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If you use Vulkan or OpenGL for LEGO Dimensions, the magic sparkles indicating an item can be levitated will not appear at all, but if you switch from Vulkan to OpenGL, reboot Cemu entirely, and then enter the game, they suddenly appear, only for that one boot. Does not effect anything else as far as I can see, just that one effect, others still appear to be missing. Logs attached below
Expected Behavior
The blue magic sparkles appear on every game boot
Steps to Reproduce
Boot the game normally for no sparkles, switch your graphics backend for yes sparkles
Additional info from more testing; the trick of swapping graphics backends to make the sparkled appear seems to only work if hint boxes are enabled in game. If they are disabled, it will not work
Current Behavior
If you use Vulkan or OpenGL for LEGO Dimensions, the magic sparkles indicating an item can be levitated will not appear at all, but if you switch from Vulkan to OpenGL, reboot Cemu entirely, and then enter the game, they suddenly appear, only for that one boot. Does not effect anything else as far as I can see, just that one effect, others still appear to be missing. Logs attached below
Expected Behavior
The blue magic sparkles appear on every game boot
Steps to Reproduce
Boot the game normally for no sparkles, switch your graphics backend for yes sparkles
System Info (Optional)
No response
Emulation Settings (Optional)
No response
Logs (Optional)
no sparkles.txt
yes sparkles.txt
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