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Ugly crashes like this should clearly be avoided. What we should do instead is let the soundblaster server detect that the sound card is already busy and reject the call from the modplay process.
Out of scope
Support mixing audio from multiple processes at once. Doing this would be a substantially more advanced topic than just avoiding crashing.
The text was updated successfully, but these errors were encountered:
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Ugly crashes like this should clearly be avoided. What we should do instead is let the soundblaster server detect that the sound card is already busy and reject the call from the modplay process.
Out of scope
Support mixing audio from multiple processes at once. Doing this would be a substantially more advanced topic than just avoiding crashing.
The text was updated successfully, but these errors were encountered: