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player.h
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player.h
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/*
* Copyright (c) 2011-2012, Christian Lange
* (chlange) <[email protected]> <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Christian Lange nor the names of its
* contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CHRISTIAN LANGE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PLAYER_H
#define PLAYER_H
#include <QString>
#include <QColor>
#include <QDialog>
#include <QLabel>
#define NUMBER_CATEGORIES 5
#define OFFSET 1
class Player
{
private:
QString name;
QString color;
int points;
int id;
int key;
int pressed;
public:
Player();
Player(QString name, int id);
int getId();
void setId(int id);
int getPoints();
void setPoints(int points);
void incPoints(int points);
void decPoints(int points);
QString getName();
void setName(QString name);
QString getColor();
void setColor(QString color);
int getKey();
void setKey(int key);
void setPressed(int i);
void incPressed();
int getPressed();
};
#endif // PLAYER_H