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renderer.py
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import rgb
class Renderer:
stack = []
w = 0
h = 0
bg = 0x00000000
def __init__(self, width, height, background):
rgb.disablecomp()
self.w = width
self.h = height
self.bg = background
self.stack = []
def __add__(self, entity):
self.stack.append(entity)
return self
def _render(self, frame, offset, entities):
for entity in entities:
ex = entity.x + offset[0]
ey = entity.y + offset[1]
for y in range(ey, ey + entity.h):
if y >= self.h or y < 0:
continue
for x in range(ex, ex + entity.w):
if entity.wrap == False && x >= self.w or x < 0:
continue
elif entity.wrap == True:
frame[ (y * self.w) + (x % self.w)] = entity.c
else:
frame[ (y * self.w) + x] = entity.c
if len(entity.children) > 0:
self._render(frame, (ex, ey), entity.children)
def render(self):
rgb.clear()
#Draw background
frame = [self.bg]*(self.w * self.h)
#Draw entities
self._render(frame, (0, 0), self.stack)
#Push frame to buffer
rgb.frame(frame)