no longer commercially viable.
6.4 Upon any termination of this Agreement, you agree to promptly discontinue use of the SDK and
destroy all copies in your possession or control. Your prior distributions in accordance with this
Agreement are not affected by the termination of this Agreement. Upon written request, you will
certify in writing that you have complied with your commitments under this section. Upon any
termination of this Agreement all provisions survive except for the licenses granted to you.
7. General.
If you wish to assign this Agreement or your rights and obligations, including by merger,
consolidation, dissolution or operation of law, contact NVIDIA to ask for permission. Any attempted
assignment not approved by NVIDIA in writing shall be void and of no effect. NVIDIA may assign,
delegate or transfer this Agreement and its rights and obligations.
You agree to cooperate with NVIDIA and provide reasonably requested information to verify your
compliance with this Agreement.
This Agreement will be governed in all respects by the laws of the United States and of the State of
Delaware as those laws are applied to contracts entered into and performed entirely within Delaware,
without regard to the conflicts of laws principles. The United Nations Convention on Contracts for
the International Sale of Goods is specifically disclaimed. You agree to all terms of this Agreement
in the English language.
The state or federal courts residing in Santa Clara County, California shall have exclusive
jurisdiction over any dispute or claim arising out of this Agreement. Notwithstanding this, you
agree that NVIDIA shall still be allowed to apply for injunctive remedies or an equivalent type of
urgent legal relief in any jurisdiction.
If any court of competent jurisdiction determines that any provision of this Agreement is illegal,
invalid or unenforceable, such provision will be construed as limited to the extent necessary to be
consistent with and fully enforceable under the law and the remaining provisions will remain in full
force and effect. Unless otherwise specified, remedies are cumulative.
Each party acknowledges and agrees that the other is an independent contractor in the performance of
this Agreement.
The SDK has been developed entirely at private expense and is “commercial items” consisting of
“commercial computer software” and “commercial computer software documentation” provided with
RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S. Government
subcontractor is subject to the restrictions in this Agreement pursuant to DFARS 227.7202-3(a) or as
set forth in subparagraphs (b)(1) and (2) of the Commercial Computer Software - Restricted Rights
clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2788 San Tomas
Expressway, Santa Clara, CA 95051.
The SDK is subject to United States export laws and regulations. You agree that you will not ship,
transfer or export the SDK into any country, or use the SDK in any manner, prohibited by the United
States Bureau of Industry and Security or economic sanctions regulations administered by the
U.S. Department of Treasury’s Office of Foreign Assets Control (OFAC), or any applicable export
laws, restrictions or regulations. These laws include restrictions on destinations, end users and
end use. By accepting this Agreement, you confirm that you are not a resident or citizen of any
country currently embargoed by the U.S. and that you are not otherwise prohibited from receiving the
SDK.
Any notice delivered by NVIDIA to you under this Agreement will be delivered via mail, email or
fax. You agree that any notices that NVIDIA sends you electronically will satisfy any legal
communication requirements. Please direct your legal notices or other correspondence to NVIDIA
Corporation, 2788 San Tomas Expressway, Santa Clara, California 95051, United States of America,
Attention: Legal Department.
This Agreement constitutes the entire agreement of the parties with respect to the subject matter of
this Agreement and supersedes all prior negotiations or documentation exchanged between the parties
relating to this subject matter. Any additional and/or conflicting terms on documents issued by you
are null, void, and invalid. Any amendment or waiver under this Agreement shall be in writing and
signed by representatives of both parties.
If the distribution terms in this Agreement are not suitable for your organization, or for any
questions regarding this Agreement, please contact NVIDIA at
(v. April 26, 2022)
## For ANS Enhancements
Copyright (c) Meta Platforms, Inc. and affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
## For Zstandard software
Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
## For Deflate decompression
Copyright (C) 2002-2013 Mark Adler, all rights reserved
version 2.3, 21 Jan 2013
This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Mark Adler [email protected]
--------------------------------------------------------------------------------
This software includes the SPARK-RAPIDS PRIVATE jar with the following licenses:
NVIDIA SPARK-RAPIDS PRIVATE LICENSE AGREEMENT
IMPORTANT NOTICE – PLEASE READ AND AGREE BEFORE USING THE SOFTWARE.
This license agreement (“Agreement”) is a legal agreement between you, whether an individual or entity ("you”) and NVIDIA Corporation ("NVIDIA") and governs the use of NVIDIA Spark-RAPIDS PRIVATE, including the software and materials provided hereunder (“SOFTWARE”).
This Agreement can be accepted only by an adult of legal age of majority in the country in which the SOFTWARE is used. If you are under the legal age of majority, you must ask your parent or legal guardian to consent to this Agreement.
If you don’t have the required age or authority to accept this Agreement, or if you don’t accept all the terms and conditions of this Agreement, do not use the SOFTWARE.
You agree to use the SOFTWARE only for purposes that are permitted by this Agreement and any applicable law or regulation in the relevant jurisdictions.
1. License.
Subject to the terms of this Agreement, NVIDIA grants you a non-exclusive, revocable, non-transferable, non-sublicensable (except as expressly provided in this Agreement) license to install and use copies of the SOFTWARE in systems with NVIDIA GPUS.
2. Limitations. Your license to use the SOFTWARE is restricted as follows:
2.1 You may not reverse engineer, decompile, or disassemble the SOFTWARE components provided in binary form, nor attempt in any other manner to obtain source code of such SOFTWARE.
2.2 You may not change or remove copyright or other proprietary notices in the SOFTWARE.
2.3 Except as expressly granted in this Agreement, you may not copy, sell, rent, sublicense, transfer, distribute, modify or create derivative works of the SOFTWARE, or make its functionality available to others.
2.4 You may not bypass, disable, or circumvent any technical limitation, encryption, security, digital rights management or authentication mechanism in the SOFTWARE.
2.5 You may not use the SOFTWARE for the purpose of developing competing products or technologies or assisting a third party in such activities.
2.6 You may not use the SOFTWARE in any manner that would cause it to become subject to an open source software license; subject to the terms in the “Components Under Other Licenses” section below.
2.7 You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and their respective employees, contractors, agents, officers and directors, from and against any and all claims, damages, obligations, losses, liabilities, costs or debt, fines, restitutions and expenses (including but not limited to attorney’s fees and costs incident to establishing the right of indemnification) arising out of use of the SOFTWARE outside of the scope of this Agreement or not in compliance with its terms.
3. Authorized Users.
You may allow employees and contractors of your entity or of your subsidiary(ies) to access and use the SOFTWARE from your secure network to perform the work authorized by this Agreement on your behalf. If you are an academic institution, you may allow users enrolled or employed by the academic institution to access and use the SOFTWARE as authorized by this Agreement from your secure network. You are responsible for the compliance with the terms of this Agreement by your authorized users. Any act or omission that if committed by you would constitute a breach of this Agreement will be deemed to constitute a breach of this Agreement if committed by your authorized users.
4. Pre-Release Versions.
SOFTWARE versions or specific features identified as alpha, beta, preview, early access or otherwise as pre-release may not be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, availability, and reliability standards relative to commercial versions of NVIDIA offerings. You may use a pre-release SOFTWARE at your own risk, understanding that such versions are not intended for use in business-critical systems. NVIDIA may choose not to make available a commercial version of any pre-release SOFTWARE. NVIDIA may also choose to abandon development and terminate the availability of a pre-release SOFTWARE at any time without liability.
5. Updates.
NVIDIA may, at its option, make available patches, workarounds or other updates to the SOFTWARE. Unless the updates are provided with their separate governing terms, they are deemed part of the SOFTWARE licensed to you as provided in this Agreement.
6. Components Under Other Licenses.
The SOFTWARE may include or be distributed with components provided with separate legal notices or terms that accompany the components, such as open source software licenses and other license terms ("Other Licenses”). The components are subject to the applicable Other Licenses, including any proprietary notices, disclaimers, requirements and extended use rights; except that this Agreement will prevail regarding the use of third-party open source software, unless a third-party open source software license requires its license terms to prevail. Open source software license means any software, data or documentation subject to any license identified as an open source license by the Open Source Initiative (http://opensource.org), Free Software Foundation (http://www.fsf.org) or other similar open source organization or listed by the Software Package Data Exchange (SPDX) Workgroup under the Linux Foundation (http://www.spdx.org).
7. Termination.
This Agreement will automatically terminate without notice from NVIDIA if you fail to comply with any of the terms in this Agreement or if you commence or participate in any legal proceeding against NVIDIA with respect to the SOFTWARE. Additionally, either party may terminate this Agreement at any time with prior written notice to the other party. Upon any termination, you must stop using and destroy all copies of the SOFTWARE. Upon written request, you will certify in writing that you have complied with your commitments under this section. All provisions will survive termination, except for the licenses granted to you.
8. Ownership.
The SOFTWARE, including all intellectual property rights, is and will remain the sole and exclusive property of NVIDIA or its licensors. Except as expressly granted in this Agreement, (i) NVIDIA reserves all rights, interests, and remedies in connection with the SOFTWARE, and (ii) no other license or right is granted to you by implication, estoppel or otherwise. You agree to cooperate with NVIDIA and provide reasonably requested information to verify your compliance with this Agreement.
9. Feedback.
You may, but you are not obligated to, provide suggestions, requests, fixes, modifications, enhancements, or other feedback regarding the SOFTWARE (collectively, “Feedback”). Feedback, even if designated as confidential by you, will not create any confidentiality obligation for NVIDIA or its affiliates. If you provide Feedback, you hereby grant NVIDIA, its affiliates and its designees a non-exclusive, perpetual, irrevocable, sublicensable, worldwide, royalty-free, fully paid-up and transferable license, under your intellectual property rights, to publicly perform, publicly display, reproduce, use, make, have made, sell, offer for sale, distribute (through multiple tiers of distribution), import, create derivative works of and otherwise commercialize and exploit the Feedback at NVIDIA’s discretion. You will not give Feedback (i) that you have reason to believe is subject to any restriction that impairs the exercise of the grant stated in this section, such as third-party intellectual property rights; or (ii) subject to license terms which seek to require any product incorporating or developed using such Feedback, or other intellectual property of NVIDIA or its affiliates, to be licensed to or otherwise shared with any third party.
10. Disclaimer of Warranties.
THE SOFTWARE IS PROVIDED BY NVIDIA AS-IS AND WITH ALL FAULTS. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA DISCLAIMS ALL WARRANTIES AND REPRESENTATIONS OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY, RELATING TO OR ARISING UNDER THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, USAGE OF TRADE AND COURSE OF DEALING. WITHOUT LIMITING THE FOREGOING, NVIDIA DOES NOT WARRANT THAT THE SOFTWARE WILL MEET YOUR REQUIREMENTS; THAT ANY DEFECTS OR ERRORS WILL BE CORRECTED; THAT ANY CERTAIN CONTENT WILL BE AVAILABLE; OR THAT THE SOFTWARE IS FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. NO INFORMATION OR ADVICE GIVEN BY NVIDIA WILL IN ANY WAY INCREASE THE SCOPE OF ANY WARRANTY EXPRESSLY PROVIDED IN THIS AGREEMENT.
11. Limitations of Liability.
TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL NVIDIA BE LIABLE FOR ANY (I) INDIRECT, PUNITIVE, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, OR (II) DAMAGES FOR THE (A) COST OF PROCURING SUBSTITUTE GOODS, OR (B) LOSS OF PROFITS, REVENUES, USE, DATA OR GOODWILL ARISING OUT OF OR RELATED TO THIS AGREEMENT, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, OR OTHERWISE, AND EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND EVEN IF A PARTY'S REMEDIES FAIL THEIR ESSENTIAL PURPOSE.
ADDITIONALLY, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA’S TOTAL CUMULATIVE AGGREGATE LIABILITY FOR ANY AND ALL LIABILITIES, OBLIGATIONS OR CLAIMS ARISING OUT OF OR RELATED TO THIS AGREEMENT WILL NOT EXCEED FIVE U.S. DOLLARS (US$5).
12. Governing Law and Jurisdiction.
This Agreement will be governed in all respects by the laws of the United States and the laws of the State of Delaware, without regard to conflict of laws principles or the United Nations Convention on Contracts for the International Sale of Goods. The state and federal courts residing in Santa Clara County, California will have exclusive jurisdiction over any dispute or claim arising out of or related to this Agreement, and the parties irrevocably consent to personal jurisdiction and venue in those courts; except that either party may apply for injunctive remedies or an equivalent type of urgent legal relief in any jurisdiction.
13. No Assignment.
NVIDIA may assign, delegate or transfer its rights or obligations under this Agreement by any means or operation of law. You may not, without NVIDIA’s prior written consent, assign, delegate or transfer any of your rights or obligations under this Agreement by any means or operation of law, and any attempt to do so is null and void.
14. Waiver.
No failure or delay by a party to enforce any Agreement term or obligation will operate as a waiver by that party, nor prevent the enforcement of such term or obligation later.
15. Export.
You agree to comply with all applicable export, import, trade and economic sanctions laws and regulations, including U.S. Export Administration Regulations and Office of Foreign Assets Control regulations. These laws include restrictions on destinations, end-users and end-use.
16. Government Use.
The SOFTWARE, including related documentation (“Protected Items”) is a “Commercial product” as this term is defined at 48 C.F.R. 2.101, consisting of “commercial computer software” and “commercial computer software documentation” as such terms are used in, respectively, 48 C.F.R. 12.212 and 48 C.F.R. 227.7202 & 252.227-7014(a)(1). Before any Protected Items are supplied to the U.S. Government, you will (i) inform the U.S. Government in writing that the Protected Items are and must be treated as commercial computer software and commercial computer software documentation developed at private expense; (ii) inform the U.S. Government that the Protected Items are provided subject to the terms of this Agreement; and (iii) mark the Protected Items as commercial computer software and commercial computer software documentation developed at private expense. In no event will you permit the U.S. Government to acquire rights in Protected Items beyond those specified in 48 C.F.R. 52.227-19(b)(1)-(2) or 252.227-7013(c) except as expressly approved by NVIDIA in writing.
17. Notices.
Please direct your legal notices or other correspondence to NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, California 95051, United States of America, Attention: Legal Department. If NVIDIA needs to contact you about the SOFTWARE, you consent to receive the notices by email and that such notices will satisfy any legal communication requirements.
18. Force Majeure.
Neither party will be liable during any period where an event or circumstance prevents or delays that party from performing its obligations under this Agreement and that event or circumstance: (i) is not within the reasonable control of that party and is not the result of that party’s negligence, and (ii) cannot be overcome or avoided by that party using reasonably diligent efforts.
19. Entire Agreement.
Regarding the subject matter of this Agreement, the parties agree that (i) this Agreement constitutes the entire and exclusive agreement between the parties and supersedes all prior and contemporaneous communications and (ii) any additional or different terms or conditions, whether contained in purchase orders, order acknowledgments, invoices or otherwise, will not be binding on the receiving party and are null and void. If a court of competent jurisdiction rules that a provision of this Agreement is unenforceable, that provision will be deemed modified to the extent necessary to make it enforceable and the remainder of this Agreement will continue in full force and effect. Any amendment to this Agreement must be in writing and signed by authorized representatives of both parties.
(v. April 10, 2023)