From 1f30fcd2cb7c0126b1d0c8b96664b90f92444b16 Mon Sep 17 00:00:00 2001 From: Ge Wang Date: Sun, 26 Nov 2023 12:08:26 -0800 Subject: [PATCH] update README.md add chugl reference --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 065faca73..2feab34a6 100644 --- a/README.md +++ b/README.md @@ -89,6 +89,8 @@ Here are the source repositories maintained by the ChucK Team. _Developers wante [**chunreal**](https://github.com/ccrma/chunreal) | ChucK in Unreal Engine (new!) +[**chugl**](https://github.com/ccrma/chugl) | ChucK Graphics Library (new!) + ## Integrating ChucK as Component in Other C++ Hosts It is possible to incorporate ChucK **core** (compiler, virtual machine, synthesis engine) as a component/library within other c++ software **hosts**. This can be useful for adding ChucK functionalities to your software systems or to create new plugins. FYI the various tools listed in the previous section all incorporate ChucK in this core/host model: including command-line, miniAudicle, Unity, Unreal Engine, WebAssembly; additionally ChucK has been integrated with openFrameworks, iOS/Android apps, embedded systems, and in hybrid language systems, e.g., [FaucK](https://ccrma.stanford.edu/~rmichon/fauck/) (FAUST + ChucK), [ChucKDesigner](https://github.com/DBraun/ChucKDesigner) (ChucK in TouchDesigner), [chuck~](https://github.com/shakfu/pd-chuck/) (ChucK in Pure Data), [chuck~](https://github.com/shakfu/chuck-max) (ChucK in Max/MSP).