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Savedvariables.lua
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Savedvariables.lua
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--This file is part of Game Master Genie.
--Copyright 2011-2014 Chocochaos
--Game Master Genie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License.
--Game Master Genie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
--You should have received a copy of the GNU General Public License along with Game Master Genie. If not, see <http://www.gnu.org/licenses/>.
GMGenie.defaultSettings = {
["GMSyncChannel"] = "GM_Sync_Channel",
["whispers"] = {},
["mail"] = {},
["tele"] = {},
['objects'] = {},
['npcs'] = {},
['mute'] = {},
['charBan'] = {},
['accBan'] = {},
['ipBan'] = {},
["WIMIntegration"] = false,
["useSpy"] = true,
["swapTicketWindows"] = false,
["showOfflineTickets"] = false,
["minimapPos"] = 45,
['hudClosed'] = false,
['ticketsDone'] = 0,
}
function GMGenie.loadSettings()
for name, value in pairs(GMGenie.defaultSettings) do
if not GMGenie_SavedVars[name] then
GMGenie_SavedVars[name] = value;
end
end
end
function GMGenie.setDefault(names)
for _, name in ipairs(names) do
GMGenie_SavedVars[name] = GMGenie.defaultSettings[name];
end
end