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* This file will create an abstract class that controls the game pieces and movements. Two children classes of computer player and human player will be called.
*
*/
import java.util.*;
import java.awt.*;
import javax.swing.*;
public class gamePieceComputer extends gamePiece
{
/*
* initial constructor
* @param n - String name of piece //ended up not using
* @param m - char m to use as the piece marker //ended up not using
* @param colorR - int for red value
* @param colorG - int for green value
* @param colorB - int for blue value
*/
gamePieceComputer(String n, char m, int colorR, int colorG, int colorB)