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cardTracker.java
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/* @author Chris Fortier
*
* CSCI e-50b Term Project
*
* cardTracker tracks eavh card in the game and which cards each player has.
*/
import java.util.*;
import java.lang.Math.*;
public class cardTracker
{
//debug boolean
boolean debug = false;
//weapon cards
String[] weaponCard = new String[9];
int murderWeapon = -1;
boolean[] weaponTaken = new boolean[9];
//room cards
String[] roomCard = new String[9];
private int murderRoom = -1;
boolean[] roomTaken = new boolean[9];
//guest cards
String[] guestCard = new String[6];
private int murderGuest = -1;
boolean[] guestTaken = new boolean[6];
int guestsAvailable = 5;
//player cards - keep track of which cards each player has. first index is player num, second index is weapon, room, guest
int[][] playerCards = new int[6][3];
//pool cards
final int[] poolWeapon = new int[2];
final int[] poolRoom = new int[2];
/*
* default constructor
* @param debugValue - set debug mode
*/
public cardTracker(boolean debugValue)
{
//debug
debug = debugValue;
//weaponCards
weaponCard[0] = "Ax";
weaponCard[1] = "Bat";
weaponCard[2] = "Candlestick";
weaponCard[3] = "Dumbbell";
weaponCard[4] = "Knife";
weaponCard[5] = "Pistol";
weaponCard[6] = "Poison";
weaponCard[7] = "Rope";
weaponCard[8] = "Trophy";
//room cards
roomCard[0] = "Dining Room";
roomCard[1] = "Guest House";
roomCard[2] = "Hall";
roomCard[3] = "Kitchen";
roomCard[4] = "Living Room";
roomCard[5] = "Observatory";
roomCard[6] = "Patio";
roomCard[7] = "Spa";
roomCard[8] = "Theater";
//guest cards
guestCard[0] = "Mustard";
guestCard[1] = "Scarlet";
guestCard[2] = "White";
guestCard[3] = "Green";
guestCard[4] = "Peacock";
guestCard[5] = "Plum";
//set playerCards to -1
for (int i = 0; i < 6; i++) {
for (int c = 0; c < 3; c++) {
playerCards[i][c] = -1;
}
}
//call setMurder to determine what happened
setMurder();
//assign remaining cards
assignRemainingCards();
System.out.println("assignRemainingCards() done");
}
/*
* determine the murderer, room, and weapon
*/
public void setMurder()
{
//create random number generator
Random generator = new Random();
//generate muder weapon, person, room
murderWeapon = generator.nextInt(9);
murderRoom = generator.nextInt(9);
murderGuest = generator.nextInt(5);
//mark as taken
weaponTaken[murderWeapon] = true;
roomTaken[murderRoom] = true;
guestTaken[murderGuest] = true;
//debug
if (debug) {
System.out.println("murderWeapon: " + weaponCard[murderWeapon]);
System.out.println("murderRoom: " + roomCard[murderRoom]);
System.out.println("murderGuest: " + guestCard[murderGuest]);
}
}
/*
* @return murderString - get murder as string
*/
public String getMurder()
{
String murderString = "It was " + guestCard[murderGuest] + ", in the " + roomCard[murderRoom] + ", with the " + weaponCard[murderWeapon];
return murderString;
}
/*
* @return murder as int
*/
public int[] getMurderInt()
{
int[] output = new int[3];
output[0] = murderGuest;
output[1] = murderRoom;
output[2] = murderWeapon;
return output;
}
/*
* assign remaining cards to players
*/
public void assignRemainingCards()
{
//generate random numbers
Random generator = new Random();
//assign remaining cards to players
for (int i = 0; i < 6; i++) {
System.out.println("guestsAvailable: " + guestsAvailable);
//guest cards
if (guestsAvailable > 0) {
//make sure there are still guests available
while (playerCards[i][0] == -1) {
int randomNum = generator.nextInt(6);
System.out.println(randomNum);
//make sure randomNum is not already taken
if (guestTaken[randomNum] != true) {
System.out.println("false called");
playerCards[i][0] = randomNum;
guestTaken[randomNum] = true;
guestsAvailable--;
System.out.println(i + ": guest: " + guestCard[randomNum]);
} else {
System.out.println("true called");
}
}
} //end if
//room cards
while (playerCards[i][1] == -1) {
int randomNum = generator.nextInt(8);
//make sure randomNum is not already taken
if (roomTaken[randomNum] != true) {
playerCards[i][1] = randomNum;
roomTaken[randomNum] = true;
System.out.println(i + ": room: " + roomCard[randomNum]);
}
}
//weapon cards
while (playerCards[i][2] == -1) {
int randomNum = generator.nextInt(8);
System.out.println("\nplayer " + i +" randomNum: " + randomNum);
//make sure randomNum is not already taken
if (weaponTaken[randomNum] != true) {
playerCards[i][2] = randomNum;
weaponTaken[randomNum] = true;
System.out.println(i +": weapon: " + weaponCard[randomNum]);
}
}
} //end for loop
//assign remaining cards to pool
for (int loop = 0; loop < 2; loop++) {
for (int i = 0; i < weaponTaken.length; i++) {
if (weaponTaken[i] == false) {
poolWeapon[loop] = i;
weaponTaken[i] = true;
System.out.println("weapon " + i + ": " + weaponTaken[i]);
}
}
for (int i =0; i < roomTaken.length; i++) {
if (roomTaken[i] == false) {
poolRoom[loop] = i;
roomTaken[i] = true;
System.out.println("room " + i + ": " + roomTaken[i]);
}
}
}
}
/*
* @param player - int - display player cards
*/
public String getPlayerCards(int player)
{
//variable for output
String out;
//assign each card from playerCards
int weapon = playerCards[player][0];
int room = playerCards[player][1];
int guest = playerCards[player][2];
//build output
out = player + ": " +weaponCard[weapon] + ", " + roomCard[room];
if (guest != -1) {
out+= ", " + guestCard[guest];
}
return out;
}
/*
* @return playerCardsAsInt - Used by rumor and accusations
*/
public int[] getPlayerCardsAsInt(int player)
{
//variable for output
int[] out = new int[3];
int weapon = -1;
int room = -1;
int guest = -1;
try {
//assign each card from playerCards
weapon = playerCards[player][0];
room = playerCards[player][1];
guest = playerCards[player][2];
} catch (Exception e) {
guest = -1;
}
//build output as guest, room, weapon
out[0] = guest;
out[1] = room;
out[2] = weapon;
return out;
}
}