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CHANGELOG.md

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RubyGates ChangeLog

2020-08-02

Added

  • Added new graphical effect for all interactable gates.
  • Added a new graphical effect for the interactable gate directly under the mouse cursor.

Fixed

  • Switched back to IL2CPP backend. Not that performance was ever an issue here, but it should be faster now.

2020-05-25

Added

  • Add Branch gate type. These gates route their input signal to one of two output paths. Click to change which path is taken.
  • Add tutorial level for Branches
  • Add one new general puzzle level.

Fixed

  • Optimization: Buttons no longer trigger redundant material updates every single frame.
  • Fixed potential race conditions in gate propagation logic

2020-05-18

Added

  • Added XOR gate type (including a tutorial level, and some cameos in existing levels)

Fixed

  • Adjusted OR gate artwork
  • Adjusted NOT attach point location
  • Input wires now connect to dual-input gates (AND, OR, XOR) in the correct locations.
  • Temporarily switched scripting backend from IL2CPP to Mono to avoid a regression in the Entities package. Will switch back later.

2020-04-25

Added

  • New sprite art for all gate types
  • One additional level
  • Completing a level now gives you the choice of retrying the same level or advancing to the next one.
  • Push ESC to pause. From the pause menu, you can resume, restart the level, or quit the game.

Fixed

  • Replaying certain levels after completing them no longer immediately completes them again.
  • Fixed crash during level load if a gate had >1 output nodes.

2020-04-18

Added

  • First playable