Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[The Legend Of Zelda Breath Of The Wild] New Cheats #593

Open
HimanshuBansal112 opened this issue Apr 19, 2023 · 2 comments
Open

[The Legend Of Zelda Breath Of The Wild] New Cheats #593

HimanshuBansal112 opened this issue Apr 19, 2023 · 2 comments
Labels
request Use this if the issue is a request, rather than an issue with existing packs.

Comments

@HimanshuBansal112
Copy link

HimanshuBansal112 commented Apr 19, 2023

There should be a cheat to have infinite elemental arrow, either every or individual in The Legend Of Zelda Breath Of The Wild. I would also like if there is a infinite stealth cheat (useful in yiga hideout).

Edit: An infinite damage cheat might also be good in some cases when stuck in game.
Edit Part 2: Infinite time for heat reisistance, lava heat resistance, cold resistance should also be added. An option to neglect item burning can also be added.

@HimanshuBansal112 HimanshuBansal112 added the request Use this if the issue is a request, rather than an issue with existing packs. label Apr 19, 2023
@anzz1
Copy link

anzz1 commented Mar 8, 2024

Another suggestion: Skip motion control shrines

This should be pretty straight forward to implement with a simple teleport.

As entering a dungeon places Link at predetermined coordinates after the elevator arriving and forward walking animation, checking for these coordinates and then replacing them with the dungeon end coordinates in memory should do fine?

Pseudocode

If Map == Dungeon123 && LinkX == x1 && LinkY == y1 && LinkZ == z1 {
  LinkX = x2; LinkY = y2; LinkZ = z2;
}

Below is a table for ending coordinates for the teleport at the end of dungeon.

Shrine X Y Z
Toto Sah2970-85
Katosa Aug-303140
Joloo Nah014-75
Ze Kasho-515-10
Myahm Agana-30-262
Kaam Ya'tak???
The Champions' Ballad DLC Shrines
Kihiro Moh015-20
Kamia Omuna-454060
Rinu Honika85-6550
Keive Tala1361630

Source: Reddit post

This would save from having to meddle with a save editor if one wants to skip the motion control shrines for whatever reason.

Edit:
Dungeon Start Coordinates
Toto Sah: Dungeon015 -39 20 7.5
Katosa Aug: Dungeon013 -28 31 77.5

@anzz1
Copy link

anzz1 commented Mar 9, 2024

Another one: Galloping Doesn't Freak Out Horses

I'm slightly annoyed at the mechanic that horses freak out from simply galloping, requiring soothing after every gallop to not get bucked off. If that mechanic could be nop'ed off, it'd be gr8.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
request Use this if the issue is a request, rather than an issue with existing packs.
Projects
None yet
Development

No branches or pull requests

2 participants