-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMakefile
89 lines (68 loc) · 2.91 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#OBJS specifies which files to compile as part of the project
# OBJS = guess_the_number.cpp
# OBJS = hangman.cpp
# OBJS = tic_tac_toe.cpp
# OBJS = rock_paper_scissors.cpp
# OBJS = breakout.cpp
# OBJS = tetris.cpp
# OBJS = asteroids.cpp
# OBJS = dungeon.cpp
# OBJS = leaper.cpp
#CC specifies which compiler we're using
CC = g++
#INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -IC:\MinGW\include\SDL2
INCLUDE_PATHS_GL = -IC:\MinGW\include\GL
#LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -LC:\MinGW\lib
#COMPILER_FLAGS specifies the additional compilation options we're using
# -g debugging symbols
# -w suppresses all warnings
# -Wl,-subsystem,windows gets rid of the console window
# COMPILER_FLAGS = -w -Wl,-subsystem,windows
COMPILER_FLAGS = -g
COMPILER_FLAGS_PROF = -ggdb -g -pg -O0
COMPILER_FLAGS_DBUG = -g -o
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
LINKER_FLAGS_GL = -lOpenGL32 -lglu32 -lglew32
#OBJ_NAME specifies the name of our exectuable
# OBJ_NAME = guess_the_number
# OBJ_NAME = hangman
# OBJ_NAME = tic_tac_toe
# OBJ_NAME = rock_paper_scissors
# OBJ_NAME = breakout
# OBJ_NAME = tetris
# OBJ_NAME = asteroids
# OBJ_NAME = dungeon
# OBJ_NAME = leaper
#This is the target that compiles our executable
all: gtn hangman ttt rps breakout tetris asteroids dungeon leaper tilemap
gtn :
$(CC) guess_the_number.cpp $(COMPILER_FLAGS) -o guess_the_number
hangman:
$(CC) hangman.cpp $(COMPILER_FLAGS) -o hangman
ttt:
$(CC) tic_tac_toe.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o tic_tac_toe
rps:
$(CC) rock_paper_scissors.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o rock_paper_scissors
breakout:
$(CC) breakout.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o breakout
tetris:
$(CC) tetris.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o tetris
asteroids:
$(CC) asteroids.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o asteroids
dungeon:
$(CC) dungeon.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o dungeon
leaper:
$(CC) leaper.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o leaper
tilemap:
$(CC) tilemap.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o tilemap
tiny:
$(CC) tiny.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o tiny
tinyprof:
$(CC) tiny.cpp $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS_PROF) $(LINKER_FLAGS) -o tiny
opengl:
$(CC) opengl.cpp $(INCLUDE_PATHS) $(INCLUDE_PATHS_GL) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) $(LINKER_FLAGS_GL) -o opengl
opengl_dbug:
$(CC) opengl.cpp $(INCLUDE_PATHS) $(INCLUDE_PATHS_GL) $(LIBRARY_PATHS) $(COMPILER_FLAGS_DBUG) $(LINKER_FLAGS) $(LINKER_FLAGS_GL) -o opengl