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final.pro
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QT += core gui opengl
LIBS += -L"$$_PRO_FILE_PWD_/glew/lib" -lGLEW
CONFIG += c++11
unix:!macx {
QMAKE_CXXFLAGS += -std=c++11
}
TARGET = final
TEMPLATE = app
# If you add your own folders, add them to INCLUDEPATH and DEPENDPATH, e.g.
CONFIG -= depend_includepath
INCLUDEPATH += "glew/include"
SOURCES += main.cpp \
mainwindow.cpp \
view.cpp \
scene.cpp \
camera.cpp \
mesh.cpp \
sceneobject.cpp \
geometry.cpp \
pointlight.cpp \
directlight.cpp \
cameracontroller.cpp \
meshcache.cpp \
texturecache.cpp \
texture.cpp \
shadercache.cpp \
particlesystem.cpp \
phongmaterial.cpp \
particlematerial.cpp \
skybox.cpp \
skyboxmaterial.cpp \
texture2d.cpp \
texturecube.cpp \
terrain.cpp \
meshutility.cpp \
orbitcameracontroller.cpp \
fpscameracontroller.cpp \
Tornado.cpp \
TornadoParticleSystem.cpp \
DustcloudParticleSystem.cpp \
terrainmaterial.cpp \
material.cpp \
cloud.cpp \
rain.cpp \
rainsplash.cpp \
PhysicsObject.cpp \
SplashParticleSystem.cpp \
wind.cpp
HEADERS += mainwindow.h \
view.h \
geometry.h \
common.h \
scene.h \
camera.h \
light.h \
mesh.h \
material.h \
sceneobject.h \
drawcontext.h \
pointlight.h \
directlight.h \
cameracontroller.h \
resourcecache.h \
meshcache.h \
texturecache.h \
texture.h \
shadercache.h \
particlesystem.h \
phongmaterial.h \
particlematerial.h \
shader.h \
skybox.h \
skyboxmaterial.h \
texture2d.h \
texturecube.h \
terrain.h \
meshutility.h \
orbitcameracontroller.h \
fpscameracontroller.h \
Tornado.h \
TornadoParticleSystem.h \
DustcloudParticleSystem.h \
terrainmaterial.h \
cloud.h \
rain.h \
rainsplash.h \
PhysicsObject.h \
SplashParticleSystem.h \
wind.h
FORMS += mainwindow.ui