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tilemap.cpp
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#include "leaper.h"
SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
Tilemap tilemap;
// Texture texture;
bool init() {
bool success = true;
if (SDL_Init(SDL_INIT_VIDEO) != 0){
logSDLError(std::cout, "SDL_Init");
success = false;
} else {
if (TTF_Init() != 0){ //Future: do we need to call IMG_Init, it seems to work without it...is speed a factor? IMG_GetError might be needed
logSDLError(std::cout, "TTF_Init");
success = false;
} else {
window = SDL_CreateWindow("Tilemap Render Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 8*32, 8*32, SDL_WINDOW_SHOWN);
if (window == nullptr){
logSDLError(std::cout, "SDL_CreateWindow");
success = false;
} else {
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == nullptr){
logSDLError(std::cout, "SDL_CreateRenderer");
success = false;
}
}
}
}
return success;
}
bool load() {
bool success = true;
if (!tilemap.load_from_file("res/testmap.json")) {
success = false;
}
// if (!texture.load_from_file("res/pacman.png")) {
// success = false;
// }
return success;
}
bool close() {
if (font != nullptr) { TTF_CloseFont(font);font = NULL; }
if (renderer != nullptr) { SDL_DestroyRenderer(renderer); renderer = NULL; }
if (window != nullptr) { SDL_DestroyWindow(window); window = NULL; }
TTF_Quit();
SDL_Quit();
return true;
}
int main(int argc, char **argv) {
if (!init()) {
std::cout << "Initialization Failed" << std::endl;
} else {
if (!load()) {
std::cout << "Loading Failed" << std::endl;
} else {
bool quit = false;
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
SDL_SetRenderDrawColor(renderer, 0x0, 0x0, 0x0, 0xFF); //black
SDL_RenderClear(renderer);
// render
// tilemap.debug();
// texture.render(0,0);
SDL_Rect camera;
tilemap.render_layers(camera);
SDL_RenderPresent(renderer);
}
}
}
close();
return 0;
}